This mod adds the 10mm Auto and 20 weapons that use it (Pistols, SMG's, and PCC's), as well as other necessary configs to fully introduce 10mm Ecosystem into the Zone (traders, loadout profiles, crafting, etc. so on and so forth).
"As each day goes by, the Zone becomes more and more treacherous for Stalkers as all manner of Mutant scum crawl from their nests.
With each day, faster, stronger, their hides and bones thicker and harder to put down.
The long trusted weapons of those that stalk the zone are tested day after day, and where some fail others rise to the challenge.
Where the magnum calibers provide power, it is oft on ponderous and unwieldy platforms. For many, far too small a margin of error to dare rely on it in the hour of need.
As such, Mercenaries hound their suppliers to provide new weapons and munitions to feed them.
From the far west a new caliber has entered the Zone, carried by Mercenaries loyal to the highest bidder, and then by those they would trade with and call friends and allies…
And as well as by those who’d dare rip them from their cold grasp."
The 10mm Auto
This mod adds the 10mm Auto (aka 10×25mm, aka 10mm Automatic) munitions as well as a collection of 20 weapons that use it (Pistols, SMG's, and PCC's), as well as other necessary configs to fully introduce 10mm Ecosystem into the Zone (traders, loadout profiles, crafting, etc. so on and so forth). Mod has a customizable installer, for customization of balance (Anomaly and GAMMA flavors), MagsRedux compat, as well as icon customization options fashioned after wonderful CR3PIS icons (which I recommend).
Other compat patches are possible, if people contact me asking for them (no promises are made however).
NOTE: I am not affiliated with GAMMA team, the optional compat patch is unofficial and is there to ensure basic viable experience out of the box.
You are NOT allowed to reupload the assets provided within anywhere, for any reason. Github mirror will be provided in near future.
Handy infographic:
Video Showcase:
We know this mod is not perfect in many aspects. If you wish to add, improve or contribute upon this mod, I am more than open for things, feel free to DM me.
Any constructive criticism or suggestions are welcome within this thread.
Hard required mods:
Modded EXEs by Demonized
BaS (works under up to date build as well as older build GAMMA is using)
Moddb.com
Thompson SMG's and UMP Anims by FIREBREATH
Moddb.com
Moddb.com
Mod can be activated in middle of your existing run. Deactivation after that is impossible without significant effort. The mod has been tested, however it is heavily advised to make a backup of your saves before activating the mod in the middle of your existing run.
You are NOT allowed to reupload the assets provided within anywhere, for any reason. Github mirror will be provided in near future.
Model credits and thank you's:
Colt Delta Elite by Kaspwe, ported with their kind permission (Textures have been modified to better fit X-Ray engine quirks + alt color variants)
Nexusmods.com
P220 by Millenia, ported with their kind permission (Textures minimally modified (caliber marks) + alt color variants)
Nexusmods.com
Various weapon sounds from "Weapons of the New Millenia", by Millenia, used with their kind permission Nexusmods.com
Various weapon sounds from "Modern Firearms" Fallout4 mod, used with their kind permission Modern-firearms-fo4.info
KRISS VECTOR anims by L4U6H1N6-LUN4T1C / TAZ, used with their kind permission (may have been slightly edited) Moddb.com
Thompson SMG and UMP Anims by FIREBREATH, used with their kind permission
Moddb.com
Moddb.com
Gunslinger MP5 anims by TeivazCZ, kindly released by them to the community for free use (may have been slightly edited)
Github.com
Majority of other anims, attachment models and other assets (as dependency), by BaS team Moddb.com
Kiparis anims by Souvlakii
Moddb.com
Picantinny Iron sights by Michael Karel, used under CC-Attribution
Sketchfab.com
Glock 19 by h1ggs, used under CC-Attribution (textures slightly edited - model marking and alt-color variants), cosplaying in the mod as Glock 29
Sketchfab.com
Vector Gen 1 by h1ggs, used under CC-Attribution (textures slightly edited - calibers marking and alt-color variants)
Sketchfab.com
USP by Aleksandr Goncharov, used under CC-Attribution (textures slightly edited - caliber marking and alt-color variants)
Sketchfab.com
M1928 Thompson by Michal Cavrnoch, used under CC-Attribution (textures edited - model marking, caliber markings, texture recolor. Model edited - lenghtened barrel), cosplaying in the mod as M1927A1
Sketchfab.com
Suppressor pack by The WarVet, used under CC-Attribution
Sketchfab.com
Bren Ten SF by Adriana Blythe\lukecc\RETOUR
Gamebanana.com
Used under CC BY-NC-ND 4.0 Creativecommons.org
Eclipse Custom II & Super Jagare by eNse7en
Sketchfab.com
Sketchfab.com
Used under CC BY-NC-ND 4.0 Creativecommons.org
Other models used under non-transferable Royalty Free license.
Average
928 votes submitted.
Changelog:
v 1.01 - various fixes:
Typos
Icon text fix
MP5/10 Operative reload not having sound fix
Colt Delta Elite Suppressor model fix
Actor effect not being applied on upgraded weapon variants fix - GAMMA compat
ATHI/LEWD Kriss Vector CTD fix
Thompson mag capacity upgrade tooltip fix - thanks to Stalker_Boss
v 1.0 - Initial release
Known issues:
File seems to have been processed now. Enjoy playing.
There's a problem with the icons of items, that're related to this mod if the game is in Russian language.
Can you be more specific?
