Basically a huge face lift for the original "The Ultimate Torment & Torture" by Tormentor667
- Almost every weapon got a meticulous recoil effect, ensuring there is no change in the
firing speed, and that the view pitch will be restored before the gun can be shot again.
- Weapons with smooth animations (Perkristian's Smooth Weapons) + rls smooth minigun,
further edited by DBThanatos (to make it less jumpy, and a couple new frames)
- All the weapon's projectiles got some improved visuals.
- New blood effects, and modified Nashgore trails to match the new blood sprites.
- Almost all the monster's projectiles were given some FX lifts.
- New bullet decals
- New blood decals
- Fixed 6 monster projectiles that had no dynamic light assigned in the original TUTNT
And most important: Absolutely zero gameplay/balance changes. All projectiles, attacks,
weapons, speeds, etc, are the exact same thing as in the original mod.
This also includes an optional sound pack that replaces the standard weapon sounds with someI personally found more appealing. This however, as I mentioned, is optional. See sectionbelow for instructions on how to use it.
* HOW TO USE IT *This is an addon pack to be used with "The Ultimate Torment & Torture" (TUTNT) mod which you can find here:http://www.realm667.com/index.php?option=com_content&task=view&id=289You MUST load this addon pack AFTER the original mod's pack. If you're using a shortcut, just add the TUTNTTII.PK3 at the end of the command line.
Example: C:\GZdoom\GZdoom.exe -file TUTNT.PK3 TUTNTTII.pk3 TUTNT.PK3 is the original mod's packageTUTNTTII.pk3 is this addon's package
Optional:At the end of the command line you can also add the TNTTIISN.pk3 to use the new sounds incase you actually want them.
* HOW TO USE THE .BAT FILES *You can use the .bat TNTTII.bat to play the standard addon. You can use the .bat "TNTTII NewSounds.bat" to play the addon + new weapon soundsDouble clinking on either .bat will run TUTNT + Addons as long as the required PK3s and the engine files are in the same folder where the .bat is located.
====* Important notes *- You must use GZDoom >= r1231. You can find the latest SVN (subversion) here: Svn.drdteam.org This mod spawns tons of particles for the FX, making the mod much more demanding. If everything is too slow, you might want to disable dynamic lights and lower the rendering quality in GZdoom.
I have the latest gzdoom build and TUTNT v1.08 but I get this error every time I try to run the mod, regardless of method:
Script error, "TUTNTII.pk3:decorate/decgenfx.aed" line 476:
'user_angle' is already defined in 'NewExplosionSmallLittleBigger' or
one of its ancestors.
Execution could not continue.
Script error, "TUTNTII.pk3:decorate/decgenfx.aed" line 476:
Unexpected ';' in definition of 'NewExplosionSmallLittleBigger'
This comment is currently awaiting admin approval, join now to view.