Post news Report RSS Twannnngggggg!!!

You're in a pitch black room and you can hear something REALLY big breathing in the darkness. You reach into your pack and pull out a torch, igniting it and flooding the room with light...

Posted by on

You're in a pitch black room and you can hear something REALLY big breathing in the darkness. You reach into your pack and pull out a torch, igniting it and flooding the room with light.
On the other side of the room a Minotaur sees you, its beady, black eyes lusting for your blood. It charges at you, full speed... What do you do?

Well, so far in Malevolence, all you've been able to do was draw your weapon and stand firm. Or, if you're lucky, maybe lob a fireball at it and hope for the best...

But no longer! Because we've started doing work to put ranged weapons into the game!


It's only in its very early stages at the moment, but it's definitely looking pretty damn cool!


We're keeping the visible projectile white in the same way that weapon swings and blocks are white. We've decided to just stick with that look for anything representing the player, since in the final game the player will be able to find all sorts of different arrow types and even craft their own, so we're using one universal "flying arrow" graphic.

Also, the sounds you hear in this vid are all temporary until our sound engineer gets the final effects to us :)

So we'll keep you posted while this is worked on, as we're very excited about it!

In the meantime, please don't forget to vote for us as Indie Game of the Year for 2011, and, as always, join us on the social networks!

Post comment Comments
Mr_Cookies
Mr_Cookies - - 750 comments

How about if we could catch the dropped arrows ?

Reply Good karma Bad karma+2 votes
CumQuaT Author
CumQuaT - - 776 comments

We're certainly aiming to get that happening!

Reply Good karma+1 vote
booman
booman - - 3,651 comments

Great job, convincing enough for me

Reply Good karma Bad karma+2 votes
CumQuaT Author
CumQuaT - - 776 comments

Good to hear, booman! Thanks!

Reply Good karma+1 vote
SIGILL
SIGILL - - 1,157 comments

When I was watching the video I thought the arrow still needed a texture because it looked weird, but then I read on and all made sense. With the "We're keeping the visible projectile white in the same way that weapon swings and blocks are white" in mind it looked pretty good :)

Reply Good karma Bad karma+2 votes
CumQuaT Author
CumQuaT - - 776 comments

Yeah, we figured that if everything representing the player is just plain white, then it'll allow for MUCH more creativity in what items there are in the game because we won't be hampered by having to make and animate all of the models! Doing it this way we can give you guys UNLIMITED different weapons!

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: