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NeuroSlicers is a highly tactical cyberpunk RTS that turns the genre on it’s head by focusing on fast, macro driven gameplay, arena based maps and a multiplayer driven narrative - Control clever AI powered units, use powerful hacking abilities that allow you to manipulate the battle boards and Spawn advanced weaponry and buildings that allow you to take over the network one data node at time.

HUB concept 13

GAMEPLAY

Cyber warfare just stepped up a gear. Battle it out in highly tactical real time PVP warfare with NeuroSlicers - a genre-defying new competitive real time strategy game coming out for PC / Mac / Linux and Select Consoles.

With advanced AI powered units and environment manipulation at its core, NeuroSlicers offers a set of truly fresh challenges for both the seasoned competitive player as well as those looking for a deep narrative driven strategy gaming experience.

march 2018 04

CUSTOMIZATION

Combine a wide variety of highly customizable abilities including clever AI controlled units, upgradeable buildings and most importantly, hacking powers that allow you to manipulate the battle space, reconfiguring the environment and influencing the behaviors of both your and the enemy's units and buildings.

MULTIPLAYER DRIVEN NARRATIVE

Unlock the secrets of the NeuroNet and the corporations vying for control in a multiplayer driven narrative and ultimately make a decision who to side with as the war of the NeuroNet escalates.

In NeuroSlicers you are a lone hacker looking to become the best Slicer in the network, but the truth hidden in it's depths might mean you're fighting for more than

just your share of cryptocurrency.

FEATURES

  • Physically manipulate the battlegrounds, changing their layout which in turn influences unit AI and building line of sight.
  • Units are completely AI controlled with players only able to influence their behaviors through the use of their powers
  • Refocused gameplay from micromanagement to macromanagement, breaking down the barriers that often stop people from playing RTS games.
  • Wide variety of units, buildings and hacking powers available to players allowing them to customize their loadouts to suit their play style.
  • Deep narrative experience tied to multiplayer progression. Unlock the truths hidden in the data you collect and see the Factions for who they really are and ultimately determine the future of the NeuroNet and the world beyond.
  • Fast paced, highly competitive gameplay that's quick to pick up and fun to master.
  • Deep player progression that's tied to ability and visual unlocks, narrative and ultimately the end game content which focuses on the Faction war between the three Corporations and the player's position among their ranks.
  • Dedicated Servers

march 2018 02

HISTORY

NeuroSlicers started life as an internal game jam game developed by Milcho Milchev, our lead designer and gameplay programmer. Initially the game was in 2D with the simple mechanic of being able to place or remove squares from a grid based battle board where two teams of little Ai controlled bots would fight it out.


The player's objective was to manipulate the battle board by placing and removing these blocks in order to change the behaviors and pathfinding of the bots and get them to be strategically placed so that they could destroy the other team before the player's team died. It all centered around placement, timing and positioning. It was simple, yet elegant and we very quickly realized we were onto something special.

Since the first prototype we have continued to keep the AI controlled units and battleboard manipulation at the core of the game's experience while expanding on it immensely. This has culminated in a real time strategy game that feels truly fresh, exciting yet challenging, but most importantly a lot of fun to play.

march 2018 03

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Hi Everyone,

It's been a mad house (Quite litterly....Milcho, our lead designer / gameplay programmer lives in my house) the past few weeks as the Pre-Alpha for NeuroSlicers has been in full swing since the 13th April.

As we quickly approach the mid-point this Friday I wanted to go over some of the cool enhancements we've made to the game with the Communities help over on Discord.

We're been doing weekly sprints to get some of the many requested features in game with the aim of making sure that we're creating an awesome experience for everyone.

In addition we've been running a weekly competition for our most active players where they have a chance to earn a custom in game Avatar, created by our Art Director, Loic.

Anyway, lets get on with the content!

EPIC COOL CONTENT AND CYBER DEVELOPMENT SORCERY

Over the past 3 weeks we've been listening closely to everyone on our Discord, players that have filled out our Surveys and we've watched 100's of hours of video content from players who have taken the time to analyse and dissect every aspect of the game. We've shared some of their video's below if you'd like to check them out.

We're eternally grateful to these people as it's with their help we're able to make a better game and achieve our goal of pushing the RTS genre forward in a meaningful way.

So what have we added to the game since April 13th?

WEEK 2 UPDATES

2V2 Mode
A much requested feature the 2v2 map has been a favourite of the community since we put it in.

Additional Changes + Bug Fixes
In addition to the 2V2 Mode we included a large number of gameplay changes including the first version of a Unit AI attack priority system, improvements to the Rally system, some balance changes and some bug fixes and usability upgrades.

