Description

Mainly fixes bugs and inconsistencies of the original ammo maker whilst introducing some quality of life changes and remaining fully compatible.

Preview
[1.1] Revised Ammo Maker (RAM)
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Singustromo Author
Singustromo - - 41 comments

Changelog

1.1
- Fixed the Injector
- Fixed ammo variants disassembly
- Added recipes for Ammo EFT
- Box size adjustments are optional now (Integrated into option 003)
- Reduced weight of Ammo Parts to 0.02

1.0.2
- Old ammunition can be disassembled now (with adjustable salvage rate)

1.0.1
- Changed the naming scheme of 'patches' to 'recipes' to avoid confusion

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Twilight2k
Twilight2k - - 227 comments

Cool!
One question... what is Wardogs?

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Singustromo Author
Singustromo - - 41 comments

Greetings )
I do not play it myself and made the recipes based on a request by another user so I can only cite parts the post from the creator over at Discord: 'Warfare Overhaul [...] It is also a HARDCORE milsim overhaul. life gets tougher. [...]'
It adds a bunch of extra weapons and ammunition and makes GAMMA playable (enjoyable?) with the Warfare mode.

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Twilight2k
Twilight2k - - 227 comments

Thanks!

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Harverus
Harverus - - 26 comments

Hello!
May I ask you make a installation tutorial for EFP?
What to disabe/enable via MO2, etc...
Thanks!

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Singustromo Author
Singustromo - - 41 comments

Greetings Harverus,
I do not play EFP myself. However, having a look in their modlist, you should be good to go by replicating the steps 1 & 3 for GAMMA and the 2nd optional step.
The ammo variants (ArtiGrok) will still have the default recipes as these are not included here.

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_BigBro_
_BigBro_ - - 22 comments

Singustromo!Thank you for your work! Old unusable ammunition is not being disassembled? Or is this mod working for me incorrectly?

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

I also have this issue.

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_BigBro_
_BigBro_ - - 22 comments

Of course, i can play like this, just selling unusable old ammunition to merchants, but it seems to me that dismantling old ammunition for the sake of resources for making new ones is a more sensible idea

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Singustromo Author
Singustromo - - 41 comments

I fixed that now. I play with "Old Ammo to new Ammo Converter" and totally forgot about them.

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_BigBro_
_BigBro_ - - 22 comments

Thank you very much!love you

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BernardasKuisys
BernardasKuisys - - 12 comments

Are you going to make recepies for this mod: Moddb.com or should i make them myself?

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Singustromo Author
Singustromo - - 41 comments

I never used that addon myself. I will have a look at it )

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Singustromo Author
Singustromo - - 41 comments

Added the recipes in the newest update. Although they are not perfect. Proper ones would require additional parts.

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BernardasKuisys
BernardasKuisys - - 12 comments

thank you so much, man. As long as i can dissasemble and craft them im happy.

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Guest
Guest - - 689,836 comments

Why are the parts of the cartridges not dropped from the NPCs?

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Singustromo Author
Singustromo - - 41 comments

I personally like to have only one source for the parts. Especially when you consider that ammo disassembly is possible with a grooming kit.

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BernardasKuisys
BernardasKuisys - - 12 comments

After the new update i am getting this error:
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : C:\anomaly_src\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...alker anomaly/bin/..\gamedata\scripts\ui_workshop.script:1767: attempt to index a nil value

ammo maker is overwriting workshop_autoinject.script from other mods
while installing i selected:
001 - Main Files
002 - Craftable Bullets & Casings
003 - Realistic Casing and Bullet Quantity
04 - Inject Workshop Recipes (compatibility)
XX - RECIPES [ Ammo EFT + Real DMG ]
XX - RECIPES [ Boomsticks & Sharpsticks ]
and i am using default settings in MCM
and also i cant find ui_workshop.script in mo2

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Singustromo Author
Singustromo - - 41 comments

Greetings. Overwriting workshop_autoinject.script should not be an issue as I use the one provided by the original author.
May you elaborate when this crash happens? What other mods to you use?

ui_workshop.script is a default script from anomaly. It is only listed in MO2 when a mod includes a modified one.

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shatterAx.
shatterAx. - - 44 comments

hi,
this mod suffers from stupid bug in Anomaly, where it eats the outcome from dismantling old ammo. First i though i was wrong and it was only an illusion, but no, it happens :(

Right now, disassembled 3 stacks of old pistol ammo in a row and got 12, 29 and finally 16 bullets. And i have this uncertain feeling it is always the third batch which get eaten.

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Singustromo Author
Singustromo - - 41 comments

Thanks for the bug report :)
I will verify and fix it when I have the time. Unfortunately, I am currently preoccupied.

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Singustromo Author
Singustromo - - 41 comments

After some testing I was unable to replicate this. May you elaborate further?
If you wish to expedite this, you can also contact me via singustromo@disroot.org

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skilldex
skilldex - - 169 comments

Hi. Really liked your addon, but the ammo recipes are empty. I have clean Anomaly.
Imgur.com

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doomguy1601
doomguy1601 - - 2 comments

I have the same problem =/
Prnt.sc

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Singustromo Author
Singustromo - - 41 comments

Greetings, thank you for reaching out! The ammo recipe notes are empty because every ammo crafting recipe is unlocked by default.

You can change it in the following file:
gamedata/configs/items/settings/mod_craft_ammo_maker.ltx
One needs to change that to recipe_ammo_1 up to recipe_ammo_4

Here's a screenshot showing them which such requirements:
0x0.st

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vasulusk999
vasulusk999 - - 44 comments

Hello, will there be a Russian translation in the MCM menu? I tried to localize it myself, but in the process I came across the fact that the xml file does not recognize the Russian language and outputs symbols instead of letters to the MCM menu.

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Singustromo Author
Singustromo - - 41 comments

I am not a russian speaker but I would certainly welcome a translation for it. :) Maybe I messed up the encoding of that file. As far as I know, it should be Windows-1251 for Cyrillic. I never worked with anything other than UTF-8 and ASCII so this is something new for me.
You can also contact me under my address @disroot.org or via Discord. It's the same nickname for both.

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Matze1979
Matze1979 - - 59 comments

Hello

really a great mod! 10/10 for that! Is a new game required?

best regards

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Singustromo Author
Singustromo - - 41 comments

Thank you, great to hear! )
A new game should not be required, not even when you used Arti's original ammo maker.

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RayGreget
RayGreget - - 21 comments

I can't disassemble old ammo, IDK why.

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Guest
Guest - - 689,836 comments

Please run Anomaly in Debug mode and activate the debug logging of RAM in the MCM menu and paste the log e.g. here: bin.disroot.org/

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Singustromo Author
Singustromo - - 41 comments

That was me. I forgot to login when I replied x)

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ResidentJungle
ResidentJungle - - 47 comments

i was wondering that too ... until I realised I need the Ammo Toolkit

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Singustromo Author
Singustromo - - 41 comments

Thank you! Do you mean the Gunsmithing Tools? They are not needed either. Must be another addon interfering. Can you send me your xray log after trying to disassemble the old ammo?
It works with just a Grooming kit, Swiss knife or a Multitool.

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Guest
Guest - - 689,836 comments

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ZeD_MnizD
ZeD_MnizD - - 276 comments

Is it possible to somehow remove the “batch disassemble” function?

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Dreker
Dreker - - 10 comments

Hi brother! What to do if not in any cache, etc. no gunpowder? because of this, the creation of ammunition is impossible

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