AIntelligence strives for better AI in games. An AI that doesn't run into walls or before your weapon in the wait for you to shoot it, whether being companion or enemy. To achieve this a new way to implement an AI needs to be developed. This is what AIntelligence is trying to develop. Part of this development is trying to blur the lines of AIs/SIs.

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.