Relevant for Anomaly 1.5.2. Possible problems when used completely with addons that change character_desc.
It always seemed to me that high-tech equipment in a stalker should have a more interesting appearance, corresponding to the status. Therefore, in assembling the models, I decided to focus on the visuals of these costumes. I also plan, as far as possible, to gradually fill the assembly with models of other characters. Subscribe to my resources if you are interested in what I do, or if you have any advice or criticism. The more support, the more desire to work further and not abandon everything for years)
If you encounter missing textures, please report it in the comments by attaching a screenshot with the debug menu open and the get info option on the problem model. Example.
Popular questions:
- Compatible with THAP?
I haven’t tried replacing hands yet, so there shouldn’t be any conflicts.
- I need a specific model, can I get it?
You can try to find the model you are interested in yourself. A program called OGF Editor will help you with this, which allows you to view stalker models. You can download it from here.
Version 1.4
Added rhino exoskeletons
Mercenaries and sin group have been completely replaced
Added zombie mercenary
Added stalkers in cloaks
Updated bunker scientists
Sakharov had to be given a new face so that the head would fit with the new model
New model of the swamp doctor, now this is a truly unique character
Version 1.3.1 - Minor but important fixes for missing textures on some models.
Version 1.3
- Fixed geometry and binding for ecologists
- Completely redone seva. In my opinion, the new version is much better. - Added mercenaries and some bandits
Virsion 1.2 - Added exoskeletons to all factions (including zombies) - Most of the textures received the effects of dirt and damage - Ecologists have become dirtier, as their costumes involve constantly being in dirty (in every sense of the word) places. Version 1.1 - Added updated ecologists and their zombie versions - Also, as a bonus, I made an alternative visor for the helmet of spacesuits, which is used by the same environmentalists -You can select it when installing via Mod Organizer - Screenshot gallery updated! Version 1.0 - First of all, new visuals of the seva itself have been added Exoseva has also been improved. More details on the screenshots in the gallery In the next update, the collection of protective equipment will be replenished with environmental science suits. After I plan to do exoskeletons
Credits: Special thanks to zachtan1234 for permission to use his helmets: Nexusmods.com Nexusmods.com Nexusmods.com
Screenshots I publish all my works here And also here
Recommended: RE-MADE ANIMATIONS PACK EXOSEVA CBSE OUTFIT HD MODELS ADDON (Mount over assembly HD models as files overwrite each other.)
Average
9.245 votes submitted.
Heheh, I see you made everyone in Clear Sky use the suit too! No longer will the Boar and Renegades pose an issue! However you should still avoid crossing in front of the Machine Yards MG nest...
Looks really good! Can't wait for you to remake the other SEVA and Exo's too!
is it compatible with HD models?
Of course. Under this pack it was done.
oh, thank you very much for the information, i will try it now! :)
What about Dux's pack?
This addon adds new visuals to the file configuration, so it will not work well with mine. Yes, and visually they are too different.
Модели требуют установки EXOSEVA CBSE OUTFITS или они исключительно для NPC?
For the NPC and the main character.
Hi. i have installed this add-on but how can i get these suits? :-) no dealer has them on offer
To be honest, I have never found this suit myself. It's not cheap, so I would venture to suggest that to get it, you need to move further north and increase your rank and reputation.
i saw some enemies with these suits. looks really very good :-) compliments
Thanks! I have clarified the information regarding the purchase of suits. To do this, you need to install the CBSE mod. Otherwise, only the NPC will have them. The mod has been updated, and there is a link in the header.
Nice models, gj :) Happy new year!
Can i ask what vegetation mods are you using? your trees in the screenshots and just about everything that is green seems so much more lush then my game. in my game everything is dead and barren.
Of the vegetation mods, I only have Golden Autumn Retexture. And you have, judging by the description, as if Dead Zone is installed.
I don't know why, but my model for the Exoseva for Loner still uses the Anomaly HD model even though I have this one overwriting it. I don't have any other mods that change the models for suits.
