Deadcell Games is an indie game development team that is based in Southern Ontario, Canada. It was founded in Autumn 2012. At Deadcell Games, we are committed to create engaging videogame experiences. Our aim is to create new IPs that will bring back the creativity of the golden age of gaming. We are comprised of creative and inspired individuals who share a passion for game creation.

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Project Grand Vault - Home system + New Havenlock City

Project Grand Vault - Home system + New Havenlock City

Project Grand Vault

Over the last few weeks we have created the home systems for the players and restructured Havenlock City.

Project Grand Vault - Menu Systems Breakdown

Project Grand Vault - Menu Systems Breakdown

Project Grand Vault

Over the last few weeks we have been fine tuning our menu systems in Project Grand Vault and we are happy to share these updates with you!

Project Grand Vault: Hero Spotlight

Project Grand Vault: Hero Spotlight

Project Grand Vault

In this video we will go over in greater details the differentiating form factors of the protagonists of Project Grand Vault.

Dev Diary: Monsters of Grand Vault - The Ragna

Dev Diary: Monsters of Grand Vault - The Ragna

Project Grand Vault 2 comments

Introduction on the primary enemy type of Project Grand Vault: The Ragna.

Dev Diary: Shop System

Dev Diary: Shop System

Project Grand Vault

A look into our Shop system, shows features and GUI elements.

Dev Diary: Talking to stuff!

Dev Diary: Talking to stuff!

Project Grand Vault

An over view of the retooling of our interaction mechanics. :)

Dev Diary: Combat System Showcase

Dev Diary: Combat System Showcase

Project Grand Vault

An overview and showcase of our combat mechanics. This time dealing damage. :)

Dev Diary: Blocking/Flinch Systems

Dev Diary: Blocking/Flinch Systems

Project Grand Vault 1 comment

A dive into our combat mechanics + showcase of blocking and flinching systems.

Modular Actor Set-up for PGV using UE4

Modular Actor Set-up for PGV using UE4

Project Grand Vault

A breakdown of how we set up our modular assets in Unreal Engine 4 for Project Grand Vault.

Development Update -Video-

Development Update -Video-

Project Grand Vault

A development update which detailing, logs on various aspects of development, including: scripting, a.i. particle effects, sfx, GUI, and more.

Ruins Level - Development

Ruins Level - Development

Project Grand Vault 2 comments

A WIP Wednesday post detailing progress made for our Ruins Level.

Ruins Level - Scope Art Vision

Ruins Level - Scope Art Vision

Project Grand Vault

While we are in the thick of our building out our underground Ruins level, we would like to share the 'vision' with the community.

Dev Diary - Ruin Barriers

Dev Diary - Ruin Barriers

Project Grand Vault

We would like to share our development process on a recent asset we have made for our ruins level. The Barrier.

3D Model for HCPD Officer

3D Model for HCPD Officer

Project Grand Vault 2 comments

We've decided to share one of the NPCs for Project Grand Vault: Havenlock City Police Department Officer.

Dev Diary: Combat Development (Vance)

Dev Diary: Combat Development (Vance)

Project Grand Vault

A brief look at our combat development for Project Grand Vault's protagonist Vance.

DEV DIARY: VILLAINS

DEV DIARY: VILLAINS

Project Grand Vault

An introductory look at the villains of Project Grand Vault.

Dev Diary: NPC Development

Dev Diary: NPC Development

Project Grand Vault

A look at our some NPC progression for Project Grand Vault.

Dev Diary: HUD Bars

Dev Diary: HUD Bars

Project Grand Vault 1 comment

A walkthrough of the development process for our HUD, for Project Grand Vault.

Dev Diary: Havenlock City Houses

Dev Diary: Havenlock City Houses

Project Grand Vault 2 comments

A walkthrough of the development process for the houses of Havenlock City, from Project - Grand Vault.

Project Grand Vault

Project Grand Vault

Project Grand Vault 2 comments

We have put together a project summary everyone who is interested in learning more about our passion project, Grand Vault.

Dev Diary: Maalite Crystals

Dev Diary: Maalite Crystals

Project Grand Vault 1 comment

Here is a walkthrough of the development process for the currency of Project - Grand Vault.

Final 3D Models for Vance and Maya

Final 3D Models for Vance and Maya

Project Grand Vault 11 comments

We are extremely excited to share the character models for our protagonists, Vance and Maya.

DEAD CELL GAMES TO DEVELOP ON UE4!

DEAD CELL GAMES TO DEVELOP ON UE4!

News

We are excited to announce the acquisition of Unreal Engine 4 to develop our Grand Vault project.