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A small WIP to fix bugs and bring more functionality to Last Day, regularly updated (make sure to READ THE DESCRIPTION and download the latest version)
• Always make sure to install this over english translation files.
• If you installed any new English Translation files in the future, re-install this add-on once again.
• Install (main files) first, cause some of the included optional tweaks won't work without them.
• If you use ([1.3]trader supplies fix) by Strelocc, then install his mod after this (english translations -> This mod -> [1.3]trader supplies fix).
• It's NOT RECOMMENDED to play Azazel mode with (open transactions) option turned off, you may possess someone and find yourself in some locked map with undiscovered exits. so yeah...
Install this part before using any optional tweaks. no new game is required.
This is a collection of bug fixes and improvements:
You may find something useful here, install what you need:
• Feature - Azazel Faction Menu (by Debrovski): allows you to choose next character's faction you want to play in Azazel Mode and more.
• Gameplay - Controller nerf: this tweak nerfs the controller psi-aura in case you need it, now its similar/a bit stronger than Burer's psi-aura.
• Gameplay - Poltergeist nerf: this tweak nerfs the poltergiest's psi-aura in case you need it, now it will slightly hurt you.
• Gameplay - Choose the Route You're Paying For: (for those who play without opened map routes)
The idea of paying traders for hidden routes in MLR is great. it gives the feeling of progression through your playthrough.
The issue however is that spending those 8000 RU feels like rolling dice, you may or may not get the route you want.
With this tweak:
• Gameplay - Disable (Defend Base From Mutants) Missions: pretty self-explanatory (under tests, i want some feedback on this).
• Improved Icons for Consumable Items: especially for medical items, this will replace the old icons with higher-quality more-recognizable ones. (Use the included compatibility file for this tweak if you use (Fieldcraft Crafting Overhaul) add-on, version 7 is supported)
• HUD - Improved bleeding effect: self-explanatory
• HUD - Ammo Counter: self-explanatory
(v 2.0):
- Fixed: a crash upon loading a game with survival mode enabled.
- Fixed: a crash caused by (inventory_upgrade) file upon loading a game (this patch is from LD developer himself).
- Fixed: a case where camera binds reset upon loading a game.
- Updated: Radio/Zone.FM files from (v.2) to (v.2b)
(v 3.0):
- New optional Tweak: Disable (Defend Base From Mutants) Mission
- New optional Tweak: Improved Icons for Consumable Items
- Fixed: a bug where traders would not restock properly (from Last Day developer).
(v 3.1):
- Added: A compatibility for (Fieldcraft Crafting Overhaul) add-on
- Ported: stalkers can squat around campfires (from Important Immersion Backports add-on, credits to VodkaChicken)
- Ported: fixed guitar orientation on playing animations (from Important Immersion Backports add-on, credits to VodkaChicken)
(v 3.2):
- Updated: (mlr_addon.xml) file to be compatible with the updated version in english translations 0.9.2.
(v 3.3):
- Fixed: a mistake with missing textures for Improved Icons for Consumable Items and Fieldcraft Crafting Overhaul.
(v 3.4):
- Fixed: an issue with (Choose the Route You're Paying For) tweak where the price of a route didn't match the actual money you spend.
(v 4.0):
- Restored: difficulty option (for nubs)
- Updated: few texts in options
- Optional Tweak: improved bleeding effect
- Optional Tweak: Ammo counter
- Optional Tweak: Plotergeist nerf
(v 4.1):
- Updated: compatibility for (Fieldcraft Crafting Overhaul v7)
- (Undocumented): Online Exclusion Radius restored after getting removed by mistake.
Report any bug you may find, have fun stalker.
If you wish to contact me, Steam is the place where i usually hang around
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Average
104 votes submitted.
ERROR: trc_sim_14 Wrong smatr_terrain respawn_params section [respawn@trc_sim_14] prop [spawn_psy_dog](there is no section)
ERROR: rad_pseudodogs Wrong smatr_terrain respawn_params section [respawn@rad_pseudodogs] prop [spawn_controller](there is no section)
wrong condlist
* 18120 spawn points are successfully loaded
ERROR: trc_sim_14 Wrong smatr_terrain respawn_params section [respawn@trc_sim_14] prop [spawn_psy_dog](there is no section)
ERROR: rad_pseudodogs Wrong smatr_terrain respawn_params section [respawn@rad_pseudodogs] prop [spawn_controller](there is no section)
wrong condlist
FATAL ERROR
[error]Expression : !m_DefaultCharacters.empty()
[error]Function : CSE_ALifeTraderAbstract::specific_character
[error]File : ..\xrServerEntities\xrServer_Objects_ALife_Monsters.cpp
[error]Line : 353
[error]Description : no default specific character set for class
[error]Arguments : esc_2_12_stalker_nimble
not suire if this is related to this but it crashes when in survival mode
Already fixed in version 2.0
Not changelog?
Sorry, i updated it.
Hi Tronex! Your optional improved textures for consumables add-on collides a little bit with Andrej's FCO. After installing them, new icons for hammer and crowbar disappear. Thought you might want to know that.
Thanks for your great job so far!
I will release a compatibility fix for it soon.
Any way to make this work with "[1.3]trader supplies fix v3"? As they collide.
Thanks in advance.
Personally I think if strelocc and Tronex combined their fixes into one it would be awesome! You guys would make a good bug smashing team.
actually those files are from the same fix so they are interchangeable
Just throw [1.3]trader supplies fix v3 above this and overwrite.
Excellent, thanks for the update, another question though, can I apply you optional tweak (• Gameplay - Choose the Route You're Paying For) after applying trader supplies fix?
Or will it break something as it seems I need to overwrite
Is there a proper way to bring back the ammo counter in the HUD? I tried my self but i noticed that the secondary ammo counter always shows 0. Also there is a delay in fn-SCAR walk/run animation when a launcher is attached. If those two are fixed i'll be a very happy Stalker :)
I've added a tweak to restore the ammo counter, download the new version.
Unfortunately i don't have knowledge about animations issue for the current time. sorry about that.
Should I install the main folder first before Fieldcrafting Overhaul? ( including the patch that you included ).
( I use JSGME, it said that it overrides a lot of files from FCO )
Thanks!!
Order doesn't matter in this case, just use the patch afterwards.
Actually i've just noticed that FCO has been updated to v7, download the new update (4.1) it includes new compatibility file for FCO.
Wow that was fast! Thanks.
Choose the Route you're paying for made my game crash.
Expression : m_pItemDataVector->end() == t_it
Function : CXML_IdToIndex<class CSpecificCharacter>::InitInternal
File : E:\X-ray 1.6 COM\1.4.22\src\xrServerEntities\xml_str_id_loader.h
Line : 183
Description : duplicate item id
Arguments : esc_2_12_stalker_nimble
stack trace:
0023:00563813 xrCore.dll, xrDebug::fail()
Give me more details cause i use it and its fine so far, when and where did the crash happened exactly? what add-ons do you use?
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