Developed over the last 9 years, the LOUD Project is a complete reworking of the core code for Supreme Commander: Forged Alliance. Focusing specifically on improving not only the AI, but overall game performance - LOUD can now easily run games with 5000+ units, at normal speed, on 40k and larger maps. The package includes subsets of many of the most popular mods, adapted specifically for use with the LOUD project, and an entire collection of updated maps specifically marked to optimize performance with the LOUD project.

Post news Report RSS LOUD AI - March 9, 2018 - Update

A summary of the most recent updates to the LOUD AI Project for Supreme Commander: Forged Alliance

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Greetings

This week we have some substantial behind-the-scenes updates for the LOUD AI Project for Supreme Commander:Forged Alliance. You can get these updates by using the 'Check for Updates' button on your installer/launcher tool.


Here is a summary of the changes;

  • -- the updater itself has been bumped to Version 3.31 - fixes some lower case filename issues
  • -- some map repairs and tweaks (City Wars, Alpha 7) - textures and no rush radius
  • -- all naval units that are eligible updated with BOMBARDMENT category
  • -- a review of Tactical Missile Defense (TMD) systems and adjustments
  • -- increased storage values for all factories
  • -- threat values on all factories revised upwards (generates attraction for the AI)
  • -- threat values on all resource production units revised upwards
  • -- additional work on Naval AI to better tune his output
  • -- additional work on Naval AI to better detect no opponent situations
  • -- new work on Amphib AI to streamline amphibious output on water maps
  • -- footprint shift for UEF T1 naval factory - now same as other tiers
  • -- Black Ops ACU no longer starts game damaged
  • -- Black Ops ACU starter weapon down from 500DPS to 200DPS
  • -- Black Ops ACU veterancy table no longer same as vanilla ACU (increased kills required)
  • -- various tooltip revisions and additions for unit restrictions
  • -- UEF T4 Lucidity bomber flight characteristics adjusted
  • -- LABs should have their ability to attack from transports back
  • -- added the sub-mod - Realistic Nukes - see Mod Manager in game for details
  • -- T3 Naval factories gain the ability to build hovercraft and torpedo bombers
  • -- T3 Stealth field generators (all factions) gain T2 level teleport jamming

As usual, if you have any comments, please post them here, or on our LOUD AI Discord server

Sprouto

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