Description

This is a conversion of LordJarhead's JSRS mod for Arma 3. Full replacement of all weapon audio, including stereo sound and nearly 2,000 new samples in total.

Preview
Jarhead Soundpack 1.5
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RupSon
RupSon - - 80 comments

How does it compare to the Solarint's mod?

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beeeats Author
beeeats - - 9 comments

Definitely covers the same ground on paper, I guess the standout being that this uses stereo sounds for the player, which is a big jump in quality over mono.

But really the overall impression is pretty different, it's totally subjective. This is just another choice for those who want to try it - the more choices the better :)

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PassiveAggressive
PassiveAggressive - - 454 comments

Its better than JSRS

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OG_Grinskin91
OG_Grinskin91 - - 118 comments

Did you manage to get the ai fx to work stereo too? I heard that was a limitation on the engine side

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beeeats Author
beeeats - - 9 comments

Sadly no, there's nothing I can do about that. Anything that isn't a player-only sound (and doesn't have to be attenuated) is stuck in mono unfortunately.

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Guest
Guest - - 690,797 comments

is this compatible with soundscape overhaul 2.0?

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beeeats Author
beeeats - - 9 comments

Yep, I'm using it! They change completely seperate files.

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Hetman64
Hetman64 - - 121 comments

Tested it, sounds nice. I will probably be using it for some time now in my playthrough. The stereo sound is a big step up in quality.

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Solarint
Solarint - - 151 comments

Fantastic Work! This sounds amazing.

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Wookienator
Wookienator - - 1,023 comments

Fantastic mod!

So far I came across one weapon sound that was way too loud. It sounded like the dude was standing right next to me, even though the fight was far away (probably something to do with the sound layers?). Could not find out which weapon it was, though it was something semi-automatic and not a pistol by the looks of it.

Hope this helps :D

Cheers

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beeeats Author
beeeats - - 9 comments

When something's broken loud (like the sound file is just playing in your ear) it's usually a stereo file that's being used somewhere it's not supposed to be, but I checked through the files and couldn't find anything amiss. I'll have to go through the config and see if I can find something wrong in there.

Thanks for letting me know—it might take a while to find it though! If you run into the problem again see if you can find the bastard and tell me what gun he's using ;)

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Wookienator
Wookienator - - 1,023 comments

I guess you found our culprit then :P

cheers

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

.
.
The stereo sounds are, without a doubt, far superior than default. Thank you for sharing the hard work!

Any chance of including supersonic bullet cracks? Having played the Arma series for years, it's very strange not to hear any in the videos. Those supersonic cracks make the environment feel a lot more terrifying.

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beeeats Author
beeeats - - 9 comments

I totally agree there's something missing on that front. I've linked to a mod which has some in the desciption, but it's fairly limited as it only applies to rounds hitting in a small radius around the player.

The engine doesn't really support having the bullets themselves generate sound (the bullet whizz sounds are generated on impact only) so I'm just going to layer in the sonic cracks into individual weapons themselves by calibre and distance, as well as replacements for the 'whizz' effects we have now. Hopefully it works out.

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

.
I'm very happy to hear that you're developing this addon further. TERRIFIC news!

I'm VERY pleased to hear that you're going to incorporate supersonic bullet cracks into the updates.

I look forward to trying it out!!!

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olegat
olegat - - 292 comments

HELLO! The mod is just awesome! Thanks to the developers! I noticed a bug with shotguns. It’s not clear where it shoots, but it’s audible as if it were nearby

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FrozenDefender
FrozenDefender - - 20 comments

Howdy ho, I got a problem with the sounds:

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 72
[error]Description : Can't open wave file:
[error]Arguments : y:/anomaly 1.5 beta 3.0\gamedata\sounds\weapons\_reverb\actor\big-silenced-reverb-1-1a.ogg

and no stacttrace, however I checked the folder where said file should be, there is none, any way to fix this?

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beeeats Author
beeeats - - 9 comments

Sorry about that.

I've uploaded a fixed version (1.01a) with the missing files which is currently waiting approval, hopefully shouldn't take long.

Edit - and just like that, it's up!

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FrozenDefender
FrozenDefender - - 20 comments

May I ask how you fixed it, I just took the basic sounds and copied and renamed them in a bit different order and it seems to work, since if you did basicly the same I won't bother to update, btw thanks for the fast response!

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beeeats Author
beeeats - - 9 comments

I just re-included some files that went missing. Assuming it was just the reverb for the silencers that I missed—you should be fine, it won't make a huge difference. But if you get any more crashes about missing files I'd redownload just to be safe.

Thanks for downloading.

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Danielcastro
Danielcastro - - 2 comments

is better with default anomaly sound?

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PossuM
PossuM - - 322 comments

love this mod so far, really satisfying sounds and gun battles can be heard over a looong distance

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ControlVolume
ControlVolume - - 4 comments

Great mod! One of the attenuated grenade sounds is kind of weird though, it's an incredibly loud "whoompf" with no reverb that sounds more like a pile of heavy fabric landing right next to me, that doesn't seem intentional.

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Aragonite
Aragonite - - 98 comments

It's really good but as often, I find that the sounds of the shots are not strong enough.
It should be slightly increased so that his "slap well" have ears ; )

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brankovich
brankovich - - 143 comments

Your bin folder is in the gamedata folder, it should be in the root Anomaly one, outside the gamedata

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Aragonite
Aragonite - - 98 comments

Hello,

What part of the file do you modify on these weapons ? :
w_mk14 / w_rpk / w_sr25
I ask this to make them compatible with the mod :
"Aim down sights tweaks"
Thank,

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Guest
Guest - - 690,797 comments

Can we hope for an upcoming update?

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GlitchInTheVoid
GlitchInTheVoid - - 29 comments

This sounds amazing! I can't play without

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Guest
Guest - - 690,797 comments

could you please check if one of the files from this mod is causing SVD Lynx to crash the game as soon as the upgrade tree is shown, making it impossible to install upgrades, normal SVD works good...

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OG_Grinskin91
OG_Grinskin91 - - 118 comments

Would love to see this updated now the full release of 1.5.1 is out, much prefer this version!

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beeeats Author
beeeats - - 9 comments

I'd like to but it might take a little while. I had a version 2 in the works but that was well over a year ago and I've long forgotten what I was doing or what the process even was.

Just gonna have some fun with 1.5.1 for now and we'll see what happens!

Cheers

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OG_Grinskin91
OG_Grinskin91 - - 118 comments

Yeah no worries! Thanks for the reply:)

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