Displaying our new gameplay trailer which shows the long awaited shark attack system in action, the treasure grab/ cash mechanic, sneak-gameplay and "tagging". And also some GDC details
Posted by myles on Feb 26th, 2011
Greetings, beloved prey!
We have been lurking around at the bottom of the ocean since August last year, invisible to the human eye... silently plotting, working and waiting for the moment to strike. That time has come. You should probably get out of the water.
In September of last year we were joined by veteran Epic Games programmer Ron Prestenback, who has proven himself a master of coding shark attacks. The shark attack feature was one of the most technically challenging and complex systems any of us have had the opportunity of developing in Unreal Engine. But now it's finished, and we are overjoyed. Recently we promised you a demonstration of this long awaited Shark attack system in action. Well, here it is.
Also on display in our brand new gameplay trailer is the treasure grab / cash system, sneak-gameplay, and "tagging", a crucial team-service offered by the "Watcher" class diver. Next, we'd like to announce the re-launch of our website now with tons of gameplay information and media. I think you will all agree it's a step up from our old site. Why not join our community forums while you're there?
But wait! There's more - Chris Latham of Engine audio, and myself - Alex Quick will be heading down to (hopefully) sunny San Francisco for this year's Game Developers Conference (GDC). If you also plan to attend, please drop either Chris or I a line! It will be a great opportunity to get some insider info on Depth, and booze it up with two celebrities. (Well, I'm serious about the first part!). See you in San Fran!
The Depth team.