For a full list of the changes check out the Patch Notes for Week 2 here.

Community Portraits
With week 2 came the first few community portraits to be integrated into the game.

We had a competition to win one in the run up to the Pre-Alpha for the most amazing bit of cyberpunk or NeuroSlicers related community creation whether it be some art, music, fan fiction or anything else. The winner ended up being our community member Kryo with his short story about GL17CH, a Hacker in the world of NeuroSlicers, have a read of it here.

Next up was the portrait for another community member, HRCK0, who grabbed one of the packages on our Brightlocker page.

Finally we had the Portraits for Week 1 and 2 winners of our XP competition, Divaliz and Omicron-Domo. These guys managed to earn the most XP in each of their respective weekends playing the game. XP is time based, so the longer you play the game over a weekend the more likely you are to win a portrait.

Want a chance to win your own custom in game portrait? Then be sure to jump into the game during one of the weekends up until the 4th June - XP starts at 0 each weekend, so even new players are up for a chance to win!

WEEK 3 UPDATES

The Replay System

With week three came a fully featured replay system that allowed players to review and analyse their games in lots of detail. Features of the system include:

  1. Pause and control the playback speed of the replay
  2. View info about all player's Resource generation
  3. View each player's active Scripts when they unlock and swap them

NeuroBot

With week two came the introduction of our custom Discord Bot which we rightfully named NeuroBot.



NeuroBot interfaces directly with our custom backend servers and is capable of all sorts of cool stuff including:

Live Match Results posted to our #Looking-For-Match channel

Current Server Status + Display's Current Online Players and what game modes they're queuing for in the #Looking-For-Match channel description.

Player can request info using the following commands:

!player [playername] - Shows information about a player

!list - Lists player's usernames that currently online

!top - Lists the top 10 players

!topweekly - Lists the top 10 players this week

This is just the first steps that we've taken to integrate NeuroSlicers with our community experience and we have lots more planned for the future.

Additional Changes + Bug Fixes
In addition to the 2V2 Mode we included a large number of gameplay changes including the first version of a Unit AI attack priority system, improvements to the Rally system, some balance changes and some bug fixes and usability upgrades.

For a full list of the changes check out the Patch Notes for Week 2 here.

Community Portraits
Just the one Community Portrait this week, our winner was xRetri. It was a close race to the end of the Weekend with Recon, another one of our community members hot on his heels until Sunday evening.

Anyway, this is still a WIP version of the xRetri's portrait. Still waiting for his final approval before Loic polishes it up and we get it in game so xRetri can use and show it off this weekend.

THIS WEEK'S UPDATES + DISCORD CIPHER CHALLENGE

This week we have some great things in store for the Pre-Alpha, but we're not quite ready to show anything substantial just yet......well, nothing apart from the image below.....what could it be? :P


Last week, at the request of the community, we started giving our Discord users the chance to join one of the 4 NeuroSlicers Factions, Tesseract, Bit.Crash, Xanctuary and the Freelancers. We had plans to build an ARG (Alternate Reality Game) using a custom Discord bot and have the 4 teams solve Ciphers to uncover some of the game narrative. The original plan was to do this after the Pre-Alpha, but we really wanted to test out the mechanics of this ARG in a more manual way first before spending time coding the bot.

Every week we release a number of new Cipher's for the Corporations to discuss and solve. Hidden within the Ciphers are clues to our game narrative as well as information about the next Pre-Alpha update content.

Each Faction / Corporation is able to recruit new members to help solve the ciphers, they also had to choose a leader who would make decisions in regards to how Factions spent their resources.

All Factions start with 1000 credits. With these credits they can purchase clues from the Keeper (currently me, Justin, but eventually a bot), they can also trade information with the other corporations for a price.

The First team to solve a cipher wins 100 Credits + a Faction Point that will come into play later down the line to unlock Faction abilities, 2nd 50 Credits and 3rd, 30 Credits



Here are the Cipher's the community have already managed to solve, do you think you can solve them too?

