Post news Report RSS 1.3.2 Update

The next update of this mod is coming soon, so here is everything that is so far included. I will update this as I add more if I do.

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Let me just start by saying, this update will be pretty big. I’ve added a number of new units and heroes to both factions, but most of all, I’ve completely changed up how the republic infantry works and fights, but if you have played the Clone Wars mod, you’ll know the change is for the better.
The most important change I made is simple. You can now skip the intro cutscenes for Fall of the Jedi! Thank me later… There is no current release date, but I can assure you it will be soon.


Infantry:
Clone infantry is no longer grouped. Each soldier is an individual unit. This allows you to have different types of troopers grouped together smoothly now. Units are platoon sized, led by a clone Lieutenant and feature 4 squads each led by a Clone Sergeant.

Thanks to the new models, you will now also be able to recruit troopers from more legions.

Phase 1 Units:
41st Elite Corps
104th Battalion (Wolfpack)
212th Attack Battalion
327th Star Corps
501st Legion
Unique Unit: Torrent Company
Geonosis Clones (Point Rain)

Phase 2 Units:
21st Nova Corps
41st Elite Corps
104th Battalion (Wolfpack)
187th Legion
212th Attack Battalion
327th Star Corps
501st Legion
Unique Unit: Torrent Company (I also added Fives and Echo!)

Clone Commanders:
Ponds (Mace Windu, disappears after Tech 5 because he died).
Rex (Anakin Skywalker, P1 and P2).
Cody (Obi-Wan Kenobi, P1 and P2).
Bacara (Ki-Adi Mundi, P1 and P2).
Bly (Aayla Secura, P1 and P2).
Gree (Luminara Unduli, P1 and P2).
Wolffe (Plo Koon, P1 and P2).

Your clones can now be supported by a variety of units such as Grenadiers, Medics, Missile Troopers, and Z-6 Troopers as well. ARC Troopers now have a Phase 1 and Phase 2 variant, and I also added ARF Troopers. Field Commanders have been replaced with two separate units, the Clone Captain and the Clone Commander, with the Commander giving a higher bonus.

Of course, I said this is a huge update so the rest of this article will include every other thing I’ve changed.



All other changes:

Republic Changes:
-Added AT-AT to Tech 5 Republic (Heavy Vehicle Factory, Kuat, Cap of 3).
-Gave Saesee Tiin an TX-130S for ground battles and added him to GC (Kuat) and ground skirmish.
-Gave Republic bombers clone voices.
-Shaak Ti is now built on Kamino.
-Removed Sev from Delta Squad after Order 66.
-Gave Rex new voice lines.
-Updated Acclamator M2 icon.
-Gave Star Destroyers the Fire All Batteries ability.
-Increased Venator speed from 1.6 to 1.8.
-Added option to build bombers: Y-Wing, ARC-170.
-AT-TE decreased to Tech 3.
-Increased AT-TE Speed to 0.60.
-AT-AP increased to Tech 4.
-Updated garrison size for LAAT and Juggernaut.
-Updated Republic tech tree with new units.
-Added Corellian Corvette to space skirmish.
-Updated unit animations for clone infantry (They will salute officers and cheer some enemy deaths now).
-Made Star Destroyer worth 6 pop.
-Added 2 starting N1 squadrons to Naboo.
-All Lok Revenants are now trained on the planet Lok.
-Added Pirate Speeder to Tech 2 Republic (Lok).

CIS Changes:
-Added the GAT to Tech 2 CIS (Light Vehicle Factory).
-Added Cydon Prax as a Tech 2 CIS Hero.
-Added Bellubab-22 Squadrons for Tech 5 CIS.
-Gave Recusant the shield boost ability.
-Gave Grievous' ship Belbullab squadrons instead of regular bombers.
-Added 2 Hyena Bomber squadrons to Level 5 space stations.
-Added Magnaguards buildable on any planet with Grevious orbiting and a barracks (Has fighters in space).
-Added option to build bombers: Hyena.
-Removed buzz droid ability from vultures and added it to Tri-Fighters.
-Added Tri-Fighters to Tech 4 Carrier and Providence.
-Increased Providence speed from 1.6 to 1.9.
-Lowered price of Providence from 6000 to 5200.
-Increased price of Recusant from 3200 to 3500.
-Lowered Dark Side Adepts from Tech 3 to Tech 1.
-Removed build cap for Saboath Fighters, Bombers, and Deployers.
-Added OOM Security Battledroids (Re-skinned B1's, for lore’s sake).
-Increased Hyena rocket cooldown from 10 to 25.
-Lowered amount of Hyena Bombers for each CIS ship after Tech 5.
-Increased Dwarf Spider Walker damage from 6 to 10.
-Space skirmish: Moved Ventress and Durge to Mercenary Relay.
-Made Lucrehulk worth 6 pop.

