Description

Less tool RNG and prices based on upgrade tier. Suit repairs based on their type. Technician bugfixes. MCM highly recommended.

Preview
Smoother Progression - rebalance of upgrade pricing and toolkit mechanics 1.5.2
Comments
Grokitach
Grokitach

Nice work, it is much needed. Did you think about making upgrade items viable ? Sine as I understand it, this add-on only changes how upgrades are working from the Mechanics system, but it doesn't change how upgrades can be applied by the player through the Vices right ? It would be cool to make upgrades installation more engaging because they currently are bags of roubles and that's it.

A simple way could be to not need tools if you have the upgrade item. I.e. you can install them early if you have the chance to find the correct upgrade item ? Or they would need repair kits charges rather than toolkits requirements.

Thanks for the great add-on.

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KronQ Author
KronQ

I'm gonna reply here too just so it doesn't look like I'm ignoring this comment.

Workshop stuff might be way above my skill level. Personally I signed off the upgrade kits as a lost cause due to their poor balance in terms of time and resource investment, but I'll look into it once I get some inspiration. These are some good suggestions on improving them.

Thanks for the kind words.

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plasticheart77
plasticheart77

Awesome addon, the beginning is damn hard anyway, this will help to ease it up a bit.

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ImSimClown
ImSimClown

What does "Fixed bugged technicians" refer too exactly? Does this mod fix repair wait times bug occasionally eating your items?

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KronQ Author
KronQ

Bug fixes are literally listed right under the mention about the fixes.
No, I haven't touched upon that bug, I'm never playing with that option enabled (I don't consider waiting fun), so I'm not familiar what is wrong exactly, let alone how to fix it.

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ImSimClown
ImSimClown

Oh, I'm dumb. Thankyou for taking the time to answer!

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Danki!
Danki!

I found a serious problem with WPO, even in MO2 not showing any conflict, in the game I can't fix the parts of the weapons when I try to fix it in Technician

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KronQ Author
KronQ

Thanks for letting me know. I think I see the problem, WPO changes a line in a function that my mod overrides, that's why it doesn't work.

I've uploaded a patch, please let me know if that fixes it.

EDIT: patch is no longer needed with the current version of WPO

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Danki!
Danki!

Thanks, it worked!

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BaldLoner
BaldLoner

Hello what has changed with this new update and you added a Compatibility Patches Folder which is empty.

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KronQ Author
KronQ

Nothing, I just removed an unnecessary patch, because the addon it was for got updated and no longer needs it. Unfortunately I can't choose for moddb to not bump it after removing some useless files.

The empty folder is there for the future, so I don't have to make it later, I'm lazy.

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rcop2398
rcop2398

Nice now i dont need to hoard upgrades in my stash or check every box/stash to find toolbox for my upgrades....Thx brother for the mod

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KronQ Author
KronQ

Well, it is still advised to look for tools, but it's no longer such a crutch that prevents you from doing other stuff. If you have one of those games where you can't find that basic toolkit, you can just keep upgrading something like an SKS to turn it into a really good gun that's on par with much more modern stuff.

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Sciamuozzo
Sciamuozzo

Heya there, stupid question: do you know if this is compatible with Traders Overhaul Complete?

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KronQ Author
KronQ

It's fine. This mod should be compatible with vast majority of stuff out there. If there are some conflicting files with other mods then let me know and I'll make a patch for it.

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Sciamuozzo
Sciamuozzo

Then I'm eager to test this out! I'll let you know if I run into any problems - thanks for your work and the kind reply.

Edit: I've been playing a couple of days and there seems to be no conflict whatsoever! Great! I would really recommend this mod to whoever wants to fine-tune the progression - I was really sad that I had to skip through all the starter and mid-game armors and weapons! Thanks a lot!

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maidresidence
maidresidence

Very cool QronK, when we getting waifu update?

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KronQ Author
KronQ

Gotta wait for 1.6, Tronex promised me upgradeable doujinshi.

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loneSTALKER00
loneSTALKER00

As someone who likes to use the simpler stuff for most of my playtrus this is a must have. Was able repair my CZ-75 and my TOZ-66 without selling both my kidneys.

Pairs really, really well with Grok's stash overhaul + no more unmarked stashes + faction based economy.

Great job, Stalker!

