Post tutorial Report RSS Building Height, Displacement and Emissive Texture Maps using Photoshop

Sometimes the fundamental's of a Material Shader just aren't enough, you need some extra details to pull through which you simpley cannot achieve through using the required Diffuse, Specular and Normal Maps. Here we are going to create Height, Displacement and Emissive Texture maps, ready to be integrated into our Material Shaders.

Posted by on - Basic Textures

NOT READY TO BE AUTHORISED


Intermediate - Building Height, Displacement and Emissive Texture Maps using Photoshop


Author : K1chi - k1chi@hotmail.co.uk

 

Table of Contents


    1. Tutorial Overview


    2. Requirements


    3. Reccomended Listening


  1. Step One - The Height Map
    1. What is a Height Map? 
    2. Adding to a Material Shader
    3. Working ingame

  2.  Conclusion
    1. Tutorial Recap
    2. See Also
    3. Resources
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