The superb Dynamic Hud mod created by Smurth for S.T.A.L.K.E.R. Call of Pripyat, is now compatible with Call of Chernobyl, and optionally Arsenal Overhaul, STCoP, OWR and/or Outfit Addon. The goal of this addon is immersion: - No more intrusive HUD (see the "optional" folder for seven variants). - Breathing sounds: you will hear the actor breathing differently according to the kind of situation. - Dynamic visual breath effect. - Bleeding screen edge indicators. - Radiation sound indicators and little visual effects on high radiation levels. - Automatically remove gasmask and/or hide weapon on the usage of medkits, bandage, food, vodka and drugs. - Optional 3D animations when you plant and detonate a C4 charge, use the consumables, loot mutants and also when you get hurt severely. - Optional weapon overheating effects causing a weapon condition to temporarily decrease as the weapon heats up, including a smoke effect if your weapon gets really hot. - Optional weapon's recoil effects.
Version 3.2.2 is out!
What is new in the version:
- Restructured: C-4 is no longer default. Old saves using c-4 must add the c-4 option to work.
(this feature is not available when playing with STCoP or OWR due to an incompatibility)
1- Dynamic Hud + animations options integrated into the "Game" menu of Call of Chernobyl, making it perfect to configure the addon in-game.
2- Outstanding 3D animations when you use medkits, bandage, anti-radiation drug, energy drink, hercules, vodka, bread, diet sausage, tourist's breakfast, drug pills, edible mutant parts, loot mutants, plant and detonate C4 charges and also when you get hurt severely. Note: To enjoy 3D animations, make sure that you have selected "full" under "Consumable Animations" option and don't abuse of effects to avoid overlapping when using several items at the same time.
3- Enhanced shot effects, simulating more realistically the recoil of your weapon, selectable (on/off) in the "Game" menu.
4- Weapon overheating effects causing a weapon condition to temporarily decrease as the weapon heats up, also selectable (on/off and the optional HUD bar) in the "Game" menu and including a smoke effect if your weapon gets really hot.
5- Dynamic breath effect that depends not only from stamina but also from your helmet's condition (a highly damaged helmet will not present it, simply fix it to have the effect back).
Copy all the content of "Install Files - Copy ALL the content into CoC dir" folder of this addon into CoC dir (if you want to play with AO, STCoP, OWR and/or OA, they must be already installed, what means that the Dynamic Hud mod has to be installed on top of the other mods) and overwrite files when asked.
Apply the compatibility patch corresponding to the weapon/outfit addons of your choice (please check the options below).
Check the "optional_hud_and_npc" folder of this mod for extra HUD (please check below the preview of all HUDs) and NPC spot options, a patch that will turn the helmet textures off (you will get "everything", sounds, animations, effects, HUD, etc..., except the helmet textures), and also a patch to revert back to the default "helmet textures on".
All optional HUDs feature dynamic bleeding effects, including the "Regular", "Autumn Aurora 2 styled" and "Small HUD Lite" ones.
Check the "optional_conserva_animation_AO_ONLY!" folder of this mod for an optional animation to the tourist's breakfast, exclusive to Arsenal Overhaul users (it is NOT compatible with other weapon mods), and also a patch to revert back to the previous animation.
IMPORTANT:
a) If you want to play only with Arsenal Overhaul, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s .7z file (patches_compatibility/AO_Compatibility_Patch).
b) If you want to play with Arsenal Overhaul + Outfit Addon, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s .7z file (patches_compatibility/AO_+_OA_Compatibility_Patch).
c) If you want to play only with STCoP, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s .7z file (patches_compatibility/STCoP_Compatibility_Patch).
d) If you want to play with STCoP + Outfit Addon, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s .7z file (patches_compatibility/STCoP_+OA_Compatibility_Patch).
e) If you want to play only with OWR, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s .7z file (patches_compatibility/OWR_Compatibility_Patch).
f) If you want to play with OWR + Outfit Addon, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s .7z file (patches_compatibility/OWR_+_AO_Compatibility_Patch).
g) If you want to play only with Outfit Addon, you will need to apply the little compatibility patch, after installing Dynamic Hud mod, that you will find in the mod`s .7z file (patches_compatibility/Vanilla_+_OA_Compatibility_Patch).
h) The 3D animations were adjusted using a FOV of 75° (16:9 widescreen, 1920x1080).
Please report back if you find a bug.
Preview of the HUD options:
No HUD (default)
Only ammo
Ammo and magazine
Ammo, health and stamina bars
Regular (light)
Minimap on (can be activated with any of the above options)
Autumn Aurora 2 styled
Small HUD Lite
Autumnal Winds - Moddb.com
Arsenal Overhaul Step Sounds - Old Version - Moddb.com
Call of Chernobyl 5.1 Surround Sound - Moddb.com
Low Crouch & Prone for CoC - Moddb.com
Smurth and other modders that have created the original CoP version (please check the original readme file below, from the CoP version), I have only adapted the mod for Call of Chernobyl under permission from Smurth.
