Night Builder prologus
AdventureNight Builder prologus is based around a new way to tell a game story. This new way is meant to give the player near infinite ways to experience the story...
AIntelligence strives for better AI in games. An AI that doesn't run into walls or before your weapon in the wait for you to shoot it, whether being companion or enemy. To achieve this a new way to implement an AI needs to be developed. This is what AIntelligence is trying to develop. Part of this development is trying to blur the lines of AIs/SIs.
Night Builder prologus is based around a new way to tell a game story. This new way is meant to give the player near infinite ways to experience the story...
We are the developers of the official patch 2.22 for Battle for Middle Earth 1 Feel free to ask any questions about the installation of the patch
Group made to manage administrative permissions in the ModDB TLD profile.
The New Industrial Paradigm Labs design creative solutions making possible to put a completely new dimension of aesthetics into existence.
The Republic at War mod team. Only primary development staff are listed here.
The Team behind 1187. Where we discuss and plan all that we need to. This is a non public group, just for the dev's and beta testers.