Now includes Project Brutality version. Here you have an updated version of my HXRTC HUD, dedicated exclusively for working with Brutal Doom v20. Enjoy a new and more fresh experience through your doomish adventures with this cool HUD! It works mainly with most recent releases of GZDoom & ZDoom. (NOT tested on Zandronum, and probably it won't support required new features). See the description below for more instructions and details!
VERY IMPORTANT: For showing correctly the HUD, you must set in Display Options a screensize of 11 and turn off the alternative HUD. If you find the size of the HUD is too small, please open (G)ZDoom console and input the following command: HUD_SCALE 1. Alternatively you can turn on the Stretch Fullscreen HUD option in (G)ZDoom HUD options.
WARNING: The HUD is destined to work with most recent releases of GZDoom and ZDoom. To be specific, GZDoom 1.8.2 and ZDoom 2.7.1 ARE NOT the most recent versions to date. It is recommended to get one of the development builds available on these links:
If you prefer a more stable version of GZDoom, you should go to this page and get one of these (2.0.05 is recommended for PCs supporting OpenGL 3.0, and 1.8.10 for older machines):
On the other hand, Zandronum is not officially supported by the HUD. Actually this sourceport is still based on a very old ZDoom release, and doesn't support many new features required for the HUD to work correctly. I'm sorry for the inconvenience.
At the moment, this HUD version is only compatible with Modern Player mode of BDv20. If you want me to make a compatible version with the Purist Player mode, please let me know leaving a comment below. If there are enough requests, I´ll put my hands on work for it.
Also please report any bugs found in the HUD, as usual I'll try to fix them ASAP.
Have fun, brutal doomguys!