####--INCOMING ENCRYPTED MESSAGE--####
z85 f5211815f520 91914'20 238120 920 19551319, 25 3118562112 238514 315141453209147 2015 920, 522514 1514 1 195321185 129145, 208525 3114 1955 23815 251521 1185, 238120 251521 1185, 2385185 251521 1185
####--END OF MESSAGE--####

###--INCOMING ENCRYPTED MESSAGE PT1--####
o 20891411 208525'225 131141754 2015 45318251620 1325 1211920 1351919175, o'13 1315229147 1522518 2015 1 14523 51431825162091514 135208154, 815124 1514. atthtk 161815205320 251521 l1293518, 235'1212 69144 114192351819 914 2085 31545, 9'13 1921185 156 920
####--END OF PT1--####

####--WARNING NEW ENCRYPTION METHOD DETECTED--####

####--INCOMING ENCRYPTED MESSAGE PT2--####
Ti8m8 n48h95 ui 59 icbia9j65ho 06odncus ci jb9 f8uqjlf ep9m ni8 q99a8i8, I'q8 ben 5 9f8gcib nc5l d8mn5dd ntknfgn 5m4 69ahh pjbm0798, qinmd6bs 5 gpl9 mj1ono 6pghm nomo9e jm 59dda kmn ci kg069 2he 68c5lcjm2f AI dn 46jmn nj 69 okbj4e88. T7cn 4ivf8 7c0hb9 8w8msoc8hb! Wb5n 5h8 r6 hidhb ji 8g?
####--END OF MESSAGE--####

MORE COMMUNITY VIDEOS AND LIVESTREAMS

Last week we finally managed to get NeuroSlicers added to the Twitch Database so that our Pre-Alpha players could select the game while streaming. You can check out all the saved videos here

This week we're highlighting a couple of community video's along with our Weekly Developer Q&A which we hold on Friday's just before the servers go live each week. Be sure to join us this week where we'll be talking through the new updates and taking questions from the community. Stream starts from 5PM UTC over on our Twitch Channel.

Week 3 Developer Q&A Stream with Milcho and Justin


This is a great analysis video from Wondible who streamed the game for 5hrs straight! He has several other NeuroSlicers videos on his YouTube and twitch channel. Be sure to check them out!




This is a great stream from Divaliz, one of the best community NeuroSlicers players at the moment. He talks through his strategies and how he manages to defeat even us, the Developers.

That's it for this week. As usual, don't forget to join us over on Discord to come and chat with us directly, an remember you can jump into the Pre-Alpha by either purchasing access via Brightlocker or through one of our Discord giveaways.

Until next week,

Justin and the Dream Harvest Team

The NeuroSlicers Pre-Alpha Launches on the 13th April and you're all invited!

The NeuroSlicers Pre-Alpha Launches on the 13th April and you're all invited!

News

Hey Everyone, The time has finaly come! The NeuroSlicers Closed Pre-Alpha will launch on Friday 13th April at 6PM UTC And you're all invited!

Reading Comic Con and Our Partnership with GTR (Global Top Round)

Reading Comic Con and Our Partnership with GTR (Global Top Round)

Feature

It’s been a fun couple of weeks at Dream Harvest towers. Events, new partners, and a mini tournament….. oh, and we’re getting closer to launching...

Sentry Invite Round 2 - Gain Instant Access to Failure: NeuroSlicers and help shape the game.

Sentry Invite Round 2 - Gain Instant Access to Failure: NeuroSlicers and help shape the game.

News

We're inviting the community to apply to become testers and gain instant access to Failure: NeuroSlicers. Continue Reading for details.

GAIN INSTANT ACCESS TO FAILURE: NEUROSLICERS

GAIN INSTANT ACCESS TO FAILURE: NEUROSLICERS

News

This week we launched a new campaign over on our Discord Server to find 4 lucky members of our community who will be given instant access to Failure...

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NeuroSlicers
Platforms
Windows, Mac, Linux
Developer & Publisher
Dream Harvest
Engine
Unity
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Latest tweets from @dream_harvest

Been collecting some more screenshots of #NeuroSlicers from our recent Event build we took to @unity3d 's… T.co

Jul 20 2018

One of our Sentry Team (Testers) is trying to break the game #NeuroSlicers "Now that I think about this, this loo… T.co

Jul 18 2018

We're now using @stomt to collect feedback for #NeuroSlicers as well as how we're performing as a Studio when it co… T.co

Jul 18 2018

Finally got to meet our Art Director, Loic, after working with him for almost 3 years. #developconf #gamesbizpartyT.co

Jul 16 2018

RT @indiegameweb: The best from Develop Brighton's Indie Showcase @ThisDeadWinter @growbotgame @OfficialGoat @tribandtweetsT.co

Jul 16 2018

Check out some of the WIP environment work for #NeuroSlicers - #MadeWithUnity - Pt3 T.co

Jul 13 2018

Check out some of the WIP environment work for #NeuroSlicers - #MadeWithUnity - Pt2 T.co

Jul 13 2018

Check out some of the WIP environment work for #NeuroSlicers - #MadeWithUnity - Pt1 T.co

Jul 13 2018

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