Sometimes the fundamental's of a Material Shader just aren't enough, you need some extra details to pull through which you simpley cannot achieve through using the required Diffuse, Specular and Normal Maps. Here we are going to create Height, Displacement and Emissive Texture maps, ready to be integrated into our Material Shaders.
Posted by Koroshiya_Ichi on Nov 16th, 2007 digg this super bookmark
Basic Textures.
Author : K1chi - k1chi@hotmail.co.uk
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