This update holds an upgrade menu for Team Versus Team and COOP as well as fixes. You can the health of the players, turrets an mobs as well as the damage. Turrets and mobs also have an option to upgrade the range.
Posted by Gobla on Feb 12th, 2013
The upgrades menu now holds the option to upgrade the players, turrets and mods. You can upgrade each item up to 5 times. The upgrades are stacked. As an example, the first upgrade of player health will give you 115% health. The second upgrade will give you 132% health. The third will give you 152% health. You can find a list below. All upgrades applied are shared among the team. So if you want to play tactical, you let one person safe up for upgrades, let other build defece, and another person will build mobs as an example.
All upgrades now cost 1000 funds. It is advised to not buy these upgrades right in the beginning of COOP mode. However they can give you a great tactical advantage.
All upgrades are applied right after buying them. All your team's affected units will receive the upgrade right away including the health boost. However if a unit is damaged to 75% health, it will stay at 75% health at the new hitpoint range. All new build units will also have the provided upgrade.
Below is a list of all the upgrades by level:
Downloads are now available. The Alpha/Development versions can be downloaded here: