The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Keeps crafting windows open after crafting, simple as that

Preview
Keep Crafting Windows Opened (UPDATE 12)
Post comment Comments  (0 - 50 of 100)
Cyynapse
Cyynapse - - 2 comments

i love you

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WeebSlav
WeebSlav - - 122 comments

Thank you!!! this is great alongside the ammo maker addon, you often need to craft in bulk and opening the crafting tab after every item was an absolute pain!.

Thank you again.

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morgannoor1991
morgannoor1991 - - 473 comments

absolutely needed addon for me I will not pay hundred thousands of money to buy 500 ammo from the trader anymore i love Crafting ammunition it save me tons of money and i can hold like 2000 ammo for my favorite gun now thanks to you my hero

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Lauta_ro
Lauta_ro - - 256 comments

thanks man

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SniperHellscream
SniperHellscream - - 981 comments

The salvation!

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DesmanMetzger
DesmanMetzger - - 179 comments

Such a beautifully simple quality of life improvement. Thank you!!

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briandicesare97
briandicesare97 - - 22 comments

I think I am the only person who has not yet come to craft anything because I always end up starting from scratch I play warfare mode and the military is a pig, they are the most annoying thing I have seen

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rook198
rook198 - - 11 comments

man, this is really nice! thank you!

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volkermord
volkermord - - 84 comments

thx

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spitsphire51151
spitsphire51151 - - 81 comments

yet another mod in the "this should really be part of base Anomaly" category.

two thumbs up 👍👍

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tcmx
tcmx - - 26 comments

Genius

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Garrum
Garrum - - 89 comments

Is it possible to make this work for cooking as well?

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Theo_the_Dog
Theo_the_Dog - - 176 comments

You get an all caps THANK YOU! I would definitely take the same for the cooking menu as well.

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BaldLoner
BaldLoner - - 7 comments

This, yes!!

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TheMrDemonized Author
TheMrDemonized - - 1,040 comments

Cooking is a bit different because it involves using multiple cooking items with limited and unlimited use and with multiple fuels. I have to think about it to make it work properly

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Interesting. Looks like you got something working though so bravo. This is such a better solution than just disabling those animations. Thanks again.

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TheMrDemonized Author
TheMrDemonized - - 1,040 comments

The cooking functionality has arrived!

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GabeCPB0
GabeCPB0 - - 354 comments

My body is ready!

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morgannoor1991
morgannoor1991 - - 473 comments

cool

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Garrum
Garrum - - 89 comments

Hell yeah. Looking forward to trying this out later today.

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MarqØ
MarqØ - - 150 comments

What about the Multi-fuel stove window that keeps closing still? It's an unlimited cooking device, so i figured why it's broken like this. (unfortunately i lack the intelligence to fix this issue myself)

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MarqØ
MarqØ - - 150 comments

Sigh, it seems that i've been using the first ever version of the addon released, my bad, man.

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Guest
Guest - - 689,297 comments

can Repairing parts be next?

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accolyte1022
accolyte1022 - - 600 comments

Seconded.

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MarkColt
MarkColt - - 426 comments

Hello .. Got a crash when tried cooking:

! [SCRIPT ERROR]: ...scripts\zz_item_cooking_keep_crafting_window_open.script:231: bad argument #1 to 'pairs' (table expected, got nil)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...scripts\zz_item_cooking_keep_crafting_window_open.script:231: bad argument #1 to 'pairs' (table expected, got nil)

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TheMrDemonized Author
TheMrDemonized - - 1,040 comments

hi, can you please specify what you've tried to cook and with what items? it could help to be sure whats wrong with the mod

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MarkColt
MarkColt - - 426 comments

Hi,
I think it was stewed boar meat, if I recall correctly.

Sorry, I don't have more info .. It was on a test new game character (UNISG) which I deleted since.

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TheMrDemonized Author
TheMrDemonized - - 1,040 comments

OK, thanks for reporting nevertheless, I'll see what I can do. If you encounter it again, please write in comments

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, a question, what complement do you use or how can I play with that faction?

