Post tutorial Report RSS The basic theory of sound effects

In this paper I will explain you the basic steps on how to approach your desired sound effect. From concept to end.

Posted by on - Basic Sound Effects

[page=Introduction]

Sound


Introduction

Welcome to this paper about sound effects. In this writing I will mostly explain my views on creating and working with sounds.
I hope you will find this all useful, but bear with me since I never wrote anything like this before. Enjoy!

[page=A brief talk about sound]

Brief talk about sound.

Sound has acclaimed a high position of importance in today’s entertainment industry. Whether you’re watching a movie, playing a game or anything of the like, chance is that nine out of ten times you will be confronted with sound effects. Sound effects are a key element to grab someone’s attention during a presentation. It can add realism and totally affect the mood of your “piece of art”. For a long period in history sound editing was a very “stealthy” business. The trades of the craft weren’t publicly available at all, and only a selected group of people actually managed to get good sounds. There are good reasons for that. Here’s just one quote from John Carpenter for you which should explain it all.

"You shouldn't be sitting there listening to the sounds and music, or be aware of it. It should be working on you. ... I don't want you to be aware of the technique. I just want you to feel it"

[page=Creating the sound]

Creating the sound.

In order to be able to create a good sound you’ll need to understand what it is you're trying to achieve. Are you looking for the sound of a laser gun, maybe a plane passing? Or rather some bones snapping? All of these sounds will need a different approach and all of them have a different role to play in your final product. What you might want to do is "disconnect" your mind from hearing. Let's say you want to create the sound of bones breaking; What you have to do is forget what it exatcly sounds like, but instead of that think about the different features it has. For instance in our example it would have to snap, be quick and not too loud.
So now that you have your features it's time to go out and keep your ears open! See, well rather listen, if you can notice sounds with either of these features. Found one? Good job! Sample it! then go on until you've found a whole bunch of them. It's perfectly fine if none of your samples sound like a snapping bone at all. With the current available technologies it's a piece of cake to manipulate your sounds, and merge them together. I will get deeper into this whole process in a different lesson!

[page=The End]

Thanks

Thank you for reading this! I hope this was helpful to you in any way, and you can always contact me with questions and suggestions! See you!

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nebbyfoshebby
nebbyfoshebby - - 46 comments

i am thinking of making a more detailed tutorial on this subject.

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fabiodan
fabiodan - - 90 comments

but i'd like to see that detailed tutorial. also i was expecting one tutorial of making sounds, not editing them

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timdouglas90
timdouglas90 - - 2 comments

is there any F-Mod tutorials? :S

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milkydeathgrind
milkydeathgrind - - 3 comments

This was suprisingly boring and useless information. Why did you bother writing it???

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