Add ships for all 5 factions. Capture naval yard tech structure to build ships. Naval yard is only on maps from ROTR naval maps pack.
This is old verision, new one at Moddb.com
Summary:
1. Add ships for each faction.
2. Add merchant navy for all factions
3. Modify NavalYard (capturable tech structure on maps with [ROTR-NAVY] sufix) to build all ships
Ship roles:
1. Naval Superiority: heart of fleet, anti missle defence, anti ship missiles
2. Anti Air: attack air enemies
3. Anti Submarine: provide sub detection
4. Submarine: stealth anti-ship
5. Power Projection: long range anti land ship, (late game hero unit)
6. Other: cover-ops, transport, supply gather
Feel free to use this units in campaign and custom maps for ROTR.
What it does NOT contain:
1. Ships don't have unique voices.
2. AI wont build ships.
3. Balance. (I just eyeballed numbers, all constructive criticism is welcomed)
Instalation:
1. Rise of the Reds 1.87 : dowload from Rise of the Reds discord and install it
2. Rise of the Reds Navy Map pack : dowload from moddb and install it
3. Extract this addon into ZH install directory (folder with RotrInternal.exe)
Update 1:
- Add !!Rotr_intrnl_INI.gib to archive to make installation easier. (Recomended by Punished Seal)
Update 2:
- Fix crashing when starting worldbuilder
- Fix Constitution 2nd Amandman laser weapon not working
- Fix pirate Jetski heroic weapon crashing
Update 3:
- Fix warning on starting worldbulder, now there are no annoying messages on worldbuilder startup
More screenshots:
It seems interesting but i play often with ai and for me the computer to be able to use navy would be so fun. please can you add this in a future release? i would definitley play it
I want to add AI, currently dont know how, I will need to find time to learn how AI works in this game. Then change it to build ships.
don't know if you will see this brother but i think there is an existing ai you can tweak for the different ships if you so desire. there is a gla patrol boat ai for vanilla. gonna have to dig to find it i just know there is a mission with an ai controlled ship
how do you install this?
Extract content of file into ZH install directory. Must have RotR 1.87 installed before.
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The addon works well,you are a genius :)
Could you make this compatible with the other ROTR addon that enables neutral tech structures to be built, including the naval yard?
I have not tested that compatibiliy, if its some small fix to make it compatible i will make it. From reading description of that addon I am opptimistic for next version.
This is that other addon.
Moddb.com
If possible, please make make a compatibility patch.
I am currently working on navy 2.0 addon, and more importantly preparing code for easier merge with rotr 1.9 version. In that version naval yard will be buildable similarly as in tech dozer addon.
Glad to know that.
Good luck and thanks for what you are doing for the community.
This addon looks great!
Have you used the unused coastal defense gun in any of the new maps or were those taken out at some point that i'm unaware of?
I have not created any maps, they are from old (2015) mappack that SWR team (creators of RotR) published when they announced that navy was cancelled. I just continue on theirs work by adding ships for all factions.
Ah okay, they'd make a good defense against power projection ships if you're interested in changing those maps or making your own then
I installed and understood that the unit did not show up
Did you install map pack with navy maps? Ships are only buildable from tech structure Naval Yard that must be captured,it is placed only on some maps.
YES install map pack but
I didn’t see the display from the shipyard
Same no others map like tech navalshipyard that can be captured also it
Can you check these possible issues to see where is the problem.
1: Do you play 1.87 PB 2.0 version (When you start game how many different choices you have for rank 1 general power, must be 5 if it is 4 should start game from ROTRinternal.exe
2: Can you see map Chanell Storm [ROTR NAVY] in "unofficial maps" when you select map. If no, do you have mappact instaled to "C:\Users\<Username>\Documents\Command And Conquer Generals Zero Hour Data\Maps" if there is no Chanell Storm map there go to Moddb.com and install maps.
3: If you make all this and start game on Chanell Storm capture NavyYard and still dont have ships. Go to instal folder and confirm (folder with ROTRInternal.exe) and confirm that you extracted data from this mod to folder. You must have file named !!!Rotr_Intrnl_Navy.big not RotR_Navy.3.zip
4: If you have done all that and still dont work join ROTR discord and I can help you faster there.
Maybe the launcher
I tested if I change GenLauncher
The shipyard’s ship will be changed back to the original version
If you use GenLauncher. After instaling RotR.
Extract !!!Rotr_Intrnl_Navy.big (only !!!Rotr_Intrnl_Navy.big not !!!Rotr_Intrnl_INI.big) into:
"<ZH-instal-directory>\GenLauncherModifications\RISE OF THE REDS\1.87 Public Build 2.0\"
then rename file !!!Rotr_Intrnl_Navy.big into !!!!Rotr_Intrnl_Navy.big (add one "!" on start of file name, file must be first in alphabetical order to properly override data)
Tested on GenLauncher 0.0.3.1 and it worked.
It's in season 1.8
"missing tool tip" on units when playing using genlauncher.
On some specific button, or in general, if it is in general rename file to have more ! characters at start of name. It should have at least 1 more then any other file.