Report this article Building Height, Displacement and Emissive Texture Maps using Photoshop

Sometimes the fundamental's of a Material Shader just aren't enough, you need some extra details to pull through which you simpley cannot achieve through using the required Diffuse, Specular and Normal Maps. Here we are going to create Height, Displacement and Emissive Texture maps, ready to be integrated into our Material Shaders.

Posted by Koroshiya_Ichi on Nov 16th, 2007 digg this super bookmark
Basic Textures.


NOT READY TO BE AUTHORISED


Intermediate - Building Height, Displacement and Emissive Texture Maps using Photoshop


Author : K1chi - k1chi@hotmail.co.uk

 

Table of Contents


    1. Tutorial Overview


    2. Requirements


    3. Reccomended Listening


  1. Step One - The Height Map
    1. What is a Height Map? 
    2. Adding to a Material Shader
    3. Working ingame

  2.  Conclusion
    1. Tutorial Recap
    2. See Also
    3. Resources
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Tutorial
Browse
Tutorials
Views
93 (2 today)
Report Abuse
Report this article
Bookmark
Digg Super bookmark