Strelok200, Denis2000 and Johann for all the amazing 3D animations, including models and textures.
Nuor for creating from scratch and rewriting scripts, integrating whatever was necessary to CoC ambient, and for the Weapon Heating mod.
Loner1 for the "Small HUD Lite" and, with the creators of Autumn Aurora 2, for the "Autumn Aurora 2 styled" HUD.
Rulix for the dynamic breath effect, created for Clear Sky.
Alundaio for all help and most specially for inserting the SetTextureColor function in CoC engine, what made the dynamic breath effect possible, and for the outstanding script and .anm files that allowed the "mutant harvesting" animation.
Team Epic for making simply the best mod ever.
v3.2.2.8
- fix animation crash on death with azazeal mode.
v3.2.2.7
- even more fixes for enhanced_animations.script.
v3.2.2.6
- more fixes for enhanced_animations.script.
- put nbc suit back in actor.ltx for OA compatibilty patch.
v3.2.2.5
- fix for enhanced_animations.script
v3.2.2.4
- added OA compatibility patch back.
v3.2.2.3
- added compatibility meshes back.
v3.2.2.1
-further restructuring to remove redundant files.
- cleaned up enhanced_animations.script to avoid no animation showing (Also uploaded alternate version).
v3.2.2
- restructured base game so it no longer includes c-4 explosive use option to add c-4
v3.2.0.1
- small changes to wpn_effects.script may help with cpu usage.
- change no_explo option to include 5 different gamedata options to remove c-4 variant
- updated STCop variants to not spawn c-4.
v3.2.0
- more smoke location adjustment.
- fix heat progress bar not removed when switch to cool weapon.
v3.1.9
- adjust weapon smoke location
- removed now redundant particle.xr, smoke particles included in Coc 1.4.19+
-removed redundant Stcop particles.xr, particlles included in coc 1.4.19.1+
v3.1.7.0
- Fixed unnecessary stash spawn.
-updated for scripts for 1.4.17+ compatibility
v3.1.5
- Fixed the possibility that items related to the animations could randomly appear in stashes.
v3.1.4
- Fixed the "crazy" icon spawning in the inventory while some animations are active.
- Included mask overlays for the blue and white versions of the ecologist outfit (OA).
- Fixed the "tracers" option in the "Game" menu of the game.
v3.1.3
- Fixed the infinite spawning binocs when consuming an item whitout a weapon in the slot.
v3.1.2
- Added compatibility with Outfit Addon 1.4.1.
v3.1.1
- Added full compatibility with STCoP v4 (trader files and icons).
v3.1
- Added compatibility with CoC 1.4.15.
- Fixed icons related to Outfit Addon.
v3.0
- Added the C4 explosive charge feature, including 3D animations.
v2.9.2
- Helmets without a gas mask will not be removed while eating, drinking or taking pills.
- Fixed an issue with the blur effect when removing the helmet.
V2.9.1
- Fixed an issue when starting a new game.
v2.9
- Fixed the mask overlay of the "helm_hardhat".
v2.8
- Added support for Outfit Addon v1.4.
v2.7
- Fixed the mask overlay for the heavy seva outfit.
- Fixed the 3D animation when harvesting the burer.
v2.6
- Fixed the mask overlay for "helm_respirator_2" and "helm_protective".
- The visual breath effect was eliminated when using "helm_hardhat".
- Updated the script version in the optional folders "Helmet_Textures_on" and "Helmet_Textures_off".
- Added a new particles.xr to the STCoP compatibility patch folder.
v2.5
- Added the "mutant harvesting" 3D animation.
- Added the dynamic breath effect.
- Fixed the "no sound" effect for actor's heavy breath when using a helmet.
__________________________________________________________
HUD Reworked and Extras 2.0
Smurth, 2012
This mod is a remake of the original "DynamicHUD" by Rulix.
It also contains a modified version of "DynamicHelmets" by
Mechanic, Shoker, and Antnigm.
Except the hit_effect() and shoot_effect() functions which
contains only minor modifications, everything has been
written from scratch.
The textures used for the helmets/gasmask are based on the
work of FlyingDebris.
Since some people had crashes when trying to merge this
mod with Atmosfear3, I've decided to release it as well.
IMPORTANT:
The mod has been developped and tested on 16/9 screen only,
and the 4/3 version of some files are just copies of the
16/9 ones.
