This mod attempts to turn game into world War 2 era with several factions, the soviets the Americans and the Germans. This is the version 0.3 a stand alone, meaning you don't need the original file or the 0.2. It fix the problems with the previous versions.
MAIN CHANGES
Duty canged to soviets
The woman soldier show in the video is from another addon that add her with a Duty uniform and missions, since I had that addon installed and active it bother me see her out of place so I made her an soviet uniform with and make give her woman’s curbs if you know what I mean, if you dont have that addon she will not show up and if you installed it give it a lower priority in than my in MO 2 otherwise she will show up with the Duty uniform with a man body. The grenade show in there is the soviet RGD-33 that is activated in flight so there is nothing wrong or missing with the animation, the description of the mechanism is in the game and the grenade have two versions that you can switch in the work bench with the gun smith tools and recipes.
I improve the soviet uniform from older versions (ad the left) to a more historical one (middle) with no pockets and closet lower section, I lower the neck part, added the soviet backpack that are seen in the movies and a side bag. It is still far from the authentic one, but I am no able to bring objects from other games into Stalker I am force to improvise with what I have.
Freedom changes to the Germans
Mercenaries Changed to Waffen SS
More detail uniforms and helmet.
Army changed to Americans
Clear Sky changes to Swamp Tribes. (minor changes)
OTHERS CHANGES
Some basics outfits from the 4 edited factions have been change and made available for the player to use them, additionally there is some others that I edited, I will not describe them and let you found them in the game.
I am allowing some strange and weird looking guns to be keep in the game under some others names and heavily edited stats like the ¨ Zone Assault Rifle¨.
Change portraits of some of the 4 main edited faction characters
A lot of the missions from these 4 factions have been ¨translate¨ to put them in WW2 context and some characters names have been change.
MINOR CHANGES
The ridiculous ammo crafting menu have been change since it does not make scene turning 30 old bulled into 15 new with ammo parts, it is better to used them old as they are and not lost 15, so I change to other recipes among them the new bottle grenade etc…
I added two versions of the shorty shotgun version.Edited the death loot, so now Americans drops more coca colas, Soviets and Germans drop more their respective supplies etc…
I was going to replace the MG42 that I used to replace the old fixed PKM but I have not been able to import object from other games into the Anomaly so if we are going to be stock with the MG42 I put it some new fire sounds.
New WW2 grenades pack, the soviet RGD-33, the French OF1, the American MK 2, bottle grenade and ........ that’s all.
In the missions were you have to extract an spy from an enemy group and he have an SVD to shot at you to keep appearances I replace that gun (since SVD have not been invented yet) by and damage hunting shotgun with bend barrels that shot in every direction, supposedly he pick that gun on purpose since he knew that some allies disguise like an enemy will come to extract him. The shotgun shot on every direction so he will miss you almost always but do not stand in front of him at point blank.
In the first release I forget to let people know that the MG 42 was a requirement so probably many of you have crashes every time a soldier show up with one. That mod is included now.
I have gather some assets from others mods in my own, not to steal them but for the well of the users that are going to play my mod since the other mods that used to be requirements had to be installed in an specific way since my mod only uses some parts and a full install will bring problems, so to avoid complicating the life of unskilled users I included them in this mod.
I tried to contact several of the modders that make these mods but they have been absents some of them for years and left no clue of where they may be and some others make them account private and cannot be contact, so I will just credit them. I left all the easy to install mods that are requirements at next.
That was the short description of the last changes to see a full description of changes see the original release description Moddb.com
Credits
mp5lng for TAZ and Hisalute for exporting the WWII weapons to Anomaly
REQUIREMENTS
-DLTX (files so everything that requires it works, also I lost the link from where I download it)
-HD models Moddb.com
-(DTLX) Stick Grenade V2 (World War 2 Germans grenades) Moddb.com
-The boltov mod
OPTIONAL
There are several other mods that you can download to improve the immersion like this ones
-Quick melee reworked (It let you make melee hits with all your weapons) Moddb.com
- Tactical M1garand (it ad two weapons an modern M1 Garand and a German P38 that is automatically added to Freedom, it says it require BaS but and I don't have it but it runs normal) Moddb.com
-Molotov Cocktails (added Molotov cocktails but I deactivate in my list because now bandits have them and always are throwing it at my head in any circumstance) Moddb.com
There is a mod with a Simonov PTRS antitank rifle in others mods feel free of download it.
