Description

My first addon! (please be nice, I'm still learning). This adds the Kriss Vector SMG from TAZ 2.0 to anomaly, using DLTX for conflict-free adding.

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LUN4T1C's Kriss Vector SMG [DLTX]
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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

[RESERVED]

Announcement: Something big is coming! making the Kriss custom truly "custom"... :)

Changelog:
v2: fixed, reload animation, magazine ejection and insertion, added screenshots and a video

v3: fixed damage to match Anomaly .45cal weapons

v4: reduced filesize, fixed icons, set classification as SMG, fixed fire point and zoom rotate times and file namings (should fix the AK104 bug), thanks sneakydud for your help!!, also added a patch to spawn the gun with master Merc and master ISG STALKERS

v5: upscaled textures (1024 -> 4096), reposition to be closer to cement's, new actor effects, new sound for the shot, added slight zoom for the custom Kriss, thanks SamaritansDesperate for your help!

v6: fixed lowered gun positions and the custom Kriss has a new shiny red little extra ;)

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Hisalute
Hisalute - - 72 comments

What’s it chambered in, 9x19 or .45 ACP?

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Harald_ino
Harald_ino - - 247 comments

.45 ACP

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Harald_ino
Harald_ino - - 247 comments

Why is the weapon in the pistol category?

Edit: Ah I see, maybe because there is no smg kind without B&S?

Edit Edit: Nice weapon and mod! The only thing i noticed is that the reload animation is faulty because the magazine never changes.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

Hi, yes, I tried to fix it, but something is off with the animations. Since I can't edit the ones I have from TAZ, I have to go with trial and error...

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Harald_ino
Harald_ino - - 247 comments

Would be nice to have a working animation but that is just a minor bug in my eyes.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

yes I know :(
I hope I can get this fixed and then update the mod

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

good news! I fixed the reload animation! :)

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Harald_ino
Harald_ino - - 247 comments

very nice, updating the mod asap

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GARU_Monolith
GARU_Monolith - - 212 comments

I tried to fix the Nimble Desert Eagle model animation from TAZ 2.0. Never found how do it in the end... Just inexistent slide and magazine animations.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

well chances are, they are in the AK74 animation file, as most are bundled in there...

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KraizerX
KraizerX - - 186 comments

there is actually but dev give more priority to improved the game quality than sorting the weapon class, since it can be edited easily with notepad++ by unpacking the db inside tools folder in anomaly main game folder, also you can check what weapon inside debug mode for example most aks74u mostly in rifle section and ppsh200 also in rifle section for some reason...

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

yeah I changed it to be added in the SMG class. Ultimately "class" is a bit of a grey area. Is a full-automatic Glock with extended magazine a pistol or a SMG? is a semi-automatic M14 an Assault rifle or a sniper rifle? but yes, as you've said, it's easy to change :)

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Grokitach
Grokitach - - 896 comments

Try to send pictures ;) ! Which scopes are accepted on this beast ?

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

so far none as a reddot is already mounted on it, the custom one has a fixed aimpoint reddot. I've seen models with other scopes, so I'll dig around a bit to see what I can do.

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Sgt.Kanyo
Sgt.Kanyo - - 113 comments

On my end:
- when I reload, the actual magazine stays in the gun while the animation plays
- there's no sound for unsilenced shot
- the arms position is much further then for other guns (using TAZ 3.0)

Also it'd be nice if the attachments would work instead of having a normal gun and a custom version with the silencer and aimpoint.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

Thanks for the feedback!
the "normal" (tan colored) version can attach the 45cal silencer...
you hear no sound? that is very odd, it plays perfectly for me. Do you have any sound mods installed that might overwrite the sound file or so?
yes the other addons (scopes) is something I0m still looking into

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

re: arms: I'm not playing with TAZ 3.0 but with B&S, I guess this has to do with the FOV and the repositioning. Not sure there's anything I can do really... but if you happen to make a patch to make it work better with TAZ 3.0, I'd be more than happy to add that patch to the mod

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Sgt.Kanyo
Sgt.Kanyo - - 113 comments

Yeah I think for the sound and arms issue, it could be TAZ that's my issue. But yeah really weird how it's only the shooting sound that is missing, everything else is there.
However I don't really understand why the magazine is not ejecting when the reload animation plays.
I've already ported the tactical val to TAZ 3.0 and for those everything was working fine.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

good news! I fixed the reload animation! :)
but so far I could not figure out what is the issue in relation to TAZ 3.0

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Guest
Guest - - 690,915 comments

Hi, my friend, I found there is a display ak104 problem

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

thanks for the feedback, can you elaborate?

