Add addon Zhukov-Russia Campaign (Complete)
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Addons
Filename
Zhukov-Russia_Campaign.6.zip
Category
Singleplayer Map
Licence
Proprietary
Uploader
RedDeadSmeg
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Updated
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924.77kb (946,965 bytes)
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1,140 (3 today)
MD5 Hash
400582a9707ab116bff517107cd099f9
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Description

5 missions for Act2: Zhukov-Russian Campaign. (Fan made)

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Zhukov-Russia Campaign (Complete)
Comments
IvanderLim
IvanderLim

Beep. I am in!

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IvanderLim
IvanderLim

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ZiftEnigma
ZiftEnigma

illegal multiple deployment zones

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TheCommando01
TheCommando01

Finally the third general for Russia's faction this gonna be interesting for sure according from what i heard about him in fandom. (OVER)

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TheCommando01
TheCommando01

well for the second mission it depends on the way you want to complete (specially for the first timers) either destroying the ECA before you do the objective(easy) or doing the objective and cut your way through the ECA (risky). I really love the fact that you used pass choosing (the beacon one not arrows) this the first time (for me) i see a zerohour fan mission with this feature and the way you made it deceiving (i knew something wasn't right i am not that easy to be tricked sorry for spoiling :) ). OUTSTANDING keep up the good work.(OVER)

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IvanderLim
IvanderLim

SHEET I AM LATE AGAIN

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Guest
Guest

please more russian misions\\\\ our motherland

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Radu273
Radu273

finally a mission easy enough for me :). and this one did not have any lag. by the way, what is the cause of the lag? and thanks for another mission dude

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RedDeadSmeg Author
RedDeadSmeg

Rise of the Reds is the cause of the lag :p

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Destromath
Destromath

Contra is so buttery smooth (PredatorBG did an excellent job) that R.O.T.R 1.87 PB 2.0 seams rather jarring to get back to, by comparison, but i do, from time to time, just 'cause of the addons, most by you RDS, so thanks for that, for keeping it alive for me, in the long wait for the eventual R.O.T.R 1.9 release.

Speaking of Contra, I'd love to see you do some missions for it too, and per chance, in the future, even for C&C ZH Enhanced, as the ultimate test of your scripting & balancing prowess.

Just a thought. Consider it, and thanks once again.

Kind regards, Destromath.

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ZiftEnigma
ZiftEnigma

Rise of the Reds is only laggy due to some issues with certain models, decals, particles and other technical issues that Contra does not suffer from because Contra is fairly minimalistic in it's art design.

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Destromath
Destromath

Perhaps it is an art style to consider for R.O.T.R, since missions vs 2-3 A.I's (like the last Z.H G.L.A campaign mission "Sneak Attack" by R.D.S for R.O.T.R), end up under 10 F.P.S in 15 minutes or less, and reloading does not help, at least for me.

Something will have to be done for 1.9. Since it will be quite a pain, to play, because of the eventual (R.O.T.R 2.0) campaign, will probably end the same way, if something does not change.

Consider it. Thanks.

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RedDeadSmeg Author
RedDeadSmeg

I haven't done ZH missions for ROTR, that's Stanislav.Saw

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Destromath
Destromath

My bad, I was exhausted at the time of writing the first comment/reply.

But the same level of prowess, at least from my perspective,
was shown, as in your latest efforts, thus my statement stands.

Thank you both.

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RedDeadSmeg Author
RedDeadSmeg

Thank you, I'm glad I've given you a reason to come back to ROTR

I wasn't going to say this until the campaigns were done but...

I'm not doing any more missions for ROTR, or anything based on ZH after these campaigns. The reason being that I'm creatively drained with this mod and ZH in general. I'm going to focus on Tiberium Essence and delve into Kane's Wrath and a couple of it's mods. I have a few ideas in mind for both. Sorry if that disappoints anyone here.

Thanks once again for the support.

