You are a newly created A.I. designed to manage the city of Catena. As you tackle the demands of the populace you will be challenged to balance their needs against your own moral compass. How will you decide who to help when the effect of every choice you make ripples out across the city? Choose wisely, your decisions impact the outcome of the story and the future of Catena.
As your influence spreads across the city you will encounter new characters in need of your help. As you learn who they are, their motivations and beliefs, you will have to decide which direction to guide them in. Your choices have the power to alter the course of their lives, for better or for worse.
View the impact of your actions with city-wide reports that detail not only the choices you’ve taken, but how the city evolves based on your decisions. The city’s inhabitants will change their views towards you: will you make a difference to their lives, or bring it all crumbling down?
The line between right and wrong will blur as you make decisions that are tested against a torrent of demands. Can you win over those who see you as a threat, or will you choose to fight them? Who are you truly serving: the citizens that depend on you, or the people that built you? Shape the story with your decisions and uncover the truth.
The demo for NeuroNet: Mendax Proxy is currently available to play during the Steam Next Fest.
This is a significant milestone for the studio, not only to get the game in your hands but to gather feedback and gauge audience reactions to what we’ve been working on for so long.
NeuroNet is unique and to be brutally honest, it’s hard to pigeonhole it into one specific genre. In some ways, it plays closely to the incredibly popular Reigns. You can make quick-fire decisions (or left and right choices) which leads to an outcome and progression, but that’s probably where the similarities end. Instead, NeuroNet focuses on a story-driven experience that’s wrapped with stunning artwork and fully voice-acted characters.
The biggest divide between the two games, however, is that Reigns often sees players solely focus on the resource bar at the top of the screen in order to guide their decision making: that’s something we really wanted to step away from. Simply put, we want players to make a range of decisions, from the challenging to the mundane, but we don’t want them to be influenced by a user interface but instead by their own, personal, moral compass.
As for NeuroNet’s story (don’t worry, no spoilers here!), this is something we’re incredibly proud of. It explores our relationship with technology and the impact this can have on our lives while dealing with challenging themes of morality, corruption and greed.
You play as an experimental AI under the ownership of the megacorporation Mindcore, and you’ve been charged with meeting the needs of the city’s inhabitants. Whether that’s aiding them to make simple decisions in their daily lives, such as helping jolly Papa Ru to run his food truck in downtown Shentilar and turn it into a successful business, to grander city-wide choices like aiding the politician Denton Talingrey. Every decision you make directly affects the story and how the city views you. You’ll even receive regular reports as to just how well (or poorly) you’re thought of and how your choices impact every aspect of the city.
With multiple endings, key decisions you make can lead to very different outcomes and as you progress through the game’s chapters, you’ll not only uncover the mysteries surrounding your creation, but also the true motives of characters you encounter. From corrupt CEOs to journalists, shop workers and lab technicians, you’ll meet over 20 characters along the way.
On October 1st right through to the 7th, you’ll be able to download NeuroNet on Steam and experience all this for yourselves. We can’t wait to hear your thoughts and to see what decisions you take.
Will they be the right ones for the future of the city? There isn’t long to wait to find out.
Are you ready to shape a city and the future of its people?
Hi, I’m loïc Bramoullé, the Art Director and sole artist on NeuroNet: Mendax Proxy. This post gives a breakdown of my process across the development...
Humans have a habit of anthropomorphising their world. I am no exception, having named many of my personal devices (my laptop is called “Capheus”...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.