Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

Description

This is the navy map pack that contains the navy maps for those who still wish to play with navy units in later versions of ROTR.

Preview
Rise of the Reds Navy Map pack
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^Namaekeks
^Namaekeks

wait.. so navy got cancelled?

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GDIZOCOM
GDIZOCOM

To put it shortly, yes

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Eb94
Eb94

That was dumb move . RTS could finally stop skip or discriminate navy . That is so annoying that there are few games with good navy .

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White_Knight1000
White_Knight1000

Even though I like navy it has no place n a game about Generals, a Admiral controls a navy

WHY DO YOU PEOPLE MAKE ME WANT TO DIE

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roster312
roster312

if anyone wanted your boots on the ground opinion, we would of asked for it... War is war - be in on land, air or SEA...

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Capo_Del_Porco
Capo_Del_Porco

There were a lot of engine problems with SAGE, since it was never really designed for naval strategy. Plus, the devs wanted to focus more on the rest of the mod's content to hurry the release.

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Chetech
Chetech

Makes sense to me, instead of forcing gameplay that wasn't really meant for the game they focus on the stuff that really matters.

I'm sad but hell, this isn't red alert 3.

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RaptorGod
RaptorGod

Maybe after they finish version 2.0 they could work on the naval gameplay if they decide to.

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!!!karmenjell
!!!karmenjell

my machine was well capable (as i expect most of our machines are these days) but on the navy maps everything just "stuttered" and lagged - remember messaging hunter about it back when the navy maps first appeared (was it 1.7 or 1.8?) but he said it was an AI pathfinding issue, and that basically (as you said, because of the SAGE engine being what it was) nothing could be done.

but i will DL this pack - why not? will give the maps a "go" or two,
i'll just plan a 1vs1 game and hit the road/water quickly with just a couple of small platoons - that way hoping to keep the lag/stutter thing to a minimum

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campi199
campi199

(buried)

they joked on us, this is an april fools joke, the navy not cancelled.

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Capo_Del_Porco
Capo_Del_Porco

They announced the navy's cancellation two months ago, so no, it is not an April Fool's joke. See the bottom of the February 19th news announcement.

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wheelmandan
wheelmandan

the navy does not work right?

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Guest
Guest

i like this mapack :)

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Escobar001
Escobar001

suggestion:

Can they script a small number of maps that are specifically designed to handle the navy or is it impossible ?

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SupremeLeader99
SupremeLeader99

For me it works but the AI do not build anything. Is there a fix for this kind of problem?

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Damfoos
Damfoos

The AI was never adapted to use Navy and due to Navy being cancelled it never will. Deal with it or play vs. your friends online.

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FennVectorCWA
FennVectorCWA

The Idea is .... Make 2 islands and the only way to attack other bases is using Air units and amphibious Units like BMP-2

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GrechHerald
GrechHerald

Correction, it's BMP-3 which is called Mauler in 1.87.

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AssaultO-Consciousn
AssaultO-Consciousn

что ж глянем на карты

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CaptainRobi
CaptainRobi

I'm annoyed that the SAGE Engine wasn't able to sustain naval combat effectively. I hope the next update sees them adjusting and optimising the graphics engine to better cope with the taxing stress.

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teabone723
teabone723

same observation.

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speedwindpro
speedwindpro

aircraft carrier is missing the addon itself is awesome :D

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