So, in this article we will have a talk about Half-Life: Blue Shift: Source. I have prepared for you some new screenshots of the levels, that are work in progress. It is ba_canal1 and ba_tram1. So, here are the screenshots of this levels.
And of course, if you are a mapper and can help with mod, just send a message to me.
How exactly does this work, are you guys looking at the original maps and then re-creating them or is there a program that ports them and it's simply a matter of fixing the entities and adding the scripted sequences?
You can directly import the GoldSrc maps with Hammer 4.1, so I'd bet on the latter
Awesome move on blue shift man, keep up the good work