Description

Rostok has gotten a small overhaul. When General Voronin dies, the Duty faction will be obliterated, and Duty spawns will cease in several places. Visitors to the bar and guards have been added. Mutants' spawning chances have been reduced. Included sound ambience to the Rostok megaphone. Truck Cemetery spawns and sim avail changed. It is a good hunting ground for mutants, or get hunted yourself.

Preview
Re:done Rostok & Truck Cemetery OUTDATED VERSION
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EyellessMAN
EyellessMAN - - 7 comments

Превосходно, радостно встречаю каждую вашу работу, не могу дождаться, когда вы достигните финальной версии

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eAkman Author
eAkman - - 403 comments

Большое спасибо. Это меня радует. Да, я один из них :)

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Rexar785
Rexar785 - - 60 comments

EPIC

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oozish
oozish - - 318 comments

Thanks I can't wait for the Northern territories, so desperately need this!

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eAkman Author
eAkman - - 403 comments

Yes, I'm looking forward to make them.

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Spigot
Spigot - - 137 comments

You're probably one of the best if not THE best modders for Anomaly at this very moment. Keep up the awesome work.

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eAkman Author
eAkman - - 403 comments

It was a strong comment. Thank you very much! Every modder works hard to make Anomaly more enjoyable.

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MoodyFC
MoodyFC - - 4 comments

The more redones you do, the more I look forward till you get every region covered, great job as always.

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mr__dude
mr__dude - - 86 comments

Good stuff, its nice that the world reacts to ingame events. This makes the world more immersive, actions more meaningful and changes up the gameplay in generall

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VodoXleb
VodoXleb - - 176 comments

Compatible with warfare?

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Jamescorella
Jamescorella - - 114 comments

This please

Edit* Also the Picture of the Colonel making the troops do Physical Training is badass

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eAkman Author
eAkman - - 403 comments

Hi, I have not conducted any tests on warfare. I'm not sure how warfare will affect sim avil and spawn. I'll look at it later on.

Yes, it's a sight to behold. xP

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Inkredibehl
Inkredibehl - - 186 comments

Thanks for your work on all those maps :)
Can't wait for the whole package when you think everything is ok

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eAkman Author
eAkman - - 403 comments

It appears that the majority of the bugs have been resolved.
I'll need to update all of the maps once more when all of the southern maps are completed to better balance the build.

After that, I'll put together a whole southern pack.

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Inkredibehl
Inkredibehl - - 186 comments

Nice !
Thanks for all your work !

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Fastop
Fastop - - 14 comments

Good to see modded area gets some love, would you consider doing the same for the new areas added by this mod? A real Renegade or SCP base (if you are interested in that mod) would be nice to have!

Moddb.com

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eAkman Author
eAkman - - 403 comments

When Re:done is finished, then perhaps yes. I've already corresponded with the SCP mod's author.

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Colombo2022
Colombo2022 - - 305 comments

YES, it would be nice if the renegades had their own base, leader, technicians, medic and merchants!

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panzerkotehans
panzerkotehans - - 137 comments

Если Генерал Воронин погибнет... следующим лидером станет его заместитель - полковник Петренко. А "долгари" зашиваются в глухую оборону, ощетиниваются стволами и перестают кого-либо пускать на свою базу. Это, вообще-то, работает именно так.

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eAkman Author
eAkman - - 403 comments

Я включу его в сценарий позже, но существует довольно высокая вероятность того, что он погибнет, если база будет атакована.

Спасибо за ваш отзыв!

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Torenico
Torenico - - 144 comments

Thank you!!! Rostok is now a lot more bearable with this update. No more coming from the south completely exhausted, overweight and with a leg almost fully broken only to find a huge pack of dogs waiting for me, well, maybe not as often as before though! So far, I have barely seen a dog after installing this addon, and this is excellent because Rostok should be (mostly) free of mutants. Night time does spawn Chimeras and tons of zombies, but that is thanks to Night Mutants, something I want to edit because sometimes it's just way too much.

I love the idea of factions losing most of their spawns if their leaders die, that's very neat! Will Duty spawns in Rostok get replaced by someone else? Like Loners or even Freedom taking over the place?

Also, when you do Army Warehouses, can you make it so that Freedom keeps control of most of that place? I kinda hate to see Duty just hanging mere meters from Freedom's main base, eh, I think STALKER has a strong Duty bias tbh, they're everywhere.

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eAkman Author
eAkman - - 403 comments

Nice to hear. I did remove all mutant spawn in the beginning but changed it to be a 10% chance to spawn instead, and the spawn will change and include some other mutants after 4 weeks ingame ;)

Yes, I can't do anything about the Night Mutants mod. Maybe there is a way to exclude Rostok from its spawn? I don't have that problem with Night Mutants in Rostok. But again, I just pass true most of the time, when necessary, sleep overnight.

After duty has been finished, the location will be occupied. There are no stalkers at the moment.

The Army warehouses are currently being developed. No spoilers :)

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sp0ng3m0nk3y
sp0ng3m0nk3y - - 48 comments

the dog/cats not being there is a welcome change, but you still get missions for killing them and you can't complete it because there is nothing to kill :D

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GhenTuong
GhenTuong - - 196 comments

How dare you do that. Down to anarchist scums.

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