This is my mistake. I'm sorry. I gave the wrong name in the files. Now I will reload the corrected version.
Installed new version and it works perfect, thanks for making this addon!
У тебя фомод поломан. При выборе альтернативных шлемов не инсталлит папку с текстурами, только меши.
Спасибо, что сообщили. Я в первый раз это всё настраиваю, поэтому не удивительно. Исправил, проверил. Теперь всё устанавливается, как надо.
Да, все ок, я руками поставил. Помнится мне, несколько месяцев назад были ваши экзоскелеты. Не осталось тех, летних, или ранее, версий?
upd: У меня моя персональная сборка из Азетрикса и ваших работ. Хочу недостающие экзоскелеты.
Рад, что работы приглянулись. Те ранние экзы сохранены у меня на диске, но с форума я ссылки удалил, т.к. сейчас как раз занят капитальным ремонтом выше упомянутых. Эти будут куда круче и качественнее предыдущих. Материалы публикую в теме на этом форуме. Там регулярно появляются новые скриншоты, так-что советую заглянуть)
Ap-pro.ru
Я видел тему на ап-про. Можно, я выскажу пожелание? Экза это боевой девайс. По нему попадают осколки и пули. Хотелось бы видеть новые экзоскелеты со следами воздействия. Для аутентичности.
Да, какие-нибудь царапины постараюсь сделать.
Кое-что сделал в этом направлении. Советую заглянуть в тему)
Еще пара идей для ретекстура. Засаленость указательного пальца перчатки правой руки, например. Брызки грязи до колен. Следы запекшейся крови (не красные, б-же упаси) в рандомных местах. В целом, направление верное. Естественно, не нужно делать из владельца экзы бомжа. Но и картинка с выставки тоже не подходит, на мой взгляд. Стоит посмотреть реальные фото бойцов после операций и сразу ясно, что это рабочее снаряжение, а не подиум.
Ну палец - это уже прям эстетство высшего уровня. Не самая разглядываемая часть у них))
А вот засохшая кровь вполне имеет место быть.
Ещё бы посоветовал убрать череп с маски у бандосов
Тогда будет беспонтовый бандит.
Ему хреново всё видно:) + казуально выглядит и неиммерсивно. Ничего не вижу плохого в полностью черном костюме. Можно ещё нашивки группировок пририсовать всем костюмам
Это стекло такое специальное. Одностороннее. На нём грязь и прочие посторонние объекты не затрудняют видимости смотрящего. Но я учту пожелание и в следующем обновлении сделаю опциональной версию бандита в севе со стандартным визором. А нашивки у них у всех есть.
There's problems with animations from fdda. Taking animation, turning on flashlight animation(nvg if you using beef's nvg), and maybe other anm problems
PS when you wearing seva and exoseva ofcourse
What exactly are the problems and what are the animations?
When you taking an item, for example you hands goes for several frames down and at the end of the anm it goes way up.
With turning on flashlight anm the textures stretches several frames, maybe
UPD: I tested it again and the bug fixed itself I don't know why and how
When binding a model to a skeleton, it is impossible to foresee its operation with different animation mods.
Download, who has already downloaded! I forgot to add the texture of the bandit's eyes.
These models are INCREDIBLE! Stunning work!
Dear, please tell me what the problem is .the ssp suits are dark blue in color , not like in the screenshot .and the rest are fine! !
Corrected. Forgot to add textures to the folder. I apologize for such ridiculous problems. I work alone, and in the end I just could not concentrate.
It happens! .there's nothing to worry about! you 're doing well .keep doing it!
I think you need to check the archive again.since the straps on the ssp suit do not match the screenshots
Added missing textures
I 'm probably bothering you . but the mask and visor are also without textures ! the same ssp suit
I can't upload a screenshot
I'm loading everything
You work quickly !!! resrect!!!
what glow visor do?
This is an option selected when installing through the mod organizer. On the helmet of the mercenaries and the monolith. There is a screenshot.
Ohh okay, how bout the ecolog exoskeleton i cant find any difference
I did not have enough imagination and patience to make everyone unique.