Maps: E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E2M1, E2M2, E3M1, MAP01, MAP02, MAP03
In this project i change maps of the classic Doom 1 and Doom 2 to the style of PlayStation version. Changed textures, placement of monsters and items, geometry and lighting.
List of changed maps:
Doom 1:
- Full first episode (E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9)
- E2M1, E2M2
- E3M1
Doom 2:
- MAP01, MAP02, MAP03
!!RUN BOTH FILES FOR DOOM 1 AND 2!!
Recomended settings:
Software sector light mode or Fog
Mirror:
Drive.google.com
Demonsrtuction
Some textures i take from Realm667
List of useful addons:
PSX Ost ULTIMATE = Console Ambient for Doom 1 and Doom 2
VanillaPSX = Sound and sprites
LiveReverb = Reverb
You can't just upload actual Doom maps, change the lighting and some textures and release this as your own work, dummy. You're just as bad as the ones making Doom maps who are only using map generators like Oblige/Obsidian.
"PSX Style Doom Maps"
no one asked
Would it be possible for you do a version along side this that does not have the PC geometry/things/objects removed? I really wanted to play one with sectored lighting and PSX essence mod. Please consider doing that.
Edit: Also would this be vanilla doom compatible? Or atleast Limit Removing source ports compatible? (DSDA/Chocolate/Crispy/Retro Doom)
When I started, I didn't have a complete idea how I would change original maps. Then i started mixing pc and psx geometry, add psx style texture and etc. The main purpose of my wad is add psx atmosphere to original maps. I changed maps as I saw fit.
As for compatibility with vanilla doom, I don't know how to make colored lighting in it. I don't see the point of making a version without it.
Oh yeah I totally forgot that Sectored Lighting won't work with Vanilla Doom Source Ports. I was play Doom on my OGXBox with a CRT via Odamex. That's why I asked. Seems like it won't be possible anyhow.