Misc Changes:
-Added Planet Raxus to following GC's: Clone Wars, FOTJ, Outer Rim Sieges, ROTE, Triad of Evil.
-Added Planet Onderon to following GC's: Clone Wars, FOTJ, Triad of Evil, ROTE.
-Added planet Lok to following GC's: Clone Wars, FOTJ, Outer Rim Sieges.
-Gave Christophsis its’ proper location and updated Corellian trade route.
-Gave Kamino a 20% cost reduction to infantry.
-Updated planetary bonus for Ithor and Jabiim.
-Updated space height level for some ships.
Rep ships changed: Acclamator M2, Arquitens, Dreadnought.
CIS ships changed: Bulwark, CIS Carrier, Lucrehulk, Munificent, Recusant.
-Added following units to space skirmish: Belbullab Fighters, Admiral Tarkin, Mar Tuuk.
-Added following units to land skirmish: ARF Troopers, Z-6 Troopers, Plex Troopers, Umbaran Militia and Hovertank, GAT, Cydon Prax.
-Increased land skirmish cap from 15 to 25.
-Changed the main menu battle to be more like the movie's Battle of Coruscant.


Fixes:
-Fixed orbital bombardment and bombing run issue for Imperial ships.
(Thanks to TheProtato923 for figuring it out).
-Fixed Light Vehicle Factory units getting stuck while spawning.
(Thanks to Scorpionkiller19 for this fix).
-Fixed issue causing bombing run crashes as Republic.
-Tweaked AI unit weights (Less spamming of things like Lucrehulks, and the AI shouldn’t prioritize defensive buildings as much).

Post comment Comments
Maimbot6000
Maimbot6000 - - 1,747 comments

Noice!

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MendonC22
MendonC22 - - 2 comments

Really looking forward to this update. I really enjoyed your Submod so far. Also I think you are making the right changes, taking over the Clone Wars System will keep ground invasions far more interesting.

But I still have two questions:

1. Is the AI still spaming armies like crazy in higher difficulty?

2. Will you try to add shooting while moving to the infantry like in Thrawns Revenge and the upcoming Awakening of the Rebellion Version? It really improves playing with infantry units a lot.

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nojembre Author
nojembre - - 108 comments

I have been tweaking the unit weights for the AI and I think I've cut down some of the spamming, but I haven't done a full playthrough to test it yet.

Also I looked into the firing while moving and it's just not something I can do with my knowledge. That ability is tied to the models of the infantry, and I'm no good at modelling.

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Guest
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deltastriker106
deltastriker106 - - 23 comments

Thanks for the Hyena and update!
I have noticed a bug and I have some nitpicks.

Bug: when I was fighting on Fondor, Ki-Adi-Mundi was unable to move and use his lighstaber; all he could do was block shots and use Force Push.

Nitpicks:
* some of the unit icons are comically oversized (for example, the Clone Commander icon on strengths and weaknesses, and the production icon for either Red Squadron or Death Squadron)
* Light Frigates should be called Consulars, and Light Assault Cruisers should get their name back.

* The tech tree is out of date.

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nojembre Author
nojembre - - 108 comments

Ki-Adi-Mundi bug will be fixed.

I changed the frigate name to consular, and I haven't changed the tech tree mostly because I don't understand it lol. But I did update the units on it with the new units.

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Guest
Guest - - 690,446 comments

AT-AP at tech 4? It's worthless by tech 4, in the face of the AT-TE and the UT-AT...

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nojembre Author
nojembre - - 108 comments

AT-AP is actually really great, it's relatively quick and it has a long range cannon. You can snipe tanks with it no problem. Made the change because the AT-TE was used super early in the war.

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Guest
Guest - - 690,446 comments

Couldn't the same logic be applied to the LAAT gunship, especially given that the droid gunship is better?

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nojembre Author
nojembre - - 108 comments

It could, and I might make that change as well.

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snarzer
snarzer - - 168 comments

I am liking what I am currently seeing, Can i ask what made you decide to add Cydon Prax in the mod? Is it to replace jango fett?

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nojembre Author
nojembre - - 108 comments

Also to help the CIS get a stronger ground presence. Republic easily destroys them but having a tank like him might help a little.

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deltastriker106
deltastriker106 - - 23 comments

My candid opinion is that Hyena bombers should only deploy from level 5 stations, Providence carriers and heroes, like how ARC-170s work for the Republic. This keeps the Hyena bomber a scary force to be reckoned with, but not to the ridiculously-overpowered degree to which this mod currently has them.

With their current numbers, they are simply unstoppable.

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TheProtato923
TheProtato923 - - 107 comments

Did you modify the ai? Now they won't build or even use heavy vehicles. You seriously need to make changes to the ai Nojembre. All they spam is these annoying tanks that obliterate your units and AATs. What about Octuparras and other vehicles? Kinda breaks the immersion imo

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TheProtato923
TheProtato923 - - 107 comments

I also noticed you locked the Malevolence in the story XMLS!? WHAT!? WHY!? Once again this breaks the immersion

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Videogameguy1123
Videogameguy1123 - - 11 comments

Are all clone heroes built on Kamino

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chicaison
chicaison - - 7 comments

Primero quiero felicitarte por el mod y lo segundo el comandante cody tiene algunos fallos como bug que hacen que este parado aveces y con los brazos extendidos y rex cuando se agacha no se lo ve caminar nunca

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