Good day, friends, I am with you - the great and terrible Gaba Taka, who brought you a portion of news.
The news is not rich in screenshots, because by and large, there is nothing particularly new. Except for very small changes, which I will tell you about today.
1.Barracks. In addition to beds, there is an armory, a shower room and a small dining room.
2.Now there are signs that will give an idea to whom and for what this room is intended.
3.The normal lighting of the meeting room has been added, as well as the corridor is now furnished.
4. And for dessert, a video that will show you something exciting, or just a little thing that will add a little atmosphere. If we do not speak without riddles, then the trick is in the "decals" that fly away from the model.
With that, let me take my leave, until we meet again. By the end of the week, I'll bring you another video.
will you add a colt 1911?
It wouldn't feel the same without it.
There will be no colt! because it is not needed. Where can he get behind enemy lines, and given that the mod is about a Russian agent, and not an American, then your Colt is out of place at all.
then why did you add a thompson?
Because your messages are under every news item, where I expect something interesting, and in the end I see you with your whining about Thompson and Colt. Thompson won't be enough, it's like a secret weapon. And in the center of the plot is not the Americans, but the British. Why do you need a Colt tell me? Pistols are usually used at the beginning of the game. By the middle, you will already be shooting them with much larger-caliber weapons.
actually, it is ok, I can just make a model addon to replace the revolver if it is still in this. sorry about the whining.
but I am glad that you finally responded to one, even though you aren't going to add it.
keep up the good work! :)