A spin on a ammo maker with option for better icons built-in.
Requirements
REQUIRES DLTX! Seriously, do yourself a favor and install DLTX
A spin on a ammo maker with option for better icons built-in.
Primus as a workbench tool is intentional, to facilitate workbench use
Description
- Recipes fixed and updated (support for 1 recipe items + fixes + stuff)
- Ammo made from gunpowder and ammo parts
- Ammo parts made from refined materials
- Refined materials made from ammo parts with propane gas
P.S.
Post in the comments all errors.
My modding discord (link)
Have better icons? contact me (better on discord [in desc.], but i'll take whatever)
19-01-2023
- increased ammo part prices, were too cheap
- 60% more multitool disassembly durability (for field ammo disassembly, otherwise degrades too fast)
17-01-2023 hotfix 1
- reduced price of gunpowder in half (calculated from .50 bmg gunpowder 1oz bottle H50BMG)
17-01-2023
- traders now sell stuff
- fixed simple recipes
16-01-2023
- initial upload
АммоМейкер был крут...но это...это уже что-то совершенно другое. Давненько мечтал о чем-то подобном! СЫПЫСЫ :D
vsegda pozalujsta, chekni moi druguje modi, u menja mnogo iteresnoj herni
Wait, this is another version of ammo maker addon or a complement?
Re-imagining
In original Ammo-Maker, when disassembling one round and a pack of rounds , the same amount of resources was obtained. Here also?
No you can look into recipes and it is as follows:
~ 1/3 for good ammo
~ 1/5 for bad ammo
Whenever I try to use a toolkit/vice the game crashes. I installed with MO2 and enabled HQ icons:
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : ui\UIXmlInit.cpp
[error]Line : 154
[error]Description : XML node not found
[error]Argument 0 : workshop:state:pic_toolkit_6_b
[error]Argument 1 : ui\ui_workshop_16.xml
Ok that might be a problem of mine, do you have latest DLTX aka stalker-modded-exes installed? because i need DXML also, which runs through scripts
And also send me your crash log on discord pls, that would make it easier (in description), also try launching again? maybe that is some shenanigans with the way autoinject.ltx is being created.
! An error was resolved by updating/installing DLTX (stalker modded exes)
Thanks again for such a quick reply/solution!
I checked your mod. This is the same ammo-maker, only with changed icons and other recipes. I thought that you solved the problem of the original mod regarding the disassembling of ammunition with the help of scripts. For example: with a pack of cartridges of 15 pieces, you can get a certain amount of resources, for example, 7-gunpowder + 5-average components of ammunition. But the thing is that from 1 round you can get the same amount of resources as from a pack. By simple manipulations with the help of the Mags Redux mod, we remove 1 round from the magazine, disassemble it and get 7-gunpowder and 5-medium ammunition components. We extract 1 more round, disassemble it and get the same amount of resources etc. So, from a small amount of cartridges, you can mine an incredible amount of resources.
"Is the author responsable for ruining your own experience?
No"
- The wise author of the "Access companion inventory"
This can be fixed with a little roleplaying :) or perhaps i'll come back to this when i'll finish with my new mod
I wrote about it because it is possible, but I still don’t use it, because anyway in the game a huge amount of ammunition comes across and I’m too lazy to disassemble 1 ronund.
Any chance of a gunpowder icon? It just shows a zoomed in picture of ammo parts
I changed the recipes a bit to also factor the amount of money I'll be saving crafting ammo.
I paly with expensive mods, i need to save money
this mod is a good immersion but is compatible with B&S and trader overhaul?
This is the question.
Yes, i have them too
Is there a way to keep the window open after creating ammo?
Yes, with "Keep crafting windows opened mod" ^^
Moddb.com
Seems like Maid HD Icons with this breaks the Icons for the Addon, I kinda managed to fix it with modifying "mod_system_ammom2.ltx" with adding "icons_texture". Beside Small Ammo Parts which doesn't want to change the other icons work fine.
Where is the gunpowder icon?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...ly/bin/..\gamedata\scripts\a_generator_autoinject.script:25: bad argument #1 to 'find' (string expected, got nil)
When obtaining a task:Defend the pump station,Game appears CTD,Sorry, My English is not good.