Dream Harvest was founded in April 2013 by Justin French, a sound designer and composer who had been working in the games industry for the past 6 years. He had previously been working with a mixture of AAA studios on titles such as Star Wars: The Old Republic, The Witcher 2 and Fable 2 while working at renowned audio production house Side. Justin's aim with Dream Harvest was to bring together a collective of creative developers to work on bold, exciting, hardcore gameplay experiences with a focus on combining genres and creating carefully crafted game mechanics that challenge players in new ways across all platforms. Bringing together highly talented and experienced developers, first with Sven Herrmann and then Milcho Milchev and finaly Loic Bramoulle and so Dream Harvest was born. With Team members based globally, A remote team using today’s latest technologies to collaborate and work. Dream Harvest is a games development studio without borders or boundaries.

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NeuroSlicers

NeuroSlicers

Real Time Strategy

NeuroSlicers is a genre-defying highly tactical, narrative driven, online competitive cyberpunk arena based real-time strategy game. With AI powered units...

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United Kingdom

Address
280 Hatfield Road
St. Albans
Herts
AL1 4UN
Phone
01727758014
Twitter

Latest tweets from @dream_harvest

Join us at @unity3d's Brighton Office on the 8th July for the Unity Dev Day and to get a closer look at… T.co

12hours ago

RT @overliok: portrait commision T.co

15hours ago

RT @unity3d: “We can craft the Post-Processing Stack for each camera separately, and it’s not just blending the shots, we’re ble… T.co

Jun 20 2018

Its official - #NeuroSlicers is a @developconf #Indieshowcase finalist! Head down to Brighton, UK on the 11th and 1… T.co

Jun 20 2018

RT @overliok: NeuroSlicers selected as part of the 10 indies at developp brighton : D T.co

Jun 20 2018

RT @developonline: Develop:Brighton's indie showcase is announced! Ten games to play (and you can watch all the trailers here now!) T.co

Jun 20 2018

Reworking and improving the characterization of our units in #NeuroSlicers. Thoughts? #screenshotsaturday #gamedev T.co

Jun 16 2018

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Dream Harvest
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