-FDDA (to see the new textures on the backpacks, the medkits and some others reassign animations) Moddb.com
-Animation_Of_Ballistic_Plates (to see the wooden board textures and) Moddb.com
Please download the next 3 mods for a good WW2 experience.
NPC fleeing
Contrary to what you may think this mod does not turn the NPC into chickens, it make them retreat a little some times and not end complete surrounded by enemies, it make them avoid kamikazes attacks again 10 time their numbers and retreat until there are just a few pursuers and of course run like hell when everything is lost which is logic. It does not apply to your companions.
1-The Zone Customization Project (ZCP, I think this was the link of the one I dowload) Moddb.com
(You can make the following things with it
-It will let you customize the size of mutants and STALKERS groups for instance you can make them up to 3 times bigger and with an random range of 3 that means set it the size for 3 and the random for 3 too it will make a former group of 3 to be of 9 for sure and since random is 3 it will be from 9 to 27 stalkers now all this in conjunction with you total cap population so if in a map you could have 50 stalkers in 15 groups now will be only two pelotons hanging around and in a empty STALKER map like truck cemetery only one peloton. Of course you should settle it to ¨squad size 2¨ and ¨random 2¨ so there will be from 6 to 12 Stalkers in each group now peloton. That is if you want realism if you want massive battles set it to 3 and 3 and rise the pop cap to maximum although AI is clumsy in groups and they stay to close of each other's and if a dog get inside their formation they will shoot each other and if you can get behind them and throw them a grenade you can kill them all.
-set the kind of mutants that will show up so now you can remove all unrealistic things like the zombies (this is not an post-apocalyptic zombie Armageddon), the poltergeist, come on! they are like ghost hanging around and moving things, that is way I made the Father Padreshky joke, and final but no least the burers because they look like wizards gnomes. All this is volunteer of course. If in some quest they ask you for a burer or zombie hand reject it.
-set random spawns to 100% and you will find allies in any place and enemies in any place, surprises await you.
-set the stashes to have medical items and ammo items, you can make them have repair items but let's no abuse. This will low your frustration when you found some stashes empty and will be some help when you start a game especially with the next mod)
-You can play this mod in conjunction with others mod like ¨mama bear¨ (the one that brings you the bear from Metro and replace Pseudo Giants) but in the mod options (you need the Mod Configuration Menu to see it) you need to find Pseudo Giant jumper and disable it.
- Lite Respawn Mode (I download this from nexus, there are others here but I don't know how they work or if they are the same, remember what I said about my mod kicking me out when I change levels with my flash on, this apply to respawn too, if you are killed with the flashlight on you may get kick out but no problem because the game save) Nexusmods.com
-With this mod the game play change, my mod intended to be used with this, for instance I led you chose some good weapons at the beginning of the game at the expenses of a lot of other things, so if you chose the good weapons then you can chose much more and that let you vulnerable to more dead for instance here is a comparison charts between playing with and without that mod.
-Also with it active things change, you will have fear to die and lose money, or that your weapon get stole if you drop it before you die. Today you may be with and excellent armor and weapons and tomorrow you can be surviving with rags and an axe. You will use thing that you never used before like smoke grenades to make hasting retreat.You will make thing that you never do before like spreading bullets at bushes under the suspicion that there are enemies behind, sine it is better to spend ammo and therefore money than lose life and even more money. Etc...
Average
76 votes submitted.
lot of interesting looking stuff in this, im gonna poke through it :)
i can barely even load any level lol, keep getting this error:
Expression : <no expression>
Function : CKinematicsAnimated::Load::<lambda_1d323dfa2c5eacee46e042904e528af6>::operator ()
File : ..\xrRender\SkeletonAnimated.cpp
Line : 784
Description : fatal error
Arguments : Can't find motion file 'actors\stalker_soldiers_animation.omf'.
make sure u didnt remove that by accident
I am not in my computer I emigrated to US from Cuba and I dont have the game and all the programs necesary to mod it. But that error never hapend to me wile I tested it back in Cuba. I did not remove any motion or animation or even tangled with them and only one time I had problems with an laptop model that broke the game when I was in Jupiter level but a fixed. Well as I said I cannot do anything right now but maybe when I settle and get back to modding I will see that problem.
You could save the drive and mount into the new pc
can this work for 1.5.2?im kinda new to modding...or what do i need for this mod?
1.5.2 is the version I used while I made this mod so yes, you will need only the basic like
DLTX Moddb.com
moddified exes Github.com
HD model mod Moddb.com