Feel free to adapt their 16/9 counterpart for 4/3 screen and
contact me to see your name added to the credit list :)
Features:
- no more intrusive HUD; only ammunition type is shown
(see "optional" folder for variants)
- breathing sounds: you will hear the actor breathing in
different kind of situations; when he wear a gasmask,
when he's running, when he's getting hit hard, and, of
course, at low stamina levels. I've tried to make the
breathing as natural as possible, including variation
of its speed/volume.
- bleeding screen edge indicators.
- radiation sound indicators and little visual effects
on high radiation levels.
- automaticaly hide weapon and/or remove gasmask on some
item usage, plus other special effects (see below)
- basic medkit usage incapacitates the actor for about 10s.
This is to show you how you can play with item using
effects, but don't abuse of effects to avoid overlapping
when using several item at the same time.
- Weapon's recoil effects.
Notes for modders/scripters:
The actor_effects_data.script file contains three tables:
- "options" which let you tweak the helmet/breath part.
- "wpn_fx" containing data used by the recoil effects.
- "item_fx" containing sequences of action "played" on
item usage.The "wpn_fx" table is still a work in progress but you
should be aware that the total recoil amount depends on:
- the ratio (installed cam_dispersion upgrades) / (weapon
cam_dispersion)
Note: the upgrade must have the "prop_recoil" property
and define the "cam_dispersion" value.
- the "impair" ammo coef.
- the player aiming or not. See "k_aim" at the begining of
the wpn_fx table.
IF YOU WANT TO DISABLE THE SHOOT EFFECT, JUST COMMENT OUT
THE CALL TO "ammo_check()" IN THE "update()" FUNCTION
(LINE 34) OF "scripts\actor_effects.script".
I highly recommend to use actor_effects.use_weapon(0) and
actor_effects.use_weapon(1) instead of db.actor:hide_weapon()
and db.actor:restore_weapon(), respectively.
Credits:
Cromm Cruac
FlyingDebris
Mechanic, Shoker, Antnigm
Rulix
Thanks:
Thanks to jketiynu, trojanuch and MacBradley for their
feedback, to Xavier De La Obra for his Voron Mod and
special thanks to Alundaio who gave me some bright advices
about the scripting thing.
Enjoy ;)
Average
8.886 votes submitted.
This looks amazing!
hey man, first, thanks for the wonderful mod, second, for some reason, i cant see consume animation even If i ticked the full animation option, can you see weather its a glitch or due to the faulty installation ? thanks man
Please try a reinstall of your "gamedata" folder, i.e. weapon mod of your choice, OA (if you wish) and only then install version 2.1.6 of Dynamic Hud addon, it will work fine.
Hi,
I just wanted to ask if there is also a version for call of prypiat with arsenal overhaul, or is this just for call of chernobyl? thank you in advance for the answer
can you plz make one compatible with CoC 1.5 [R6] plz?
i like your addons :)
Had a CTD when trying to open a stash chest which I suspect is originating from this mod. This was the error:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 117
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\item\item_batonchik.ogf'.
Now, from what I gathered, "batonchik" would be a mesh for a chocolate, an edible item which I don't think is in vanilla CoC or in any of my other mods (AO3 and Outfit Addon), yet, after digging around, I noticed that the enhanced-animations.script does mention this item, among others. It's at line 30. I also never had this error in many hours played, only a short while after installing this mod do I suddenly get it.
Any ideas?
Did you install the STCOP and Item addon patch? I believe the chocolate is from that addon, if you did add that without the other mod then that probably explains why it's crashing. If you didn't add the patch for that, nor have the mod then perhaps the mod creator accidentally still had references to it in regular version still. Anyway, perhaps using this alongside the patch will alleviate it as well Moddb.com
Please try a reinstall of your "gamedata" folder , i.e. weapon mod of your choice, OA (if you wish) and only then install version 2.1.6 of Dynamic Hud addon, it will work fine.
Try removing lines that mentions batonchik, then it would not read anything about the item, and delete the mesh too because it would be useless weight after this
Are you going to make the item addon patch compatible with the outfit addon patch by chance? I actually just made my own trade files for them via winmerge so all the items show up, though there still needs to be an updated equipment ui icon thing made I believe seeing as some of my icons are messed up.
I'm going to look further into that later on, but I thought it might be a good idea to ask first if you're doing it so I can wait for your update. I've really liked what you've done with the mod, especially that new weapon over heating function. You and all who have helped have done a great job so thank you.
Also not that it's super important but I know there was a way to alter the lines on how fast the mask huds would change from durability loss in Misery, so I assume the same can be done for this mod in a similar fashion? It might even be an interesting option to have in the menu or in the optionals. I often find after one swarm of tushkano's (or a singular dog or cat) that my mask already has a crack in it, while only suffering a few bites or a scratch.
