Description

A simple addon to make your Starting options a bit more fun.

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Fun Allowed Loadout
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plasticheart77
plasticheart77 - - 23 comments

Definitely outfits should cost like 500-850, after all it's better than starting gear, adding masks was awesome idea I was getting really tired beginning as sluggish radioactive man cursed with 1/4 of stamina after exposure.

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TheVoidPancake Author
TheVoidPancake - - 68 comments

Thank you for your feedback. I increased Points cost for most Outfits, but I didn't wanted to increase it too much, since You start with a patch of your faction, a PDA and a Personal Journal and basically no money. The default ( un-modded ) starting outfits usually items that you want to replace as fast as possible. Even with these added options, its still a smart idea to replace them fast, because let's be honest, none of those outfits are too "OP" or that useful to cheese the game because of that alone.

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ZeD_MnizD
ZeD_MnizD - - 275 comments

is this mod suitable for Anomaly Magazines?

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TheVoidPancake Author
TheVoidPancake - - 68 comments

If you have the new, Anomaly Magazines Redux in your mind, then yes.

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Heya, I tested your mod alone and any faction that has the M4A1 has like 50 of them to choose from, lol.

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TheVoidPancake Author
TheVoidPancake - - 68 comments

Fixed.

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Guest
Guest - - 690,436 comments

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SniperHellscream
SniperHellscream - - 981 comments

This is wonderful *Lionel Richie Voice*

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TheVoidPancake Author
TheVoidPancake - - 68 comments

Thank you. Hope you will have a good time with it :)

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jotakaCobaka
jotakaCobaka - - 1 comments

The mod gives too many points in even on the last difficulty of the economy. My opinion is that a rebalance is needed.

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BaldLoner
BaldLoner - - 7 comments

Not rebalanced needed, you can just edit the amount of points you want in "new_game_loadouts.ltx".

total_points_eco_1 =
total_points_eco_2 =
total_points_eco_3 =

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TheVoidPancake Author
TheVoidPancake - - 68 comments

Appreciate the feedback. You can however, just change the points to a value you prefer, as described by BaldLoner. I set them high, because of items you can choose from, as well because of the fact, that you only start with a Faction Patch, PDA and a Personal Journal. With that in mind, there won't be a rebalance any time soon for this addon. If I do it, that would be item points changed around/removed/added.
Cheers.

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Sandcom
Sandcom - - 4 comments

Hey sorry to bother you all, I am rather new to modding Anomaly, i'm using Mod Organizer 2. I use Boomsticks and Sharpsticks and some other mods but more importantly the issue i am encountering is that some items when I enter their spawn ID into the new_game_loadouts.ltx document with the others just don't spawn in the list. If anyone has an idea I would appreciate any help, everything else in the spawn lists works, some don't, some do, but specific ones I really care about like wpn_k98 =true,1,500 don't appear.

Thank you for just reading this.

Edit 1: I copied over and activated this mod to see if this is something involving a script-text error on my end when typing it in, its not working with this mod either. I don't understand what is going wrong but I hope this can help it be diagnosed.

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MarkColt
MarkColt - - 430 comments

Some weapons that occupy 6 spaces in the inventory instead of the usual 5 or below, will not appear in the loadout even if added to the correct config file.

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MarkColt
MarkColt - - 430 comments

Expert toolkit has a spelling error in the config thus not appearing on the loadout. There were some other that I can't remember now.

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Sandcom
Sandcom - - 4 comments

This explains so much, thank you Mark! I am guessing since no work-around or fix was stated that there is none to fix this?

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MarkColt
MarkColt - - 430 comments

For the toolkit you can edit the file "new_game_loadouts.ltx" manually with notepad or similar app, and change entry "itm_experkit" to "itm_expertkit" (missing letter "t").

As for the some weapons not appearing if they are too long? I do not know if that's fixable on a user level and may have to be looked into by the Anomaly's DEV team, or perhaps some kind of scripting based fix..

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Sandcom
Sandcom - - 4 comments

Gotcha, thanks again Mark. The information is greatly appreciated.

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Theo_the_Dog
Theo_the_Dog - - 176 comments

It also uses wpn_addon_silencer and weapon_addon_scope which aren't actually used in the game. It should be ps01 and wpn_sil_9mm.

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Guest
Guest - - 690,436 comments

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MarkColt
MarkColt - - 430 comments

Is there any logical reason why grandpa's old Mosin is the most expensive weapon on the loadout?

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Kristexs7
Kristexs7 - - 3 comments

New BaS update broke the mod, needs an update.

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