AIntelligence strives for better AI in games. An AI that doesn't run into walls or before your weapon in the wait for you to shoot it, whether being companion or enemy. To achieve this a new way to implement an AI needs to be developed. This is what AIntelligence is trying to develop. Part of this development is trying to blur the lines of AIs/SIs.
A short trailer for my new and first game Night Builder prologus.
For more info and download links visited my website: Sites.google.com
Background music: Kai Engel, Run Kai-engel.com