Basically replaces the enemies that where imps, with zombies so that ZombieGuy are ZombieScientists or KnifeZombie and ZombieShotgunGuy are the Remnants that where a WolfensteinSS replacement (lowered their health to balance them). Made sure that the "Deepones", "Writhe" AKA Aracnorb, "Golem", "Mortuus", and "Roach" do not spawn. The zombies occasionally drop ammo or shards, reduced chance for Remnant to drop a Beretta, gave KnifeZombie small chance for Revolver or Beretta drop, ZombieScientists drop vials sometimes. I also made some other changes like removed Abbadon since his hellish theme feels out of place and used Sonnelion instead as the Baron replacement, Lich now spawns in place of Hellknights & LichKing is a rare Baron spawn. Reduced the health for the 2 Caco replacements & the ObsidianSatyr. Plans? I would like to get the Malbouge (mancubus spawn) replaced with a stitched up walking meat factory, and to get the Helliate (chaingunguy replacement) replaced with a Banshee.
v1.11 Changes
LichKing occasionally brings zombies from the netherworld. Made sure Lich can bring back KnifeZombie and Remnant from the dead, not just ZombieScientists. Some small sound changes. Resurrected Zombies won't drop a gun a second time. They won't get hurt or infight with Lich or LichKing, and the freezing breath goes through zombies. Made zombiedogs spawn in place of WolfensteinSS occasionally. The WandererImp is a bit of a scardy cat, he teleports and tends to run away when seriously injured.
Mush AKA Nightshade now curses the player with slow speed for few seconds and his missile no longer disappears. Immortal Bloodfiend's can now be killed with fire, ie watch The Thing. Also good way to kill zombies since Lich can't resurrect charred remains.
v1.11b Changes
The Catseye now makes your vision more like a cats instead of just plain nightvision, its more bluish with a little green and things glow without being completely white.
All creatures have fire deaths, except the Lost Souls, Malbouge, Mandigo AKA Fallen, Mush AKA Nightshade, Lich/LichKing (they can never truly die) and Bosses. Don't step into the flames.
v1.11j Changes
Added more visually appealing fire deaths for larger enemies and now monsters will avoid the fire, and they all leave ashes after death. Made Remnant's extra ammo for Beretta more rare. Added shootable corpses mutator. Made Spooks not become unshootable when they are physically visible, ie no longer feeling frustrated by missing for no apparent reason.
v1.1 Changes
ObsidianSatyr is the default demon spawn and WandererImp is its rare spawn. Added ArcanumRolls AKA Lich now spawns in place of Hellknights & Lichking is a rare Baron spawn and reduced the health for ObisidianSatyr. The Accuser now will try to eat you when you get too close rather than shotgunblast you with its purple plasma. Mortuus is no longer a spawn. Added various mutators.
v1 Changes
Basically replaces the enemies that where imps, with zombies so that ZombieGuy are ZombieScientists or KnifeZombie and ZombieShotgunGuy are the Remnants that where a WolfensteinSS replacement (lowered their health to balance them). Made sure that the "Deepones", "Writhe" AKA Aracnorb, "Golem", "Mortuus", and "Roach" do not spawn. The zombies occasionally drop ammo or shards, reduced chance for Remnant to drop a Beretta, gave KnifeZombie small chance for Revolver or Beretta drop, ZombieScientists drop vials sometimes. I also made some other changes like removed Abbadon since his hellish theme feels out of place and used Sonnelion instead as the Baron replacement and Lividus AKA Wicked as a Hellknight replacement and made Aranearum AKA Vore the pain elemental spawn instead.. Reduced the health for the 2 Caco replacements.
General Credits: Thanks to ChronoTeeth for SUAB and iSpook for the port job and all his work improving it along with Ed the Bat's work on enhancing it.
Lich or Lichking AKA ArcanumRolls is created by Mazmon, sounds from Diablo. Solarphases (KnifeZombie from Zombie Torrent), Scalliano (Zombie Scientist1-3) Angel-Neko_X (zombies from Nazi Zombies DOOM).
Credits for Ash: thanks to Drake Raider.
Credits for Zombie Scientist1-3:
Submitted: scalliano
Decorate: scalliano
GLDefs: none
Sounds: Id Software
Sprites: Id Software (Zombieman), Xim (Jawless Zombie Head), JoeyTD (Player 6, 7 & 8 frames)
Sprite Edit: scalliano
Idea Base: The UAC's apparent lack of staff
Keep getting this;
Execution could not continue.
Script error, "SUAB-SE-0.4aZombieEdition.wad:DEC_ZOMB" line 749:
Sprite names must be exactly 4 characters
Ah sorry about that. I've updated it.
Thanks! Works perfectly. Great mod btw!
Let me know if your getting too much ammo with those Remnants because I'm thinking of reducing the chance of getting a Beretta and maybe giving the KnifeZombie a small chance to drop a sidearm.
Thanks! Works perfectly. Great mod btw!
I changed Lividus AKA Wicked back to a PainElemental spawn, and instead made the Hellknight get replaced by the Lich. And made LichKing a rare Baron replacement among other tweaks.
Just realized the Lich isn't resurrecting KnifeZombie or Remnants. Added what was missing. Made LichKing occasionally bring zombies from the netherworld world.
Still been playing this, I say again, this is great work! It really does feel survival horror, just trying to find the perfect wads to play it with now!
Thanks :) I'll be updating it again now with fire deaths and leaving ashes for all enemies but enemies will now avoid the fire. But for some reason I can't stop the fire sound from cutting out during the Hierophant fire death.
Fixed the fire sound issue on larger enemies. Added ShootableCorpses mutator and made larger enemies have larger firedeaths.
Well, was looking forward to try this one, but when I try to load it i get some errors.
[code]
Script error, "SUAB-SE-0.4aZombieEdition1.1.wad:GOLEM" line 1:
Parent type 'Golem' not found in Golem2
Script error, "SUAB-SE-0.4aZombieEdition1.1.wad:REMNANT" line 189:
SC_GetNumber: Bad numeric constant "random".
[/code]
Load SUAB 0.4a first.
As for this:
"Script error, "SUAB-SE-0.4aZombieEdition1.1.wad:REMNANT" line 189:
SC_GetNumber: Bad numeric constant "random"."
Never gotten that error before.
omg, what have we heeeere?
whaaaat is thiiiiis?
I think I've found something here.
Hope it works for Brutal Doom *crosses fingers*
This is a gameplay mod so I highly doubt it. Even in the best case scenario gameplay changing wads would need special patch for compatibility. Worst case it probably won't ever work.
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This mod feels like it was specifically designed to hurt me.
If I ever start loving this mod wholly, I want someone to shoot me in the face irl because it will be Stockholm syndrome
Cool mod and I love it ;)
Execution could not continue.
Script error, "SUAB-SE-0.4aZombieEdition.wad:DEC_ZOMB" line 219:
Script error, "SUAB-SE-0.4aZombieEdition.wad:DEC_ZOMB" line 219:
Tried to define class 'Zombie' more than twice in the same file.
GZDoom g4.6.0, no any mods or plugins used. How do I can fix it?