For example, the ammo icons're messed up, in the way that a part of the icon file is used as a whole, not the specific region of said icon file, where the corresponding item icon resides.
Check parameters inv_grid_x and inv_grid_y for icon positioning.
Will you upload the actual zip file later?
Or will you upload it to an external storage service like Mediafire?
If so? Can you share an ETA?
ModDB is taking it's sweet time processing the upload. I have no ETA as ball is on ModDB's side now.
It seems it's up now.
Is there 10mm armor piercing version ?
That would be HC rounds in the mod.
What's the difference between the three glocks?
The longer the barrel, they punch a tiny bit harder (40 > 20 > 29). Glock 29 has only 10 round mag capacity.
do this work with 2021 bas and will this good to use on efp?
It was tested working with 2021 build GAMMA uses. I am not familiar with EFP to answer the latter.
and is this dltxfied?
It uses DLTX and requires modded exe's.
Hell yeah, this is huge!
cool! well done author, good job, thank you - we need a variety of weapons and ammunition! (a patch for Kriss from L4U6H1N6-LUN4T1C would be nice)
This should be fixed now in 1.01
благодарю сударь!
absolutely beautiful
Finally the best caliber gains some love.
YES! 10mm was the thing I loved most about Arsenal Overhaul in CoC
i got an error
ATAL ERROR
[error]Expression : <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_71851e357c5901a6e0bcd0eaf33dc1bd>::operator ()
[error]File : ..\xrRender\SkeletonAnimated.cpp
[error]Line : 785
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_thompson_1921_custom_hud_animation.omf'
section 'wpn_tommy10_hud'
model 'anomaly_weapons\wpn_tommy10\wpn_tommy10_hud'
stack trace:
The description page right under the "Hard required mods:" section specifically indicates that you need "Thompson SMG's and UMP Anims by FIREBREATH". Make sure you have those installed.
ah i see thanks man
Why not just pack them into the download by default?
If Grok can do it then anyone can
Tried it, I love it!
Bro, do you think you can make a starting loadout that includes your weapons and BAS ones?
I'm using GAMMA and want to start with your weapons
Starting loadouts are planned for near future, for now we are fixing and patching for issues found after initial release.
Any idea why this is happening, something in my mod order?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 1101
[error]Description : fatal error
[error]Arguments : Can't open section 'up_gr_firstab_10milaeroar'. Please attach [*.ini_log] file to your bug report
Will look into it, but please do DM me the crash log in meantime.
up_gr_firstab_ refers to the upgrade tree system. Tested and it seems to work on my end, both Vanilla and GAMMA.
Ensure you have gamedata\configs\items\weapons\upgrades\w_10milaeroar_up.ltx present within the installed mod folder, might be corrupted install?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: c:/efp\gamedata\scripts\arti_jamming.script:154: attempt to compare nil with number
stack trace:
stop_all_sound_object(sec): wpn_kjagare
Will look into it, but please do DM me the crash log in meantime.
>EFP
I have no experience with EFP pack, but let's assume it's not compatible. If there is any documentation on how to make a compat with EFP, I will gladly make it at some point.
Автор, отдельное спасибо вам за Kriss!
discord name or any discord server link for dm?
Can you please change the name of the files related to kriss vector? Because that make incompatible (ctd at the start) a number of mods (not only that of Lewd) that add a Kriss vector.
LEWD and ATHI CTD issue is being adressed with upcoming version. It will still overwrite the files (they are the same btw.) but no CTD. Are there any other KRISS Vector mods I should be aware of?
Ok, athi too will b e fixed, perfect! No, i've wrongly phrased: athi and lewd are the only 2 mods with Kriss
It's already fixed, as ATHI's Vector is based on LEWD's. You can download the 1.01 now which has the fix.
any ways to pm you mrb? like discord name or any server ?
I literally sent you Private message here with my Discord deets.
i am very sry i never got a pm in this website before lol btw i have add you as fren just waiting you to accept it
begging you to make every smg able to autoshot or even able to use launcher
All PCC's have full auto upgrade in the upgrade tree. Beside the Aero.
yes, the aero make it auto by any chance
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 1101
[error]Description : fatal error
[error]Arguments : Can't open section 'up_gr_firstab_10milbanshee'. Please attach [*.ini_log] file to your bug report
stack trace:
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 1101
[error]Description : fatal error
[error]Arguments : Can't open section 'up_gr_firstab_10milaeroar'. Please attach [*.ini_log] file to your bug report
They all dead. Btw, pistol's are great, but smg, bruh, model's is lowpoly and, oh, they look like plastic toys kekw. Possible to fix in next updates(after deleting a shader_cache everything normalised, don't pay attention to this sentense)?
I'm gonna ask you to send me your crash log somehow. I'm present on Anomaly and GAMMA discords.
>SMG model
please be specific, which ones ?
>Lowpoly
Pretty much all SMG/PCC models are in 30k tris ballpark
>Plastic toys
Might also be dependant upon your shader settings. X-ray is an old engine and we can't make guns look like we would want to, because the engine does not uses maps that modern game engines do.
Also, well, the overabundance of polymer in modern gun design?
I can send logs after work. I compared the krisses with kriss from gamma and other weapons from bas, eftwp and other authors from gamma modding channels, and they looks good enough, so IMO it's depends or from textures or from shaders you put in ogf models.
Will appreciate the crash log.
Is there anything else you can tell me about your mod setup or when the crash occured? Do you have any mods messing with/altering upgrade trees mechanic?