Changelog: December 5th, 2012
The entire Terran campaign has received polish updates, bugfixes, and a few other changes.
Terran 0:
Corrected resource placement.
Terran 1:
Corrected resource placement.
Terran 2:
Base areas are now given to the proper player.
Player two no longer receives the greyed-out option to train Ghosts.
Terran 3:
Expanded the player's base room.
Corrected resource placement.
The difficulty has been increased.
Player two no longer receives the greyed-out option to purchase tier two infantry upgrades.
Terran 4:
Granted Stim Packs and U-238 Shells to player two.
Terran 5:
Corrected resource placement.
Corrected Supply Depot placement.
Player one must now purchase the 'Apollo Reactor' upgrade.
Terran 6:
The trigger now correctly gives structures to the players, instead of making them rescuable.
Terran 7:
A large amount of problems have been solved, including but not limited to the arrival of Tassadar's fleet, the manner with with units are dispersed amongst the players, and the enemy AI.
Terran 8:
Removed the second Psi Emitter.
Both players are now victorious, rather than one succumbing to a draw.
Terran 9:
The trigger now correctly gives structures to the players, instead of making them rescuable.
Added one supply depot per player.
Terran 10:
Granted technology researches for player two.
Granted 2/2 upgrades for both players.
Removed Medics.
Added three (3) SCVs per player
Terran 11:
Corrected resource placement.
Added an expansion.
Terran 12:
Expanded the player's base room.
Corrected resource placement.