I've done the dude's skating animations. He's supposed to be a bit less agile and slower than the main character, so I hope the animations shows that...
There's also that perpetual lack of satisfaction with my own work. I wouldn't be where I am without it, doing so many different things like art and coding...
I finished implementing a workshop where you can get a "battery" installed on your roller blades. Each battery has a different amount of energy you will...
It's a place where you can upgrade your roller blades and camera drone to add new abilities. I've been mainly working on the room's look itself and started...
You can now go back when you grind, I created and implemented the trains and cars traffic system, I updated the save system, ghost system, storage box...
- add target indicators on all racers (change color?) - add target indicators on next checkpoint - reduce catch distance - make the ghosts load files...
I'm finally starting to work on plot missions, I drew a little concept of the first in-game sport's game match's opponents, the Acid Frogs, and started...
Hi! Lately work had been quite frenzy, a huge amount of debugs and polish for the upcoming early access of my game Neon Tail.
Adding new NPC animations, added license badges, event unlocks and rewards, Anti Aliasing, Depth of Field and Motion Blur now checks your hardware for...
Neon Tail Starts Steam Early Access on 2019 September :D The Demo build is available now! Fill out the questionnaire to better Neon Tail Thank you very...
Neon Tail - Early Access DEMO. After finishing the Demo, could you please fill out the questionnaire to let us better Neon Tail, thank you.
Gained about 20FPS in very performance heavy camera angles, the game runs way faster overall.
- Analysed feedbacks from Bitsummit. - Made a new character playable. - Fixed selfie Screenshot file saving. - Created a ghosting system that allows me...
Next I'll try to focus on putting things to do, and polish before Bitsummit.
- Updated trick list & redesigned tricks&combo; system - Updated Manual animation - Created and implemented combo sounds - ResidenceArea import - Import...
- Fixed Shop talking bug - Added Save Menu to break times - Adjusted Alis shop's furnitures and colliders - Added hint, go back to Tybalt when Job Notifier...
- Fixed a ton of small bugs - Modeled skinned rigged animated and coded a new NPC (clothing shop vendor) - Added a secret Rocket of Fame - Added the save...
- In order to have a shopping system I needed first to create a UI menu, so that's what i did. - In my UI menu I needed first the datas about each items...
- A small Monument that displays the names of our backers/supporters. A huge thank you to them! - The job management system - First job system : package...
- The job system is done, a first type of job, package delivery, is coded and is ready for level design phase - Created a Notification system. You can...
- Structured and wrote the Job System - When grinding, pressing B will fall down without jumping - When grinding, pressing Y will change grind pose ...
Loading time sped up by about 500%, and an FPS increase of around 15~20FPS
You can now skate in the Shopping District! \o/ - HUGE rework on the pedestrian manager for optimization purpose. - Implemented Saving system. - Updated...
Implemented the dialog conversation animations to the dialog system. - Made and added Optrellian's animations for basic reactions. - Fixed many small...
- Improved dialog system for more flexibility with missions - Optimized A LOT the pedestrian management system (most of the time went here) - Fixed many...
Implemented saving system - Updated the options, now they're saved - Implemented main menu - Added a first version of the prologue - Added a wake up from...
HUD now displays speed (in km/h) - Grinding speed goes to a set speed when no triggers is pressed. - Grinding speed max limit was increased - Imagined...
A list of all the new things we're preparing for the monthly builds for our Patrons : - Modeled / animated the Zombeanies - Added pedestrian and Zombeanies...
Added Pedestrian clothes, hats and bags management system. Added Tricks and Combos system. Added Reputation system. Added Hypershot system and tutorial...
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