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Guest
Guest - - 690,915 comments

The gun is displayed in the lower left corner, and the aiming and shooting animation flashes

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

will test and get back to you!

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

check the latest version and let me know if it fixed this

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Guest
Guest - - 690,915 comments

The test results are great. You fixed and improved it. I'm glad new weapons are used

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Guest
Guest - - 690,915 comments

There are five problems: 1. the scopes are static, you need to make them dynamic. 2. Need a patch for EFT Reposition. 3. there is no incomplete recharge and removing the spell. 4. Full recharge is static, the magazine cannot be removed. 5.There is no Russian localization. And so, not bad

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

thanks for the feedback!, below my answers, every help is welcome!!
1. No clue how to do that. I just ported what I found in TAZ 2.0
2. agree, since I don't use EFT repo, I don't know what's needed
3. fixed :)
4. fixed :)
5. yeah I don't speak russian and I did not feel confident enough to just google translate stuff..., maybe I'll manage to grab some stuff in Russian from TAZ 2.0

thanks!!!

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Guest
Guest - - 690,915 comments

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TheMrDemonized
TheMrDemonized - - 1,055 comments

Add the gun to NPC loadouts also please, thats pretty straightforward process for DLTX

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

yep, I'm working on that already :)

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

check the latest version, added a patch to spawn it in master merc and master ISG loadouts

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dwarfplanet
dwarfplanet - - 92 comments

Not showing up anywhere in the game. Not in any weapon category. Tried buying from Dushman and Nimble - nada.

Do I have to enable it somehow?

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isalcaruz
isalcaruz - - 27 comments

Do you have DLX installed? Yesterday I realized that it needs to be installed for the weapon to appear

DLX: Moddb.com

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dwarfplanet
dwarfplanet - - 92 comments

That did the trick. Thanks for the help.

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Redroycemac
Redroycemac - - 87 comments

I was just thinking, "a vector Kriss in Anomaly would be great!!" 2 minutes later I came here, thank you for sharing!

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

hahaha thanks buddy!

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isalcaruz
isalcaruz - - 27 comments

I don't know why, but the miniatures of the weapons in the inventory and in the store look bad, they look as if they were enlarged and they do not look complete, as if they were located

Another thing, is it normal for the weapon to do so little damage? I would hit an enemy like 3 magazines in selective fire to make me safe from hitting it and I could barely kill him

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MarkColt
MarkColt - - 430 comments

Yeah, from the looks of the weapon config file, the damage numbers don't seem to be in line with the rest of the Anomaly weapons that use ammo_11.43x23.
Kriss Vector: hit_power = 0.375, 0.375, 0.375, 0.375
UMP45 (for example): hit_power = 0.56, 0.56, 0.56, 0.56

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

good catch! I'll edit that to match Anomaly better (it's the value from TAZ 2.0, where the values are nerfed a bit)

EDIT: fixed the dmg values

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MarkColt
MarkColt - - 430 comments

Yeah, I noticed that TAZ likes to pretend that boomsticks are more like broomsticks that shoot cotton balls.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

lmao

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

fixed the icon issue (still a bit LQ...)

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sneakydud
sneakydud - - 334 comments

Check discord pings

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

thanks for your help man! still learning how to do mods "the proper way"
all you guys' help is much appreciated!!

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Alberto21
Alberto21 - - 4 comments

Looks great! May I ask for an ironsight version in future updates?

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

you can always ask! I'll try and do my best

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SamaritansDesperate
SamaritansDesperate - - 45 comments

i did just a litle update. New sound, position like CEMENT, upscaled texture and etc. So - Youtu.be. Now in beta

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

nice, do you want to share it with me? then I can update the files here.

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SamaritansDesperate
SamaritansDesperate - - 45 comments

yeah. i send to you ltx and textures.

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L4U6H1N6-LUN4T1C Author
L4U6H1N6-LUN4T1C - - 1,173 comments

thanks man!
see v5, with your improvements.

STALKER is simply the best mod community in and out of the zone!!!!!

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