FWR Cop Edition adaptation for Call of Chernobyl 1.4.22
Creator: rnm_016
Weapon pack, the main purpose of which is resuscitation of standard GSC weapon models and bringing them to mind. Mirrored and finalized almost all models of weapons + new animations. The textures were taken from the builds + new bump texture for each trunk. New addon models, full-part recharging of weapons. The mod was made on the basis of Original Weapons Renewal 3. This version is the first public release, and will be further developed in the future.
This adaptation For Clear Call of Chernobyl 1.4.22
Main theme of the mod - Moddb.com
Why are you reading this? install this!, is a good adaptation.
This addon makes my peepee hard
FINALLY! Somebody thought of making a mod like this.
Is this beautiful mod compatible with Outfit Addon and Lost to the Zone(Living Legend and Mortal Sin)?
I think yes, because dosent modify traders or something.
Thanks for the reply,Merc-! I will give it a try and I'll write a comment here after I'm done
I get a crash when I start the game
FATAL ERROR
[error]Expression : I
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 267
[error]Description : Can't find include file:
[error]Arguments : artefacts_expansion.ltx
stack trace:
0023:02BD6502 xrCore.dll, CInifile::Load()
0023:02BD6531 xrCore.dll, CInifile::Load()
0023:02BD5EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:75508654 KERNEL32.DLL, BaseThreadInitThunk()
0023:775F4B17 ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:775F4AE7 ntdll.dll, RtlGetAppContainerNamedObjectPath()
This is related to Lost To the Zone.The artifact expansion mod is implemented in LTTZ.
Modofation changens only weapon models\anims\configs\sounds\textures. I think, you have a mistake in adaptation.
I think a compatibility patch is needed.I'm pretty sure I'm doing everything alright
Do u fixed that? I have the same problem, but with another mod
Expression : pm->m_animations.size()
Function : player_hud_motion_container::load
File : player_hud.cpp
Line : 92
Description : motion not found [dev_detector_1_holster_ws]
stack trace:
0023:006F37E1 xrCore.dll, xrDebug::fail()
0023:07230D28 xrGame.dll, CDialogHolder::IgnorePause()
0023:70B1BD67 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:70B1BD7E MSVCR120.dll, atoflt_l()
0023:70B1BD8C MSVCR120.dll, atoflt_l()
0023:70B0BCAD MSVCR120.dll, finite()
0023:70B0AD30 MSVCR120.dll, _ValidateRead()
0023:006F89C9 xrCore.dll, CInifile::remove_line()
0023:006F72F0 xrCore.dll, CInifile::line_exist()
0023:006F72DB xrCore.dll, CInifile::line_exist()
0023:06ACB469 xrRender_R4.dll
0023:006F59F8 xrCore.dll, xrCriticalSection::Leave()
0023:0718DCCE xrGame.dll, CDialogHolder::IgnorePause()
0023:0718D977 xrGame.dll, CDialogHolder::IgnorePause()
0023:07191FE3 xrGame.dll, CDialogHolder::IgnorePause()
0023:071BC7DF xrGame.dll, CDialogHolder::IgnorePause()
0023:071BBFAB xrGame.dll, CDialogHolder::IgnorePause()
crash when i try to open my detector
This is problem in v2 arhive?
dosent happens anymore thanks!
hm. I cannot open this rar archive. It seems to be damaged
Re install again, corrupted rar archive means you downloaded badly because of the internet.
Tryed 3 times - didnt opening.
Other mods from moddb for CoC downloading and opening just fine
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does this work with T.H.A.P?
could you make a version of this for Clear sky?
A bit late but...
M.vk.com
It's from the official VK page and it's also the newest version, however text it's in russian, but since it only replaces models it should be fine except for the names and descriptions of the "unique" guns. Ñ
What is this sexy thing right here?
BTW dude, have you thought of adding the CZ75A running animation from the STCoM WP for all pistols? It is quite neat.