Hy everyone.
Here is one good and one bad issue.
The bad one:
The mod is dead....
the good one:
but was transfered to a new engine!
There are heavy reasons behind this decision.
My ideas, regarding the designing of the environment, human models, capabilities of scripts and the telling of the story could not be brought to the engine as expected. Therefore also the big delay. Therefore, I wanted to port the mod into the skyrim engine and I´m very satisfied.
Greetings,
Kira
Hy everyone.
Here is one good and one bad issue.
The bad one:
The mod is dead....
the good one:
but was transfered to a new engine!
There are heavy reasons behind this decision.
My ideas, regarding the designing of the environment, human models, capabilities of scripts and the telling of the story could not be brought to the engine as expected. Therefore also the big delay. Therefore, I wanted to port the mod into the skyrim engine and I´m very satisfied.
but i strongly recommend that you switch over to Fallout 3 with all the expansions. cause your mod has ideas of tanks in it and out of ALL the games listed, fallout 3 is the only one with a tank like mechanic used in one of the expansions. other than that, it has robots, bots, aliens (Easter egg), people and the game has a really good reputation for being a good game to play
it also has all if not more features than skyrim offers even though the engines used are different, they give basically the same things (trading,guests,interacting with the environment)
i cant really say anything that skyrim has but fallout 3 does not.
ah, one thing... horses. but looking at the nature of your mod.. you wont be using horses.. oh and spells..
im just trying to make it easier for you :)
and if you decide to make the mod for fallout 3 or decide to stick with skyrim (although im wishing for fallout 3)
here are a couple links to a modding/community site witch keeps track of both games and more from bethesda (you can post job openings there as well to get you mod in production faster.) there are also, tutorials on how to use the engines.
and i reccomend you start the mod on one of the sites depending on witch game you choose. because these sites have more users for the individual games than moddb (most likeley)
and you will bea able to get help easier and faster
ok... that's a bit of a change.
but i strongly recommend that you switch over to Fallout 3 with all the expansions. cause your mod has ideas of tanks in it and out of ALL the games listed, fallout 3 is the only one with a tank like mechanic used in one of the expansions. other than that, it has robots, bots, aliens (Easter egg), people and the game has a really good reputation for being a good game to play
it also has all if not more features than skyrim offers even though the engines used are different, they give basically the same things (trading,guests,interacting with the environment)
i cant really say anything that skyrim has but fallout 3 does not.
ah, one thing... horses. but looking at the nature of your mod.. you wont be using horses.. oh and spells..
im just trying to make it easier for you :)
and if you decide to make the mod for fallout 3 or decide to stick with skyrim (although im wishing for fallout 3)
here are a couple links to a modding/community site witch keeps track of both games and more from bethesda (you can post job openings there as well to get you mod in production faster.) there are also, tutorials on how to use the engines.
Fallout 3: Fallout3.nexusmods.com
Skyrim: Skyrim.nexusmods.com
and i reccomend you start the mod on one of the sites depending on witch game you choose. because these sites have more users for the individual games than moddb (most likeley)
and you will bea able to get help easier and faster