Post tutorial Report RSS Preditor Changes

This is a list of differences between Doom 3's DoomEdit and Prey 2006's Preditor.

Posted by on - Basic Mapping/Technical

Originally written by 3D Realms and was previously available on their developer wiki. Mirrored here for archival purposes.


Preditor Changes

Overview of Changes

  • Added new navigation modes to the 3d/camera view (UnrealEd-Style and FPS-style). [details below]
  • Fixed import code (pasting, cloning, map import). Now properly handles all name collisions and adjusts references. [details below]
  • Added mouse-wheel zooming to the 3d/camera view.
  • Many additional commands can be bound to keyboard shortcuts. [details below]
  • Fixed and enhanced select all. Now 2 key bindings, select all-of-type (shift-a) and select filtered entities (shift-z). Many filter types are available for entity selection. [details below]
  • Fixed alt-shift select bug (pressing and releasing alt would interrupt the shift-select).
  • Fixed Selection→Select→All Targets to properly update the views.
  • Added Selection→Connect Reverse. It connects entities in reverse (the last selected entity will target all the other selected entities).
  • Fixed group selections (Select Complete Tall, etc.) to correctly build the selection order array. This is useful with the new Selection→Connect Reverse (for example, do a group select operation, then select the entity you want to target the entire group, then do a Selection→Connect Reverse).
  • Fixed ctrl-arrow texture scaling.
  • Added _ShowGameSetViewPos command (not bound by default), which automatically puts the player at the editor's camera location before switching to the game window.
  • Added "invert hidden" feature, as menu View→Hide/Show→Invert Hidden (shift-v).
  • Navigation mode features added:
    • Teleport function. Instantly move close to the object the camera is pointing at. [details below]
    • Quick select (left mouse button will select while nav-mode is active).
    • Target lock. Focus the camera on an object and rotate about it. [details below]
    • Camera view information displays. Quickly show information in the camera view about the entity or material that you're pointing at. [details below]
    • Mouse-controlled texture adjustment (position, scale, rotation). [details below]
  • Added the option for caps lock to scale the movement speed (normal step-based movement as well as the new navigation mode). [details below]
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