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MasterMindFromDOOM
MasterMindFromDOOM

Great mod, love that it doesn't conflict with mod that allows to get all upgrades. 8/10, but I'm giving this 10/10 for author's pfp

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Ishmaeel
Ishmaeel

What is this, easy mode for my beloved Anomaly? Are we enabling unskilled noobs who cannot deal with the hardcore aspects now? Catering to the casul crowd? Git gud means nothing anymore? I shall install it right away!

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KronQ Author
KronQ

:wuw:

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Guest
Guest

Does this addon work when installed through MO2? Because I can't find an option for this addon in the mcm menu.

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KronQ Author
KronQ

I see people using it with MO2 all the time, make sure you are installing it correctly.

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Bloxyest
Bloxyest

I'm not seeing the options for this mod in the MCM menu either, and when i try a new game as loner and go to the cordon mechanic, upgrades for the pm and jacket are still vanilla cost and locked from upgrading.

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KronQ Author
KronQ

Yes, there was an error. Note to self to test even the smallest stuff before publishing. It should work now. Thank you for reporting.

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Bloxyest
Bloxyest

glad to help :)

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maidresidence
maidresidence

balance deb, fixifisicicisfxixis udpatedpadpesid fixisdisxixplsplslpslspplsslps rtytytrytytytrurtyrty

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KronQ Author
KronQ

Thank you for your feedback, the board will discuss this issue at our nearest meeting.

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DoomBlackDragon
DoomBlackDragon

Thank you so much for this mod. Often times I can never upgrade any of my gear. As the game rng hates me. Ether giving me nothing but tier 3 tools or giving me no tools. It like I have yet to find any tier 1 tools and only a few times getting tier 2. This becomes even sillier when the npc could not do tier 1 upgrades unless you give him children toy tools. Heck a lot of the upgrades when you think of them. Do not sound like they need a tool set. "This tier 3 upgrade. I will screw a filter to your mask." How does this need super tools?

Making this mod an instant must have always.

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domikoni
domikoni

Hey there. This is fantastic. Huge improvement over the "no more tools for upgrades" mod I've been using.

May I ask what edits you had to make to give certain technicians exclusive access to certain upgrades? For instance: "Spleen can no longer do tier 3 upgrades, can’t upgrade exos to sprint, charges a lot"

I would like to take this a step further and perhaps make it so that certain factions have exclusive access to their faction's armors tier 3 upgrades. Or a certain technician specializing in doing a certain modification (like how Cardan is the only one who can do the exosuit sprint in vanilla CoP). Not sure exactly what direction I'd like to take, but I'd love to know what ltx's configure that stuff.

Thanks for the mod.

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domikoni
domikoni

Actually, I think I just found it. Configs > misc > upgrade_infos > and then there's a config for what looks to be each technician with a way to set each individual modification.

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KronQ Author
KronQ

Yes, you've got it. Unfortunately, the way upgrade configs are set up it's very inconvenient to try something like this. A lot of suits and weapons share upgrade trees in a pretty broad way, so it's hard to do finicky stuff like this without rewriting the upgrade and suit configs themselves to set them apart from each other. For one's particular needs it's fine if you've got the time for it, but releasing something like that as an addon would be compatibility hell.

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TheWorstDude
TheWorstDude

Is it still compatible with Weapon Parts and Outfit Parts Overhauls?

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KronQ Author
KronQ

Should be. If you get alerts about scripts conflicting, then it's intentional, it's safe to overwrite.

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Senaattori89
Senaattori89

How would the new version differ from the version in " DLTX MiniMod Repository" where this same file can be found "DLTXfied"? Neither have straight conflicts in my MO2 load order (playing 1.5.1) so I would like the use the one with most up to date fixes etc

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KronQ Author
KronQ

Only the scripts were updated. You can take the scripts folder from the newest version and load it after the DLTX version. Or just wait for the repository to update.

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khalmika
khalmika

Thanks a lot for this, now it's 100000000 times better, both early and endgame

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Kacpernap
Kacpernap

hey, i really like this mod but can you do it so like i have to find the basic toolkit so i can unlock the first upgrades please?

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KronQ Author
KronQ

You can open the upgrade_rank_pricing.script file with a text editor and change the upg_ind table to

local upg_ind = {
["a"] = 1,
["b"] = 1,
["c"] = 2,
["d"] = 2,
["e"] = 3,
["f"] = 3,
}

Keep in mind you'll still be able to upgrade low tier weapons/armors with no tools, that is controlled with files inside the upgrade_infos folder.

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