StarCraft: The Co-Operative Version is a co-operative transformation of all of the vanilla StarCraft campaign maps, including bonus missions not released to the general public! It includes all three campaigns - the courageous Terran's "Rebel Yell", the creepy-crawly Zerg's "The Overmind", and the mysterious, enigmatic Protoss' "The Fall". If you've ever dreamed of reliving the epic saga of StarCraft with a friend fighting at your side, this is your chance to do just that! I realise that there have already been attempts to make co-operative versions of the StarCraft campaigns, but the users responsible did not deliver as they promised, and their maps were of poor quality. These maps have had far greater amounts of effort put into them, as I can personally attest to, so have no fear: this is not a duplicate!

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Blog RSS Feed Report abuse Latest News: Update - December 5th!

0 comments by Pr0nogo on Dec 5th, 2012

Changelog: December 5th, 2012

The entire Terran campaign has received polish updates, bugfixes, and a few other changes.

Terran 0:
Corrected resource placement.

Terran 1:
Corrected resource placement.

Terran 2:
Base areas are now given to the proper player.
Player two no longer receives the greyed-out option to train Ghosts.

Terran 3:
Expanded the player's base room.
Corrected resource placement.
The difficulty has been increased.
Player two no longer receives the greyed-out option to purchase tier two infantry upgrades.

Terran 4:
Granted Stim Packs and U-238 Shells to player two.

Terran 5:
Corrected resource placement.
Corrected Supply Depot placement.
Player one must now purchase the 'Apollo Reactor' upgrade.

Terran 6:
The trigger now correctly gives structures to the players, instead of making them rescuable.

Terran 7:
A large amount of problems have been solved, including but not limited to the arrival of Tassadar's fleet, the manner with with units are dispersed amongst the players, and the enemy AI.

Terran 8:
Removed the second Psi Emitter.
Both players are now victorious, rather than one succumbing to a draw.

Terran 9:
The trigger now correctly gives structures to the players, instead of making them rescuable.
Added one supply depot per player.

Terran 10:
Granted technology researches for player two.
Granted 2/2 upgrades for both players.
Removed Medics.
Added three (3) SCVs per player

Terran 11:
Corrected resource placement.
Added an expansion.

Terran 12:
Expanded the player's base room.
Corrected resource placement.

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StarCraft: The Co-Operative Version

StarCraft: The Co-Operative Version

Dec 3, 2012 Full Version 0 comments

This download includes the first three StarCraft campaigns in their entirety, ported to a co-operative mode. I encourage you to post bugs and issues as...

Post comment Comments  (0 - 10 of 26)
DrarenThiralas
DrarenThiralas Jul 6 2013, 5:50am says:

Is this mod still continued?

+1 vote     reply to comment
Pr0nogo
Pr0nogo Aug 16 2013, 6:09am replied:

I'm working on an entirely new campaign, but I'll release a new version of this soon.

+1 vote     reply to comment
TaShadan
TaShadan May 29 2014, 4:43am replied:

Interesting. I will try it asap!

+2 votes     reply to comment
zeratul0123
zeratul0123 Jun 13 2013, 11:35pm says:

hey any news of the mod by the way just finished watching a starcraft machinima that i beleve you made nice by the way

+1 vote     reply to comment
shawnfranchi
shawnfranchi Feb 15 2013, 9:18pm says:

Z4 gave second human player a defeat message when Chrysalis hatched.

+1 vote     reply to comment
shawnfranchi
shawnfranchi Feb 15 2013, 10:35pm replied:

I managed to work around it by changing the defeat conditions to apply only to Player 4 and not the entire Zerg Swarm force.

+1 vote     reply to comment
Pr0nogo
Pr0nogo Mar 2 2013, 11:48pm replied:

That bug's been fixed in my test versions. Thanks for reporting it - I double checked and it won't be a problem when I update the download link.

+1 vote     reply to comment
Guest
Guest Feb 10 2013, 2:04pm says:

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zeratul0123
zeratul0123 Feb 2 2013, 8:06pm says:

hey po0nogo forgot to say i was in protoss mission number nine and when i killed the cerbrates (with zeratul of course) they respawn every time i killed them

+1 vote     reply to comment
Pr0nogo
Pr0nogo Feb 3 2013, 3:06am replied:

I haven't heard of this bug, but I'm pretty sure I know why that's happening without even looking at the map. Thanks for your bug report!
Brood War's co-op version is being worked on every now and then. I'll probably release it before June.

+1 vote     reply to comment
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Released Dec 7, 2011
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