Report article RSS Feed Unwrapping in 3Ds Max for Beginners

A little tutorial for 3Ds Max users how to create a simple object and then unwrap it.

Posted by DaveTheFreak on Jun 11th, 2008
Basic Skinning.

Unwrapping in 3Ds Max for Beginners

Here's a little tutorial made for beginners how to create a simple model and unwrap it with the "unwrap UVW" modifier in 3DsMax. We'll create a simple box and edit it a bit. Afterwards it will be unwrapped showing some different techniques to do so. It's a videotutorial so to watch click play on the videowindow below:


DaveTheFreak Unwrapping in 3Ds Max for Beginners video - Mod DB

Sorry for some mistakes in the language, English isn't my mother-tongue so I hope you don't mind. Hope this one will help you to get started with the unwrapping techniques in 3DsMax. If there are any suggestions what to make sure of when recording new tutorials, please tell me, 'cause it's my first one.

DaveTheFreak

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MODDBUSER
MODDBUSER Jun 11 2008, 7:26pm says:

You can copy UV coordinates so all you would need to do is unwrap one of those sides of the box and then copy its coords. Then you could select the other faces on another side of the box and paste the UV coords which would stack them all on top of each other which is good because it saves space and time that way. You can also use seams to unwrap objects fast as well. But yeah this video is the bare basics so if you watch this just know that there are faster ways and more efficient ways of doing it that you should learn before unwrapping a bunch of ****.

+1 vote     reply to comment
Tatsur0
Tatsur0 Jun 12 2008, 2:31am replied:

Copy and Paste doesn't always work and can lead to stretching and require you to do it over. Also stacking makes baking shadows, details, normals complicated or impossible. So it's good to learn how to do it like this as well. Good tut, might be a good idea to continue with a series of UV tuts on more complicated models.

Tats...

+2 votes     reply to comment
MODDBUSER
MODDBUSER Jun 17 2008, 3:04pm replied:

Yeah, good point. It all depends on what situation and engine. Just remember that if you think something is taking way too much time to do then you're probably overlooking a shortcut. Watch what professionals do in the industry in their tutorials to find out all of the streamlined methods they use.

+1 vote     reply to comment
hushpuppy
hushpuppy Aug 5 2008, 5:52pm replied:

yeah, id like some moore advanced UV tutorial beacuse mostly you will deal with models that are much moore advanced than a simple box....

+1 vote     reply to comment
kinesis916
kinesis916 Jun 11 2008, 8:43pm says:

Thats not a half bad tutorial you have there. Should get thise beginners of the mark.

+1 vote     reply to comment
AgeNt_
AgeNt_ Jun 11 2008, 11:11pm says:

i think its very nice. although there are some other ways on doing it you got the most simplest one down. great job.

+1 vote     reply to comment
c4Menace
c4Menace Jun 12 2008, 9:37pm says:

this is good, but symmetric objects don't explain much

+1 vote     reply to comment
Gnostic
Gnostic Jan 9 2009, 2:52pm says:

Great tutorial!

+3 votes     reply to comment
ruby92
ruby92 Apr 5 2009, 12:12pm says:

fckin awsome tut, this is gonna help me learn texturing sooo much easier

+2 votes     reply to comment
jesusmora
jesusmora May 10 2009, 10:38am says:

no problemo, english isnt my language.

+2 votes     reply to comment
DonutArnold
DonutArnold Aug 28 2009, 8:04am says:

Thanks for making this tutorial. It really helped me figuring out how to use unwrap UVW modifier properly. :)

+3 votes     reply to comment
multimagic2000
multimagic2000 May 19 2010, 12:50am says:

Where can i find a .X exporter plugin (and not KW-Xport) for Max 9.
Thanks in Adv

+1 vote     reply to comment
Ploke25
Ploke25 Feb 19 2011, 6:27am says:

xporter? I believe it's spelt exporter.

+1 vote     reply to comment
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