Thanks again for all your work.
Thanks, I will take a look if it is possible to create a compatibility patch OA + ItemsAddon + STCoP + Dyn.Hud.
About mask damage, this mod aims to simulating the damage to your head (helmet, or visually the glass), so it works as intended, that is why sometimes the glass will easily crack upon an attack and other times it will not.
It changes up on how it breaks? I've never noticed honestly every suit seems to break just as fast to me, or I mean it's not like impossible to see but it's like the little cracks and holes already appearing when I'm still at over 95 percent condition even. Anyway, thanks again. I'll just look around the files and see if I can find anything later for that, not a huge deal but I mean if I'm tweaking my game I intend on going through it fully.
There are 12 different "stages" of damage for each of the mask huds.
Oh yeah I knew that bit, thats why theres all those different images to load. I thought you meant like each suit had a different way it handled durability. Like say an exo didn't get cracks on its mask as a regular gas mask
Just checked it, ui_icon_equipment needs to be a result of the files from both mods or icons will be messed up, your best bet would be requesting the author of ItemsAddon to create a compatibility patch with OA.
I have a bug once when i try to chek the stash the game will crash
But i use only the STCoP and Outfit addon.
And of course some little addon money loot, all upgrades, artifact after emission, and dÃnamic faction relations. Maybe one of this addon problematic?
Please try a reinstall of your "gamedata" folder , i.e. STCoP, OA and only then install version 2.1.6 of Dynamic Hud addon (don't forget the STCoP compatibility patch), it will work fine
Yes it is works now but i want to try the another addon
Go ahead, now it's up to you, we support natively AO, STCoP, OWR and OA, but many other mods specially if they don't modify the same files that these mods do, do not forget to make a backup of your working gamedata and go for it.
Impressing !!! Good job !!
Do i need OWR and STCoP?
No, they are optional. This addon is compatible with them but does not require these mods to run.
I only use AO and OA, do i need to install any patch? Or its compatible out of the box.
AO and OA, out of the box.
Back with style I see. :)
Lol thanks.
Hey thales, getting this crash when getting hit by someone:
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : fatal error
[error]Arguments : LUA error: ....r. - call of chernobyl\gamedata\scripts\mask_hud.script:353: attempt to index global 'wpn_effects' (a nil value)
Version 2.1.5 or 2.1.6 ? If 2.1.5 please download the latest, this error should not happen in the new version.
Didn't see a new update came out, can't keep up with all the updates you guys put! All good now
If you are getting that there is probably a typo in wpn_effects.script. My version doesn't show any errors. Look in your log and see if this line is followed by and error.
"* loading script wpn_effects.script"
I have been using this mod for a while now but since this new update my minimap is gone, can anyone tell me why?
Hey, please check in the "optional" folder" of the mod, there are seven different options for the HUD, some including by default the minimap, and some others not, plus a separate optional mini-patch to enable the minimap separately (a preview of all these options can be checked on this page, under "Description", click on "Read more...", scroll down the page a bit and you will notice "Preview of the HUD options").
Thanks dude
In your videos and screenshots I can see great vegetations models! Is it Absolute Nature 4? How did you get to install it on CoC? I use Absolute Nature and Structure but it's outdated and not officially supports CoC...
By the way: wonderful addin!!
Thanks, it is Moddb.com .
I've sent in the new patch to Thales for the STCOP/Item addon/Outfit addon patch but for those who don't like to wait, here you go.
Dropbox.com OA IA Patch.rar?dl=0
Thanks m8, gonna add it in the next patch.
Getting a crash, using Arsenal Mod and Outfit Addon:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 117
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\devices\dev_foods\drink_jaguar.ogf'.
Please try a reinstall of your "gamedata" folder (delete it and create a new folder), i.e. install the latest versions of AO, OA and only then install v2.1.7 of Dynamic Hud addon, it will work fine and you will not miss any saved game.
Looks fantastic! But CoC 1.4.11 is not available now. Do you think that it will break the game if installed on CoC 1.4.10 (with AO3)?
No, it will run just fine.
Great! Thanks, I'll give it a shot then.
Nice work. How I can set my standard medkit heal full halth bar?
Thanks, this addon uses the default values of CoC, you can tweak them in gamedata/configs/misc/items:
boost_time
boost_health_restore
boost_radiation_restore
boost_bleeding_restore
Thanks you
The AA Hud is not working properly, only the mini-map shows :s
It is working fine - Media.moddb.com .
For some reason is not working for me :c
Try to reinstall, it is working as it should, maybe you have a conflict with some file from another addon, note that Dynamic Hud mod should be installed on top of all other addons.
Check your resolution. For some reason the health and stamina bars dont show up in a low resolution for me.