The story is done! Come read it and get some closure with me. This is the full, canonical story of Half-Rats.
New parts of Project Capture released 3 weeks ago, better late than never! Exciting updates: level design, music, sounds, models, textures, camera mechanics...
I had a dream to make video games. I ignored them and went my own way, because this is the way I wanted to live my life.
In this articles I will tell you about the updates that have occurred in Project Capture.
In this article I will tell you about new information related to Project Capture.
This is a brief synopsis of the events immediately following the jump through the Sol Knossos gate.
Portal: Terminal is a mod that takes place in an Aperture employee's hard drive. The tests on this drive are mostly in an uncompleted state, never assembled...
This is a brief look into the DENIZEN backstory. Learn about Professor Sylvius Reko's growing obsession with an alternate reality.
What calamity had befallen you, O Traveller? Your ship was destroyed upon arrival in-system, and you press forward on your quest for answers with a rag-tag...
What is "monster love" and why do we need more? A post about monsters in games.
In this installment we introduce the hazards you will face in Stardrift Nomads.
In this installment we introduce the three ship classes of Stardrift Nomads and all the perks that come along with them!
In this installment we welcome you to the Colony and explain what life is like here in the drifts of space.
In our latest edition of Dev Diaries we discuss the backstory to Violent Sol Worlds and why the settler is there in the first place.
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