Description

A spin on a ammo maker with option for better icons built-in.

Preview
Ammo Maker - Ammo Smelter
Post comment Comments
Oiltanker Author
Oiltanker - - 209 comments

Have better icons? contact me (better on discord [in desc.], but i'll take whatever)

19-01-2023
- increased ammo part prices, were too cheap
- 60% more multitool disassembly durability (for field ammo disassembly, otherwise degrades too fast)
17-01-2023 hotfix 1
- reduced price of gunpowder in half (calculated from .50 bmg gunpowder 1oz bottle H50BMG)
17-01-2023
- traders now sell stuff
- fixed simple recipes
16-01-2023
- initial upload

Reply Good karma+1 vote
4fterm4th
4fterm4th - - 45 comments

АммоМейкер был крут...но это...это уже что-то совершенно другое. Давненько мечтал о чем-то подобном! СЫПЫСЫ :D

Reply Good karma Bad karma+1 vote
Oiltanker Author
Oiltanker - - 209 comments

vsegda pozalujsta, chekni moi druguje modi, u menja mnogo iteresnoj herni

Reply Good karma+1 vote
lsandoval0000
lsandoval0000 - - 104 comments

Wait, this is another version of ammo maker addon or a complement?

Reply Good karma Bad karma+1 vote
Oiltanker Author
Oiltanker - - 209 comments

Re-imagining

Reply Good karma+2 votes
StronGV
StronGV - - 594 comments

In original Ammo-Maker, when disassembling one round and a pack of rounds , the same amount of resources was obtained. Here also?

Reply Good karma Bad karma+1 vote
Oiltanker Author
Oiltanker - - 209 comments

No you can look into recipes and it is as follows:
~ 1/3 for good ammo
~ 1/5 for bad ammo

Reply Good karma+1 vote
accolyte1022
accolyte1022 - - 600 comments

Whenever I try to use a toolkit/vice the game crashes. I installed with MO2 and enabled HQ icons:


FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : ui\UIXmlInit.cpp
[error]Line : 154
[error]Description : XML node not found
[error]Argument 0 : workshop:state:pic_toolkit_6_b
[error]Argument 1 : ui\ui_workshop_16.xml

Reply Good karma Bad karma+1 vote
Oiltanker Author
Oiltanker - - 209 comments

Ok that might be a problem of mine, do you have latest DLTX aka stalker-modded-exes installed? because i need DXML also, which runs through scripts

Reply Good karma+1 vote
Oiltanker Author
Oiltanker - - 209 comments

And also send me your crash log on discord pls, that would make it easier (in description), also try launching again? maybe that is some shenanigans with the way autoinject.ltx is being created.

Reply Good karma+1 vote
Oiltanker Author
Oiltanker - - 209 comments

! An error was resolved by updating/installing DLTX (stalker modded exes)

Reply Good karma+2 votes
accolyte1022
accolyte1022 - - 600 comments

Thanks again for such a quick reply/solution!

Reply Good karma Bad karma+1 vote
StronGV
StronGV - - 594 comments

I checked your mod. This is the same ammo-maker, only with changed icons and other recipes. I thought that you solved the problem of the original mod regarding the disassembling of ammunition with the help of scripts. For example: with a pack of cartridges of 15 pieces, you can get a certain amount of resources, for example, 7-gunpowder + 5-average components of ammunition. But the thing is that from 1 round you can get the same amount of resources as from a pack. By simple manipulations with the help of the Mags Redux mod, we remove 1 round from the magazine, disassemble it and get 7-gunpowder and 5-medium ammunition components. We extract 1 more round, disassemble it and get the same amount of resources etc. So, from a small amount of cartridges, you can mine an incredible amount of resources.

Reply Good karma Bad karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments

"Is the author responsable for ruining your own experience?
No"
- The wise author of the "Access companion inventory"

Reply Good karma Bad karma+1 vote
Oiltanker Author
Oiltanker - - 209 comments

This can be fixed with a little roleplaying :) or perhaps i'll come back to this when i'll finish with my new mod

Reply Good karma+1 vote
StronGV
StronGV - - 594 comments

I wrote about it because it is possible, but I still don’t use it, because anyway in the game a huge amount of ammunition comes across and I’m too lazy to disassemble 1 ronund.

Reply Good karma Bad karma+1 vote
serenityspace0
serenityspace0 - - 4 comments

Any chance of a gunpowder icon? It just shows a zoomed in picture of ammo parts

Reply Good karma Bad karma+1 vote
ElCaz4dor
ElCaz4dor - - 193 comments

I changed the recipes a bit to also factor the amount of money I'll be saving crafting ammo.

Reply Good karma Bad karma+1 vote
Oiltanker Author
Oiltanker - - 209 comments

I paly with expensive mods, i need to save money

Reply Good karma+1 vote
alexus_oficial
alexus_oficial - - 1 comments

this mod is a good immersion but is compatible with B&S and trader overhaul?

Reply Good karma Bad karma+2 votes
massimogrecoab
massimogrecoab - - 515 comments

This is the question.

Reply Good karma Bad karma+1 vote
Oiltanker Author
Oiltanker - - 209 comments

Yes, i have them too

Reply Good karma+1 vote
Unreal-Forever
Unreal-Forever - - 16 comments

Is there a way to keep the window open after creating ammo?

Reply Good karma Bad karma+1 vote
Inkredibehl
Inkredibehl - - 186 comments

Yes, with "Keep crafting windows opened mod" ^^
Moddb.com

Reply Good karma Bad karma+1 vote
YellowNomadGlitch
YellowNomadGlitch - - 16 comments

Seems like Maid HD Icons with this breaks the Icons for the Addon, I kinda managed to fix it with modifying "mod_system_ammom2.ltx" with adding "icons_texture". Beside Small Ammo Parts which doesn't want to change the other icons work fine.

Reply Good karma Bad karma+1 vote
serenityspace0
serenityspace0 - - 4 comments

Where is the gunpowder icon?

Reply Good karma Bad karma+1 vote
dengfox
dengfox - - 1 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...ly/bin/..\gamedata\scripts\a_generator_autoinject.script:25: bad argument #1 to 'find' (string expected, got nil)

When obtaining a task:Defend the pump station,Game appears CTD,Sorry, My English is not good.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: