You are now the proud owner of UAC's finest in Magnum weaponry. The only real thing you need to do with this mod is to make sure you load it last after everything else in your autoload section. Also DO KNOW it REPLACES the RIFLE at start BUT YOU CAN PICK UP THE RIFLE. You kill a zombieman and he drops a RIFLE instead of a clip. This weapon was originally part of DoomNukems Brutal Mod. I simply took the code and accomplished exactly what I wanted to do. Credit goes to all those guys on youtube that upload gun sounds and to Kyle Melnik a friend that is a master at ACS. -RainboWarrioR
Original code from DoomNukem. i removed the normal altfire and added in his old code from an earlier version that basically turned the altfire into wild west gunslingin fanning technique. I increased the fire rate for the altfire so its REALLY fast. it also deals +5 more damage than the main fire which deals 30 in damage. its of course only a revolver so it has 6 shots and takes a bit to reload. its very powerful but its balanced bc of the reload. i also added a custom holster draw sound, custom fire sound and added in a reload sound that was a complete pain to time to the animations but worth it ;)
so credit goes to DoomNukem for the main portion of the weapon, to Kyle Melnik who helped out a near complete novice to scripting tremendously and to all the guys that upload gun sounds on youtube.
fixed the bug where you wouldnt spawn with the Revolver. it always spawned with my custom autopistol mod i made but when i removed that mod it wouldnt work so i fixed it.
changed my custom fire sound so that its shorter AND i added a pause before the reload.
the second file in the zip is for users of the Ultimate Visor from Saegiru. it just adds in the revolver into the hud so itll have its own name and the ammo counter will work right as well. the file still adds in the jawbones and pipebomb to the hud as well so you load this file instead of his. if you dont it might cause a conflict.
Pause before reload was removed and fire sound was moved to a channel separate from the reload sound so the fire sound is no longer cut short when you reload. credit goes to Mohl for this. He also polished up the reload sound.
hopefully this mod will works with BD20.
BD20 UPDATE this weapon is now partially compatible with BD20. the ammo will work now. its been changed from the Clip ammo to the new Clip2 ammo. however you wont be able to unload the weapon or toss a grenade with it while the weapon is selected and in use. i put the code there but it just wont work. these issues will have to be fixed by someone more skilled than myself. if you have a solution please just pm me. ill try to respond as quickly as i can.