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Lauta_ro
Lauta_ro - - 256 comments

you need to complete the third part of story mode, or in the "ne w game" screen type isg in the keyboard and go into "factions" and unisg should be unlocked

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, I found this block while trying to make bullets

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ... \ scripts \ zz_ui_workshop_keep_crafting_window_open.script: 63: attempt to get length of a nil value
! [SCRIPT ERROR]: ... \ scripts \ zz_ui_workshop_keep_crafting_window_open.script: 63: attempt to get length of a nil value

FATAL ERROR

[error] Expression: <no expression>
[error] Function: CScriptEngine :: lua_error
[error] File: .. \ xrServerEntities \ script_engine.cpp
[error] Line: 191
[error] Description: fatal error
[error] Arguments: LUA error: ... \ scripts \ zz_ui_workshop_keep_crafting_window_open.script: 63: attempt to get length of a nil value

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TheMrDemonized Author
TheMrDemonized - - 1,040 comments

hm, that line actually refers to vanilla code, i just copypasted in own file. Can you please tell what you've tried to craft exactly? And what workbench mods you used if any?

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, only try to manufacture some ammunition 45 ACP HYDRA-SHOCK, with the usual vanilla ammo crafting system

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TheMrDemonized Author
TheMrDemonized - - 1,040 comments

Hm, I could not reproduce it unfortunately l, works fine on my side. Thanks for reporting though, meanwhile make sure you use the last version. If it keeps happening please let me know in comments and what exact conditions were before crash, thanks

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Ловчий
Ловчий - - 11 comments

Take my 10 and have an aw-holy-merry-mother-of-joseph-esome day.

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DD352
DD352 - - 5 comments

Hi, your mod is awesome!!!!! Could you add something like that to the part repair window too? I got like millions of parts and fabrics and its a pain in bloodsucker butt to fix and reopen thousands of times.

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TheMrDemonized Author
TheMrDemonized - - 1,040 comments

Hi guys, I see that you want to add repair window support. I haven't looked it yet, it will certainly take a bit of time to do, I imagine it would have even more complex stuff than cooking. Soon I'll start to work on it

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DD352
DD352 - - 5 comments

YOU IS BEST!!!!!!

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Garrum
Garrum - - 89 comments

Ho ho, looking forward to trying this out.

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accolyte1022
accolyte1022 - - 600 comments

THANK YOU!

Working fine so far.

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DD352
DD352 - - 5 comments

Just tested update works 100/10 <3 <3 <3 <3

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Manny
Manny - - 6 comments

Before I updated, I had a crash with update 4, but I'm unable to replicate it with that or update 5 on multiple reloads. Crash occured when trying to repair my 6H4 Bayonet at 68% with a three-piece sharpening stone set (1 use) and using kerosene (3 uses). Hope this is still useful in some caliber.

! [SCRIPT ERROR]: ...\scripts\zz_item_repair_keep_crafting_window_open.script:193: bad argument #1 to 'pairs' (table expected, got nil)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...\scripts\zz_item_repair_keep_crafting_window_open.script:193: bad argument #1 to 'pairs' (table expected, got nil)

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,040 comments

thanks, will note that

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MarkColt
MarkColt - - 426 comments

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...\scripts\zz_item_repair_keep_crafting_window_open.script:221: bad argument #1 to 'pairs' (table expected, got nil)

With new BAS, repairing RPK-16 lmg. Thanks!

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Lauta_ro
Lauta_ro - - 256 comments

what's new in update 7?

great work! , a must have addon for every playthrough

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TheMrDemonized Author
TheMrDemonized - - 1,040 comments

UPDATE 6: Made an attempt to improve mod stability. The crashes people mentioned in comments are incosistent and hard to track unfortunately, this update might help with that i hope

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, I use weapons overhaul and ran into this error while trying to repair a weapon part

* Unregister UI: UIRepair
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...\scripts\zz_item_repair_keep_crafting_window_open.script:175: attempt to perform arithmetic on field 'cont_1_last_idx' (a nil value)
! [SCRIPT ERROR]: ...\scripts\zz_item_repair_keep_crafting_window_open.script:175: attempt to perform arithmetic on field 'cont_1_last_idx' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...\scripts\zz_item_repair_keep_crafting_window_open.script:175: attempt to perform arithmetic on field 'cont_1_last_idx' (a nil value)

stack trace:

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Guest
Guest - - 689,297 comments

Hello, love the mod tho.. it seems like that the game crashes with Army Kettle after you click on an recipe NOT after you close and verify the cooking of the selected food, when i disabled the mod the Army Kettle worked fine

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TheMrDemonized Author
TheMrDemonized - - 1,040 comments

is this on a latest update? it should be more stable now

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Guest
Guest - - 689,297 comments

yes, it was on latest update

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