Once I Was Blind
First Person ShooterOnce I Was Blind’ is an indie survival-horror game with a radically new approach to incorporating game aesthetics into core game play. OIWB was developed...
Contingent Studios is based in the Queensland University of Technology campus in the heart of Brisbane, Australia. Brisbane is in the fast lane to becoming an international core for games and entertainment talent in producing games. Our team is immersed with leading technology, which inspires unique design and expertise on the five disciplines of game visuals; Concepts, Animation, Characters, Environments and VFX. Together we have developed Once I Was Blind with the Unreal Development Kit, an award-winning 3D game engine and sophisticated toolset. Built, tested and refined, Contingent Studio’s is proud to launch the release of Once I Was Blind.
Once I Was Blind’ is an indie survival-horror game with a radically new approach to incorporating game aesthetics into core game play. OIWB was developed...
We are a team of 22 people that are working on a Half-Life 2: Episode Two mod called "Infinite Finality."
TeamEPIC ceased to exist. Developed and released Call of Chernobyl 1.2, 1.3, 1.4, and 1.5 BETA.
Indie dev studio located in Turkey, building innovative and localised content.
We are two hobby developers whose goal is to create mods of those video games that we like so much, those that were discontinued or simply keep the old...
Mod Engine is a pc game modding tool designed to help you with modifying single player games running under window so you can make them harder or easier...
The division of Sonic Team Jr. that maintains the Sonic Robo Blast 2 ModDB page. Sonic Team Junior is in no way affiliated with Sega or Sonic Team.