Dream Harvest was founded in April 2013 by Justin French, a sound designer and composer who had been working in the games industry for the past 6 years. He had previously been working with a mixture of AAA studios on titles such as Star Wars: The Old Republic, The Witcher 2 and Fable 2 while working at renowned audio production house Side. Justin's aim with Dream Harvest was to bring together a collective of creative developers to work on bold, exciting, hardcore gameplay experiences with a focus on combining genres and creating carefully crafted game mechanics that challenge players in new ways across all platforms. Bringing together highly talented and experienced developers, first with Sven Herrmann and then Milcho Milchev and finaly Loic Bramoulle and so Dream Harvest was born. With Team members based globally, A remote team using today’s latest technologies to collaborate and work. Dream Harvest is a games development studio without borders or boundaries.
NeuroSlicers is a genre-defying highly tactical, narrative driven, online competitive cyberpunk arena based real-time strategy game. With AI powered units...
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