Working version of Nano Hud for CoC 1.4.22. Not my original creation, was adapted from AF3. Also work's for v1.5.
This is my favorite Hud, and it was abandoned when CoC 1.4 was released. I got it working again, and since nobody else has uploaded a working version, I figured I would share my version:) This also work's with Smurth's Dynamic Hud, just install this Hud AFTER you install Smurth's. I haven't run into any problems so far, but let me know if you do.
Enjoy!!
UPDATE 1: Slightly lowered the minimap so that it can be clearly seen when using Smurth's Dynamic Masks. Everything else is okay where it is, but you couldn't see the vision indicator hardly at all before when wearing a mask, now you can:)
UPDATE 2: Will work with CoC v1.5 by itself, but do not know if it will work with Smuth's yet, because Smurth's has not been updated for v1.5 as of this update. Will update further once it is.
Great hud
This is my favourite Hud. BTW You i had to merge actor_hint_wnd.dds with Dynamics Hud one. (Bleeding on the right if you know what i mean :D)
Can you hand me the file or hud? please
Can you release a version without lowered minimap? Thanks.
You can easily fix that. Open up the zone_map.xml in configs/ui and search for the line "<level_frame ..." (it's right at the top). There are the coordinates for the minimap. Change the y value to 0.117 and it should be back to its original position.
Thank you! And sorry for misclicked negative karma point, i should burn in hell for that.
Thanks for posting the message that is what I was looking for.
How would I go about removing the quickslot indicators from the bottom left? I had a poke around the files but commenting out things mentioning quickslot either had no effect or resulted in CTD on loading a level.
That I wouldn't know how to do unfortunately, sorry :(
Hello DeadlyDanDaMan
1st I want to tell you in my opinion this is the best "small" HUD mod for the CoP/COC games.
2nd I have a small problem with it on CoC v1.5rc6: The primary and alternative spare ammunition counters are gone / missing (I guess not drawn or invisible), only the counter for the active clip is still working. I tested it with mods and vanilla 1.5rc6 only, results are always the same, spare and 2nd ammo counters are missing.
Hopefully you can fix this "small" bug :)
With best regards
DX_Blaster
Hello every one, if anyone is interested in, I uploaded my own small patch to fix these issues.
This Patch fixes two tiny but significant changes that CoC v1.5 rc6 made to the HUD UI behaviour:
1. It fixes the missing (invisible) FMJ and AP counters
2. It fixes the player stash icons not displayed on the PDA Map
Moddb.com
WBR
Sp@wnkiller aka DX_Blaster
Does it work for Call of Pripyat?
It's included as a plugin for CoP's version of Atmosfear.
How can i create my custom hud? i tried with PS but y don't know how to play with de Alpha layer...
I love this mod. The HUD looks better so much.
Anyone searching for a fix related to bleeding while using the Gunslinger mod, I've got it here:
Drive.google.com
But you first want to install this mod here and then Sp@wnkiller's patch
Moddb.com
After doing so, just drag my patch over and you should now be able to play with both prettier guns and a prettier hud. Cheers.