AIntelligence strives for better AI in games. An AI that doesn't run into walls or before your weapon in the wait for you to shoot it, whether being companion or enemy. To achieve this a new way to implement an AI needs to be developed. This is what AIntelligence is trying to develop. Part of this development is trying to blur the lines of AIs/SIs.

Add game Games
Night Builder prologus

Night Builder prologus

Adventure

Night Builder prologus is based around a new way to tell a game story. This new way is meant to give the player near infinite ways to experience the story...

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
BFME Patch 2.22 Developers

BFME Patch 2.22 Developers

2 members Developer

We are the developers of the official patch 2.22 for Battle for Middle Earth 1 Feel free to ask any questions about the installation of the patch

the joe group

the joe group

2 members Developer

Frederick's Bad Sleepytime Gaming. Polish-Romanian Bund.

The Last Days Development Team

The Last Days Development Team

7 members Developer

Group made to manage administrative permissions in the ModDB TLD profile.

NIP Labs

NIP Labs

1 member Developer

The New Industrial Paradigm Labs design creative solutions making possible to put a completely new dimension of aesthetics into existence.

Republic at War Mod Team

Republic at War Mod Team

22 members Developer

The Republic at War mod team. Only primary development staff are listed here.

TeamGT

TeamGT

11 members Developer

The Team behind 1187. Where we discuss and plan all that we need to. This is a non public group, just for the dev's and beta testers.

X

Latest posts from @ai_ntelligence

New #indiedev on the #indiegames market and on twitter #myfirsttweet. Just wanted to announce that my first… T.co

Dec 16 2017