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TheCommando01
TheCommando01

I wish for you the Best of luck in Tiberium. (Although i am a little sad since i enjoyed all of your ZH creations). You are one of the very few ZH map creators i follow. (And probably the only one left) I am really happy that you made these missions you made ZH fans happy and i hope that you do it the same for the rest of C&C community. And also remember ONE VISION ONE PURPOSE. (OUT)

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RedDeadSmeg Author
RedDeadSmeg

Thank you, it really means a lot. Peace through Power! (OUT)

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Destromath
Destromath

Since you are delving into 'the glorious green future brother',
you might want to consider another Z.H mod: Moddb.com

Kane is all!

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Le_Flemard
Le_Flemard

So zhukov mission 3 happen after eca mission 2...
wait, which one happened first then, eca mission 2 or zhukov mission 2?

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RedDeadSmeg Author
RedDeadSmeg

Same time

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Le_Flemard
Le_Flemard

With how many map you made reddeadsmeg, you inspired me to make one :)
It will be a (very) simple and (very) easy Guardian Angel type of map (if people forgot that mission, tis the one where you cover allied force moving through a predetermined path while pursued) with a twist : very limited number of units available to you, and only helicopters.

The event depicted will be the invasion of GLA Pirate base in Somalia (to be exact, you escort the landing forces)... So yes, it's a naval map, like there's only water as the eye can see (I'm crap at map making, dat's my easy way out).
Due to high seas, you'll find your allies dying very quickly (a nice way to adjust difficulty).

There will be 2 counter (if I can make it work), one for ifv and the other for armor.

Even if that seems unfair (and a tad strange),the gla will have access to US Gunboats and Destroyers (yes, the one which can be incredibly effective against air), only because I dunno how to make default ship games models able to shoot like fireport transports

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Radu273
Radu273

the lag on this fourth missions took all the fun away. i heard that the eca structures are not optimized. this could be one of the causes. try to do missions with russia vs usa, gla and china. also this mission had the objective to destry all eca structures. i destroyed all eca buildings, including defensive ones, civilian structures that were marked in green color(enemy) and even the flags in the enemy territorry. i captured blockade fortress, i tried to detect stealth buildings, and even after that i could not complete the mission. i noticed you put some buildings in the map just for design that werent destroyable. i think one of them is marked as enemy building in the editor.

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RedDeadSmeg Author
RedDeadSmeg

The ECA structures is something I can't help, I try my best by reducing lag in other aspects of the missions.

In case you haven't heard, I'm not doing any more ROTR missions after both mission 5s.

Win condition has been fixed. It was a dead object that I thought I had fixed but evidently I didn't :p

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Radu273
Radu273

i really apreciate your work. dont take it the wrong way. i know that rotr is the culprit for the lag.

So on what exactly are you going to focus in the future?
have you considered ally with carnius to build a better tiberium essence?

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RedDeadSmeg Author
RedDeadSmeg

It's cool, no worries

Yeah, I'll most likely carry on doing some work on TE, maybe even look into doing some custom KW missions.

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Radu273
Radu273

i played your prior missions for te and will continue playing the new ones.
At least the graphic engine works better. Any tiberium wars or kw missions are welcome. i usually play with a lot of mods, the best being one vision mod or kw unofficial patch 1.04(beta3 righ now)

About c&c generals game, shockwave mod has way less lag, so some new missions for it would be nice dude. thanks!

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Radu273
Radu273

my savegames in this fourth missions get corrupted after some time. anybody knows the cause?

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Mizo_ROTR
Mizo_ROTR

Fifth one is out!lets gooo....

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Ncling
Ncling

Thank you or making this.

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JachAnen
JachAnen

I'll wait until 1.87 is actually released, have had enough issues with Zero Hour mods that I'd rather avoid test versions.

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RedDeadSmeg Author
RedDeadSmeg

I understand, but you'll probably be waiting a long time :p

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IvanderLim
IvanderLim

Well the last mission is surprising.

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TheCommando01
TheCommando01

Same. didn't see that one coming. (OVER)

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