Post news Report article RSS Feed Wall Walking Ability Added

A new wall walking mechanic has been added to GLiD.

Posted by MarcoAM on Nov 26th, 2010

Just a short update about the new wall walking mechanic we have added.

It allows you to run along any surface regardless of its angle, just like a real bug. There will be a video soon showing how it all works in game.

GLiD Home Page Steam Group Indie DB

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Bakscratch Nov 27 2010 says:


+1 vote     reply to comment
jangsy5 Nov 27 2010 says:

Wow this adds completely new dimensions to puzzle solving. Maybe you guys could also add slippery surfaces aswell.

Think about it, if the wall had non-stick surface (sort of like non-stick pans) it would make the bug impossible to climb the wall as it'll just slip down. There could be multiple possibilities.

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MarcoAM Author
MarcoAM Nov 28 2010 replied:

Thanks for the suggestion jangsy5, we're one step ahead of you on that one though, it's already in the game :)

+1 vote   reply to comment
raymix Nov 27 2010 says:

can u share idea of wall walking in Unity? Do you use physics and gravity or something else? Thanks

+1 vote     reply to comment
MarcoAM Author
MarcoAM Nov 28 2010 replied:

Basically we just apply a local force downwards on Glids body. There is a raycast as well which checks the distances and tags of surfaces. This only works because Glid is completely physics based though. Hope that helps.

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©orporatefilth™ Nov 27 2010 says:

when can we expect a beta or alpha? I really wunna play this!

+1 vote     reply to comment
MarcoAM Author
MarcoAM Nov 29 2010 replied:

We're not sure when a beta will be available, we will probably have one ready in a month or so but I can't really tell at the moment.

+1 vote   reply to comment
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