Post news Report RSS Upcoming Features for Version 0.85

Here’s a sneak peak at what can be found under the hood of the soon to be released version 0.85. Lots of new features and toys to play with optimizations and bug fixes.

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Replaced the original Eduke32 executable's icon with a new custom icon for DN3D-SOB.
Added a road block to E1L1 and changed the bathroom floor texture.
Added a road block and more decorations to E1L2.
Added vehicle decorations to E3L2.
Added vehicle decorations to E3L4.
Added vehicle decorations to E3L5.
Four Horsemen Nuclear Explosion lasts twice as long and drops twice as many secondary explosions.
Fixed a bug that caused the custom Drone gibs to create the wrong gibs when destroyed.
Added more effects to more destructible map objects.
Gave lots of map objects the ability to be destroyed if they didn't already have the ability.
Increased the number of flak bomblets released by the Pipebomb upon detonation from 20 to 30.
Smoke, fire, poison fumes, and other similar effects are no longer emitted from actors unless the player is within their view.
Blood pools no longer show up on sloped surfaces.
Blood splats and blood pools no longer show up on surfaces that deal damage.
Increased the blood effects when killing shrunken enemies.
Nuke Barrels spew poisonous streams of goo when destroyed that can poison enemies that come in contact with them and cover your screen with goo.
Added particle effects to lava, slime, and purple lava floor textures.
Death Drones no longer sometimes target invisible Liztroop Captains.
The Long Strike's auto targeting system no longer sometimes targets invisible Liztroop Captains.
Toxic Aliens are now sometimes spawned in toxic waste and will spring up when close, but not too close, and spit poisonous goo.
When gibbed some enemies will leave behind pieces of floating cloth.
Gibs and debris now use the same palette effects as the enemies and corpses when hit by different weapon damage types or sitting on damage inducing surfaces.
Added new effects for the SPIT projectile spit out by the Lizmen variants.
Reduced the Grayman's height.
Added a new screen overlay for when you get hit by toxic goo or Lizman spit that distorts your view for about 10 seconds.
You can clean off green slime that's on your screen by engaging your Sunglasses Wiping feature by pressing the USE Button.
Footprints no longer show up on any liquid surfaces.
Footprints are now bigger when you are on Steroids.
You now grow bigger in size when you use Steroids.
Replaced the nightvision goggles HUD icon with a pair of sunglasses since it's actually Duke's sunglasses that provide the night vision.
Added particles and sound effects to bulletholes on electronic devices.
Added particles and sound effects to broken light textures on ceilings.
Added new sprites with more detail for rats.
Battlelord sub-bosses can now be swapped out with hulking Gorilla Captains.
Gorilla Captains have lots of health, decent speed, and spam their Mortar Cannon excessively.
If you spawn a Battlord or an Overlord via the console they will spawn in as their sub-boss variant.
Newbeast Drones can now be shrunk down and expanded properly with the Zsalinski Culverin.
Added new car sprites for car decorations found in maps.
When killed Graymen now drop Alien Brain Weapons and you can use them by pressing the USE Button when near it.
Alien Brain Weapons give you the ability to release a constant wall of psychic projectiles that explode anything they touch with the FIRE MODE 1 Button, and can be dropped with the FIRE MODE 3 Button or once it's ammo has been depleted.
When killed Battlelord sub-bosses now drop their big chaingun and you can use it by pressing the USE Button when near it.
The Battlelord Chaingun fires bullets at high speed with the FIRE MODE 1 Button, lobs Mortar rounds with the FIRE MODE 2 Button, and can be dropped with the FIRE MODE 3 Button or once it's ammo has been depleted.
When killed Overlord sub-boss corpses can now be harvested for their rocket launcher back packs by pressing the USE Button when near them before the corpse is further damaged.
The Overlord Rocket Launchers fire dual missiles with the FIRE MODE 1 Button and can be dropped with the FIRE MODE 3 Button or once it's ammo has been depleted.
When killed Gorilla Captain sub-bosses drop their big mortar launcher and you can use it by pressing the USE Button when near it.
The Gorilla Captain Mortar Launcher fires mortars with the FIRE MODE 1 Button and can be dropped with the FIRE MODE 3 Button or once it's ammo has been depleted.
When killed Pigboss sub-bosses drop their big Heavy Machinegun and you can use it by pressing the USE Button when near it.
The Pigboss's Heavy Machinegun fires bullets at a high rate with the FIRE MODE 1 Button, lobs Mortar rounds with the FIRE MODE 2 Button, and can be dropped with the FIRE MODE 3 Button or once it's ammo has been depleted.
When killed the Lizboss sub-bosses drop their Dual Chainguns and you can use them by pressing the USE Button when near them.
The Lizbosses' Dual Chainguns fire bullets at a high rate with the FIRE MODE 1 Button and can be dropped with the FIRE MODE 3 Button or once their ammo has been depleted.
When killed Heavy Pigcops drop their Minigun and you can use it by pressing the USE Button when near it.
The Heavy Pigcops' Minigun fire bullets at a high rate with the FIRE MODE 1 Button and can be dropped with the FIRE MODE 3 Button or once their ammo has been depleted.
You can kick/stomp dead enemy corpses by pressing the USE Button when near them.
When fully gibbed Devourer sub-bosses may drop one of their Spiker Claws and you can use it by pressing the USE Button when near it.
The Devourer sub-boss's Spiker Claw fires 12 spikes at once in a spread formation at a fast rate with the FIRE MODE 1 Button and can be dropped with the FIRE MODE 3 Button or once their ammo has been depleted.
Increased chance for ceiling blood when enemies are gibbed.
Fixed a bug where some Newbeast Drones spawned by the new enemy portal spawn effects would be very tiny in size.

WEAPON CHANGES:
Longshot
Fire Mode 1 - Can now be fired while constantly holding the button down.

Syphon Chamber
Fire Mode 3 - Fires a large bouncing projectile that does severe damage to anything it touches and also creates a blackhole once it touches the floor that sucks in nearby enemies until they are completely removed from existence at the cost of 50 rounds and requires a 30 second cooldown period.

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Valherran
Valherran - - 2,443 comments

Looks good so far. Syphon Chamber change might be a nerf, unless that was the intention?

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VGames Author
VGames - - 3,970 comments

No it’s still very powerful. I wanted it on the floor only instead of on walls too. It makes things much easier code wise when dealing with it and better ensures that what should be sucked in will get sucked in. Plus making the projectile destroy enemies as it bounces around is very cool and funny.

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